mirror of
https://github.com/GTAmodding/re3.git
synced 2025-10-09 21:30:34 +00:00
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
This commit is contained in:
commit
55cf1a37cb
32 changed files with 589 additions and 622 deletions
|
@ -2705,7 +2705,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(CamTargetEntity->GetClump());
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int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
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RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
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RwV3dTransformPoints((RwV3d*)&HeadPos, (RwV3d*)&HeadPos, 1, &mats[idx]);
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RwV3dTransformPoints(&HeadPos, &HeadPos, 1, &mats[idx]);
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RwV3d scl = { 0.0f, 0.0f, 0.0f };
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RwMatrixScale(&mats[idx], &scl, rwCOMBINEPRECONCAT);
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@ -3,6 +3,7 @@
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#include "Automobile.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "Cranes.h"
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#include "Darkel.h"
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#include "Explosion.h"
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@ -34,93 +35,10 @@
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#include "Automobile.h"
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#include "GameLogic.h"
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// --MIAMI: File done
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CVector lastPlayerPos;
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// --MIAMI: Done
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void
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CPlayerInfo::SetPlayerSkin(char *skin)
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{
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strncpy(m_aSkinName, skin, 32);
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LoadPlayerSkin();
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}
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// --MIAMI: Done
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const CVector &
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CPlayerInfo::GetPos()
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{
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#ifdef FIX_BUGS
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if (!m_pPed)
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return TheCamera.GetPosition();
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#endif
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if (m_pPed->InVehicle())
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return m_pPed->m_pMyVehicle->GetPosition();
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return m_pPed->GetPosition();
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}
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// --MIAMI: Done
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void
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CPlayerInfo::LoadPlayerSkin()
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{
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DeletePlayerSkin();
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m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
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}
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// --MIAMI: Done
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void
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CPlayerInfo::DeletePlayerSkin()
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{
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if (m_pSkinTexture) {
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RwTextureDestroy(m_pSkinTexture);
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m_pSkinTexture = nil;
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}
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}
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// --MIAMI: Done
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void
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CPlayerInfo::KillPlayer()
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{
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if (m_WBState != WBSTATE_PLAYING) return;
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m_WBState = WBSTATE_WASTED;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
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CStats::TimesDied++;
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}
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// --MIAMI: Done
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void
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CPlayerInfo::ArrestPlayer()
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{
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if (m_WBState != WBSTATE_PLAYING) return;
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m_WBState = WBSTATE_BUSTED;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
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CDarkel::ResetOnPlayerDeath();
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CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
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CStats::TimesArrested++;
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}
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// --MIAMI: Done
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bool
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CPlayerInfo::IsPlayerInRemoteMode()
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{
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return m_pRemoteVehicle || m_bInRemoteMode;
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}
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void
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CPlayerInfo::PlayerFailedCriticalMission()
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{
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if (m_WBState != WBSTATE_PLAYING)
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return;
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m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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}
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// --MIAMI: Done
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void
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CPlayerInfo::Clear(void)
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{
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@ -181,192 +99,6 @@ CPlayerInfo::Clear(void)
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m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
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}
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// --MIAMI: Done
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void
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CPlayerInfo::BlowUpRCBuggy(bool actually)
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{
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if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
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return;
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CRemote::TakeRemoteControlledCarFromPlayer(actually);
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if (actually)
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m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
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}
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// --MIAMI: Done
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void
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CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
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{
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if (!car || car == m_pPed->m_pMyVehicle) {
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if (m_pPed->EnteringCar())
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m_pPed->QuitEnteringCar();
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}
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if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
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m_pPed->ClearObjective();
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}
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// --MIAMI: Done
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||||
void
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CPlayerInfo::MakePlayerSafe(bool toggle)
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{
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if (toggle) {
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m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
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CWorld::StopAllLawEnforcersInTheirTracks();
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
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CPad::StopPadsShaking();
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m_pPed->bBulletProof = true;
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m_pPed->bFireProof = true;
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m_pPed->bCollisionProof = true;
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m_pPed->bMeleeProof = true;
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m_pPed->bOnlyDamagedByPlayer = true;
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m_pPed->bExplosionProof = true;
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m_pPed->m_bCanBeDamaged = false;
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((CPlayerPed*)m_pPed)->ClearAdrenaline();
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CancelPlayerEnteringCars(nil);
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gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
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CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
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CProjectileInfo::RemoveAllProjectiles();
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CWorld::SetAllCarsCanBeDamaged(false);
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CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
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CReplay::DisableReplays();
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} else {
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m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
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m_pPed->bBulletProof = false;
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m_pPed->bFireProof = false;
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m_pPed->bCollisionProof = false;
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m_pPed->bMeleeProof = false;
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m_pPed->bOnlyDamagedByPlayer = false;
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m_pPed->bExplosionProof = false;
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m_pPed->m_bCanBeDamaged = true;
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CWorld::SetAllCarsCanBeDamaged(true);
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CReplay::EnableReplays();
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}
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}
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// --MIAMI: Done
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bool
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CPlayerInfo::IsRestartingAfterDeath()
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{
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return m_WBState == WBSTATE_WASTED;
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}
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||||
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||||
// --MIAMI: Done
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||||
bool
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CPlayerInfo::IsRestartingAfterArrest()
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{
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return m_WBState == WBSTATE_BUSTED;
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}
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||||
// --MIAMI: Done
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||||
// lastCloseness is passed to other calls of this function
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void
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CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
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{
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// This dist used for determining the angle to face
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CVector2D dist(carToTest->GetPosition() - player->GetPosition());
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float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
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while (neededTurn >= PI) {
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neededTurn -= 2 * PI;
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}
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while (neededTurn < -PI) {
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neededTurn += 2 * PI;
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}
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// This dist used for evaluating cars' distances, weird...
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// Accounts inverted needed turn (or needed turn in long way) and car dist.
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float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
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if (closeness > *lastCloseness) {
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*lastCloseness = closeness;
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*closestCarOutput = (CVehicle*)carToTest;
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}
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}
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||||
// --MIAMI: Done
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||||
void
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CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
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{
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// Interesting
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*size = sizeof(CPlayerInfo);
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
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||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
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||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
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||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
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||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
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||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
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||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio);
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||||
#undef CopyToBuf
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||||
}
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||||
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||||
// --MIAMI: Done
|
||||
void
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||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
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||||
{
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||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio)
|
||||
#undef CopyFromBuf
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
|
||||
{
|
||||
for (CPtrNode* node = carList.first; node; node = node->next) {
|
||||
CVehicle *car = (CVehicle*)node->item;
|
||||
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
|
||||
if (!car->bUsesCollision || !car->IsVehicle())
|
||||
continue;
|
||||
|
||||
car->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
|
||||
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
|
||||
CVector carCentre = car->GetBoundCentre();
|
||||
|
||||
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) {
|
||||
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
|
||||
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
||||
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::Process(void)
|
||||
{
|
||||
|
@ -796,3 +528,355 @@ CPlayerInfo::Process(void)
|
|||
m_nMoney = Min(999999999, m_nMoney);
|
||||
m_nVisibleMoney = Min(999999999, m_nVisibleMoney);
|
||||
}
|
||||
|
||||
bool
|
||||
CPlayerInfo::IsPlayerInRemoteMode()
|
||||
{
|
||||
return m_pRemoteVehicle || m_bInRemoteMode;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
||||
{
|
||||
// Interesting
|
||||
*size = sizeof(CPlayerInfo);
|
||||
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio);
|
||||
#undef CopyToBuf
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
||||
{
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio)
|
||||
#undef CopyFromBuf
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
|
||||
{
|
||||
for (CPtrNode* node = carList.first; node; node = node->next) {
|
||||
CVehicle *car = (CVehicle*)node->item;
|
||||
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
|
||||
if (!car->bUsesCollision || !car->IsVehicle())
|
||||
continue;
|
||||
|
||||
car->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
|
||||
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
|
||||
CVector carCentre = car->GetBoundCentre();
|
||||
|
||||
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) {
|
||||
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
|
||||
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
||||
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// lastCloseness is passed to other calls of this function
|
||||
void
|
||||
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
|
||||
{
|
||||
// This dist used for determining the angle to face
|
||||
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
|
||||
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
|
||||
while (neededTurn >= PI) {
|
||||
neededTurn -= 2 * PI;
|
||||
}
|
||||
|
||||
while (neededTurn < -PI) {
|
||||
neededTurn += 2 * PI;
|
||||
}
|
||||
|
||||
// This dist used for evaluating cars' distances, weird...
|
||||
// Accounts inverted needed turn (or needed turn in long way) and car dist.
|
||||
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
|
||||
if (closeness > *lastCloseness) {
|
||||
*lastCloseness = closeness;
|
||||
*closestCarOutput = (CVehicle*)carToTest;
|
||||
}
|
||||
}
|
||||
|
||||
const CVector &
|
||||
CPlayerInfo::GetPos()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (!m_pPed)
|
||||
return TheCamera.GetPosition();
|
||||
#endif
|
||||
if (m_pPed->InVehicle())
|
||||
return m_pPed->m_pMyVehicle->GetPosition();
|
||||
return m_pPed->GetPosition();
|
||||
}
|
||||
|
||||
CVector
|
||||
FindPlayerCoors(void)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return TheCamera.GetPosition();
|
||||
#endif
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle->GetPosition();
|
||||
else
|
||||
return ped->GetPosition();
|
||||
}
|
||||
|
||||
const CVector &
|
||||
FindPlayerSpeed(void)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
|
||||
if (CReplay::IsPlayingBack())
|
||||
return vecTmpVector;
|
||||
#endif
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle->m_vecMoveSpeed;
|
||||
else
|
||||
return ped->m_vecMoveSpeed;
|
||||
}
|
||||
|
||||
CVehicle *
|
||||
FindPlayerVehicle(void)
|
||||
{
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
|
||||
return nil;
|
||||
}
|
||||
|
||||
CEntity *
|
||||
FindPlayerEntity(void)
|
||||
{
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle;
|
||||
else
|
||||
return ped;
|
||||
}
|
||||
|
||||
CVehicle *
|
||||
FindPlayerTrain(void)
|
||||
{
|
||||
if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
|
||||
return FindPlayerVehicle();
|
||||
else
|
||||
return nil;
|
||||
}
|
||||
|
||||
CPlayerPed *
|
||||
FindPlayerPed(void)
|
||||
{
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
}
|
||||
|
||||
const CVector &
|
||||
FindPlayerCentreOfWorld(int32 player)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
|
||||
#endif
|
||||
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
|
||||
if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
|
||||
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
|
||||
return CWorld::Players[player].m_pPed->GetPosition();
|
||||
}
|
||||
|
||||
const CVector &
|
||||
FindPlayerCentreOfWorld_NoSniperShift(void)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
|
||||
#endif
|
||||
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
|
||||
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
|
||||
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
|
||||
return FindPlayerPed()->GetPosition();
|
||||
}
|
||||
|
||||
float
|
||||
FindPlayerHeading(void)
|
||||
{
|
||||
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
|
||||
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
|
||||
return FindPlayerPed()->GetForward().Heading();
|
||||
}
|
||||
|
||||
bool
|
||||
CPlayerInfo::IsRestartingAfterDeath()
|
||||
{
|
||||
return m_WBState == WBSTATE_WASTED;
|
||||
}
|
||||
|
||||
bool
|
||||
CPlayerInfo::IsRestartingAfterArrest()
|
||||
{
|
||||
return m_WBState == WBSTATE_BUSTED;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::KillPlayer()
|
||||
{
|
||||
if (m_WBState != WBSTATE_PLAYING) return;
|
||||
|
||||
m_WBState = WBSTATE_WASTED;
|
||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
|
||||
CStats::TimesDied++;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::ArrestPlayer()
|
||||
{
|
||||
if (m_WBState != WBSTATE_PLAYING) return;
|
||||
|
||||
m_WBState = WBSTATE_BUSTED;
|
||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||
m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
|
||||
CStats::TimesArrested++;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::PlayerFailedCriticalMission()
|
||||
{
|
||||
if (m_WBState != WBSTATE_PLAYING)
|
||||
return;
|
||||
m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
|
||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
|
||||
{
|
||||
if (!car || car == m_pPed->m_pMyVehicle) {
|
||||
if (m_pPed->EnteringCar())
|
||||
m_pPed->QuitEnteringCar();
|
||||
}
|
||||
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
||||
m_pPed->ClearObjective();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::MakePlayerSafe(bool toggle)
|
||||
{
|
||||
if (toggle) {
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
|
||||
CWorld::StopAllLawEnforcersInTheirTracks();
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
|
||||
CPad::StopPadsShaking();
|
||||
m_pPed->bBulletProof = true;
|
||||
m_pPed->bFireProof = true;
|
||||
m_pPed->bCollisionProof = true;
|
||||
m_pPed->bMeleeProof = true;
|
||||
m_pPed->bOnlyDamagedByPlayer = true;
|
||||
m_pPed->bExplosionProof = true;
|
||||
m_pPed->m_bCanBeDamaged = false;
|
||||
((CPlayerPed*)m_pPed)->ClearAdrenaline();
|
||||
CancelPlayerEnteringCars(nil);
|
||||
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
|
||||
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
|
||||
CProjectileInfo::RemoveAllProjectiles();
|
||||
CWorld::SetAllCarsCanBeDamaged(false);
|
||||
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
|
||||
CReplay::DisableReplays();
|
||||
|
||||
} else {
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
|
||||
m_pPed->bBulletProof = false;
|
||||
m_pPed->bFireProof = false;
|
||||
m_pPed->bCollisionProof = false;
|
||||
m_pPed->bMeleeProof = false;
|
||||
m_pPed->bOnlyDamagedByPlayer = false;
|
||||
m_pPed->bExplosionProof = false;
|
||||
m_pPed->m_bCanBeDamaged = true;
|
||||
CWorld::SetAllCarsCanBeDamaged(true);
|
||||
CReplay::EnableReplays();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::BlowUpRCBuggy(bool actually)
|
||||
{
|
||||
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
|
||||
return;
|
||||
|
||||
CRemote::TakeRemoteControlledCarFromPlayer(actually);
|
||||
if (actually)
|
||||
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
|
||||
}
|
||||
|
||||
#ifdef GTA_PC
|
||||
void
|
||||
CPlayerInfo::SetPlayerSkin(const char *skin)
|
||||
{
|
||||
strncpy(m_aSkinName, skin, 32);
|
||||
LoadPlayerSkin();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::LoadPlayerSkin()
|
||||
{
|
||||
DeletePlayerSkin();
|
||||
|
||||
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::DeletePlayerSkin()
|
||||
{
|
||||
if (m_pSkinTexture) {
|
||||
RwTextureDestroy(m_pSkinTexture);
|
||||
m_pSkinTexture = nil;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -84,13 +84,12 @@ public:
|
|||
bool m_bDriveByAllowed;
|
||||
uint8 m_nBustedAudioStatus;
|
||||
int16 m_nCurrentBustedAudio;
|
||||
#ifdef GTA_PC
|
||||
char m_aSkinName[32];
|
||||
RwTexture *m_pSkinTexture;
|
||||
#endif
|
||||
|
||||
void MakePlayerSafe(bool);
|
||||
void LoadPlayerSkin();
|
||||
void DeletePlayerSkin();
|
||||
void SetPlayerSkin(char* skin);
|
||||
const CVector &GetPos();
|
||||
void Process(void);
|
||||
void KillPlayer(void);
|
||||
|
@ -107,5 +106,19 @@ public:
|
|||
void SavePlayerInfo(uint8 *buf, uint32* size);
|
||||
void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**);
|
||||
|
||||
~CPlayerInfo() { };
|
||||
#ifdef GTA_PC
|
||||
void LoadPlayerSkin();
|
||||
void SetPlayerSkin(const char *skin);
|
||||
void DeletePlayerSkin();
|
||||
#endif
|
||||
};
|
||||
|
||||
CPlayerPed *FindPlayerPed(void);
|
||||
CVehicle *FindPlayerVehicle(void);
|
||||
CVehicle *FindPlayerTrain(void);
|
||||
CEntity *FindPlayerEntity(void);
|
||||
CVector FindPlayerCoors(void);
|
||||
const CVector &FindPlayerSpeed(void);
|
||||
const CVector &FindPlayerCentreOfWorld(int32 player);
|
||||
const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
|
||||
float FindPlayerHeading(void);
|
|
@ -1399,102 +1399,6 @@ CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVec
|
|||
}
|
||||
}
|
||||
|
||||
CPlayerPed *
|
||||
FindPlayerPed(void)
|
||||
{
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
}
|
||||
|
||||
CVehicle *
|
||||
FindPlayerVehicle(void)
|
||||
{
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
|
||||
return nil;
|
||||
}
|
||||
|
||||
CVehicle *
|
||||
FindPlayerTrain(void)
|
||||
{
|
||||
if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
|
||||
return FindPlayerVehicle();
|
||||
else
|
||||
return nil;
|
||||
}
|
||||
|
||||
CEntity *
|
||||
FindPlayerEntity(void)
|
||||
{
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle;
|
||||
else
|
||||
return ped;
|
||||
}
|
||||
|
||||
CVector
|
||||
FindPlayerCoors(void)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return TheCamera.GetPosition();
|
||||
#endif
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle->GetPosition();
|
||||
else
|
||||
return ped->GetPosition();
|
||||
}
|
||||
|
||||
CVector &
|
||||
FindPlayerSpeed(void)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
|
||||
if (CReplay::IsPlayingBack())
|
||||
return vecTmpVector;
|
||||
#endif
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle->m_vecMoveSpeed;
|
||||
else
|
||||
return ped->m_vecMoveSpeed;
|
||||
}
|
||||
|
||||
const CVector &
|
||||
FindPlayerCentreOfWorld(int32 player)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
|
||||
#endif
|
||||
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
|
||||
if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
|
||||
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
|
||||
return CWorld::Players[player].m_pPed->GetPosition();
|
||||
}
|
||||
|
||||
const CVector &
|
||||
FindPlayerCentreOfWorld_NoSniperShift(void)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
|
||||
#endif
|
||||
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
|
||||
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
|
||||
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
|
||||
return FindPlayerPed()->GetPosition();
|
||||
}
|
||||
|
||||
float
|
||||
FindPlayerHeading(void)
|
||||
{
|
||||
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
|
||||
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
|
||||
return FindPlayerPed()->GetForward().Heading();
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2)
|
||||
{
|
||||
|
|
|
@ -178,15 +178,3 @@ public:
|
|||
};
|
||||
|
||||
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
|
||||
|
||||
class CPlayerPed;
|
||||
class CVehicle;
|
||||
CPlayerPed *FindPlayerPed(void);
|
||||
CVehicle *FindPlayerVehicle(void);
|
||||
CVehicle *FindPlayerTrain(void);
|
||||
CEntity *FindPlayerEntity(void);
|
||||
CVector FindPlayerCoors(void);
|
||||
CVector &FindPlayerSpeed(void);
|
||||
const CVector &FindPlayerCentreOfWorld(int32 player);
|
||||
const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
|
||||
float FindPlayerHeading(void);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue