Merge branch 'miami' into lcs

# Conflicts:
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	src/audio/AudioManager.h
#	src/control/Garages.cpp
#	src/control/Garages.h
#	src/control/Script5.cpp
#	src/core/config.h
#	utils/gxt/american.txt
#	utils/gxt/spanish.txt
This commit is contained in:
Sergeanur 2021-07-12 04:13:22 +03:00
commit 55d30a11ec
35 changed files with 1343 additions and 441 deletions

View file

@ -643,6 +643,525 @@ align4bytes(int32 size)
return (size + 3) & 0xFFFFFFFC;
}
#ifdef FIX_INCOMPATIBLE_SAVES
#define LoadSaveDataBlockNoCheck(buf, file, size) \
do { \
CFileMgr::Read(file, (const char *)&size, sizeof(size)); \
size = align4bytes(size); \
CFileMgr::Read(file, (const char *)work_buff, size); \
buf = work_buff; \
} while(0)
#define WriteSavaDataBlockNoFunc(buf, file, size) \
do { \
if (!PcSaveHelper.PcClassSaveRoutine(file, buf, size)) \
goto fail; \
totalSize += size; \
} while(0)
#define FixSaveDataBlock(fix_func, file, size) \
do { \
ReadDataFromBufferPointer(buf, size); \
memset(work_buff2, 0, sizeof(work_buff2)); \
buf2 = work_buff2; \
reserved = 0; \
MakeSpaceForSizeInBufferPointer(presize, buf2, postsize); \
fix_func(save_type, buf, buf2, &size); \
CopySizeAndPreparePointer(presize, buf2, postsize, reserved, size); \
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff2, buf2 - work_buff2)) \
goto fail; \
totalSize += buf2 - work_buff2; \
} while(0)
#define ReadDataFromBufferPointerWithSize(buf, to, size) memcpy(&to, buf, size); buf += align4bytes(size)
#define ReadBuf(buf, to) memcpy(&to, buf, sizeof(to)); buf += sizeof(to)
#define WriteBuf(buf, from) memcpy(buf, &from, sizeof(from)); buf += sizeof(from)
#define CopyBuf(from, to, size) memcpy(to, from, size); to += (size); from += (size)
#define CopyPtr(from, to) memcpy(to, from, 4); to += 4; from += 8
#define SkipBuf(buf, size) buf += (size)
#define SkipBoth(from, to, size) to += (size); from += (size)
#define SkipPtr(from, to) to += 4; from += 8
// unfortunately we need a 2nd buffer of the same size to store the fixed output ...
static uint8 work_buff2[sizeof(work_buff)];
enum
{
SAVE_TYPE_NONE = 0,
SAVE_TYPE_32_BIT = 1,
SAVE_TYPE_64_BIT = 2,
SAVE_TYPE_MSVC = 4,
SAVE_TYPE_GCC = 8,
};
uint8
GetSaveType(char *savename)
{
uint8 save_type = SAVE_TYPE_NONE;
int file = CFileMgr::OpenFile(savename, "rb");
uint32 size;
CFileMgr::Read(file, (const char *)&size, sizeof(size));
uint8 *buf = work_buff;
CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts
LoadSaveDataBlockNoCheck(buf, file, size); // ped pool
LoadSaveDataBlockNoCheck(buf, file, size); // garages
ReadDataFromBufferPointer(buf, size);
// store for later after we know how much data we need to skip
ReadDataFromBufferPointerWithSize(buf, work_buff2, size);
LoadSaveDataBlockNoCheck(buf, file, size); // game logic
LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool
LoadSaveDataBlockNoCheck(buf, file, size); // object pool
LoadSaveDataBlockNoCheck(buf, file, size); // paths
LoadSaveDataBlockNoCheck(buf, file, size); // cranes
CFileMgr::CloseFile(file);
ReadDataFromBufferPointer(buf, size);
if (size == 1000)
save_type |= SAVE_TYPE_32_BIT;
else if (size == 1160)
save_type |= SAVE_TYPE_64_BIT;
else
assert(0); // this should never happen
buf = work_buff2;
buf += 1964; // skip everything before the first garage
buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_vecCorner1
CVector2D vecCorner1;
float fInfZ, fSupZ;
ReadBuf(buf, vecCorner1);
ReadBuf(buf, fInfZ);
SkipBuf(buf, sizeof(CVector2D));
SkipBuf(buf, sizeof(CVector2D));
ReadBuf(buf, fSupZ);
// SET_GARAGE -914.129028 -1263.540039 10.706000 -907.137024 -1246.625977 -906.299988 -1266.900024 14.421000
if (vecCorner1.x == -914.129028f && vecCorner1.y == -1263.540039f &&
fInfZ == 10.706000f && fSupZ == 14.421000f)
save_type |= SAVE_TYPE_MSVC;
else
save_type |= SAVE_TYPE_GCC;
return save_type;
}
static void
FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
// hardcoded: 7876
// x86 msvc: 7340
// x86 gcc: 7020
// amd64 msvc: 7852
// amd64 gcc: 7660
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read;
uint32 written = 7340;
if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC)
read = 7020;
else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC)
read = 7660;
else
read = 7852;
uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8;
CopyBuf(buf, buf2, 4 * 6);
CopyBuf(buf, buf2, 4 * TOTAL_COLLECTCARS_GARAGES);
CopyBuf(buf, buf2, 4);
if (save_type & SAVE_TYPE_GCC)
{
for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++)
{
for (int32 j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
{
CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector));
uint8 nFlags8;
ReadBuf(buf, nFlags8);
int32 nFlags32 = nFlags8;
WriteBuf(buf2, nFlags32);
CopyBuf(buf, buf2, 1 * 6);
SkipBuf(buf, 1);
SkipBuf(buf2, 2);
}
}
}
else
{
CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS * TOTAL_HIDEOUT_GARAGES);
}
for (int32 i = 0; i < NUM_GARAGES; i++)
{
CopyBuf(buf, buf2, 1 * 7);
SkipBoth(buf, buf2, 1);
CopyBuf(buf, buf2, 4);
SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0
SkipBuf(buf, ptrsize * 2);
SkipBuf(buf2, 4 * 2);
CopyBuf(buf, buf2, 1 * 7);
SkipBoth(buf, buf2, 1);
CopyBuf(buf, buf2, sizeof(CVector2D) * 3 + 4 * 17 + 1);
SkipBoth(buf, buf2, 3);
SkipBuf(buf, ptrsize);
SkipBuf(buf2, 4);
if (save_type & SAVE_TYPE_GCC)
SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix
else
SkipBuf(buf, sizeof(CStoredCar));
SkipBuf(buf2, sizeof(CStoredCar));
}
}
static void
FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes)
uint32 written = 2 * sizeof(uint32) + 0x3E0; // see CRANES_SAVE_SIZE
CopyBuf(buf, buf2, 4 + 4);
for (int32 i = 0; i < NUM_CRANES; i++)
{
CopyPtr(buf, buf2);
CopyPtr(buf, buf2);
CopyBuf(buf, buf2, 14 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D));
SkipBuf(buf, 4);
CopyPtr(buf, buf2);
CopyBuf(buf, buf2, 4 + 7 * 1);
SkipBuf(buf, 5);
SkipBuf(buf2, 1);
}
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
static void
FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read = 0x5400 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps)
uint32 written = 0x4440 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE
for (int32 i = 0; i < NUMPICKUPS; i++)
{
CopyBuf(buf, buf2, sizeof(CVector) + 4);
CopyPtr(buf, buf2);
CopyPtr(buf, buf2);
CopyBuf(buf, buf2, 4 * 2 + 2 * 3 + 8 + 1 * 3);
SkipBuf(buf, 7);
SkipBuf(buf2, 3);
}
CopyBuf(buf, buf2, 2);
SkipBoth(buf, buf2, 2);
CopyBuf(buf, buf2, NUMCOLLECTEDPICKUPS * 4);
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
static void
FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read = 0x1138; // sizeof(CPhoneInfo)
uint32 written = 0xA30; // see PHONEINFO_SAVE_SIZE
CopyBuf(buf, buf2, 4 + 4);
for (int32 i = 0; i < NUMPHONES; i++)
{
CopyBuf(buf, buf2, sizeof(CVector));
SkipBuf(buf, 4);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
CopyBuf(buf, buf2, 4);
SkipBuf(buf, 4);
CopyPtr(buf, buf2);
CopyBuf(buf, buf2, 4 + 1);
SkipBoth(buf, buf2, 3);
}
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
static void
FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
int32 numObjects;
ReadBuf(buf, numObjects);
WriteBuf(buf2, numObjects);
uint32 read = 0x98 * (numObjects + 1) + 4; // sizeof(CParticleObject)
uint32 written = 0x84 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF
for (int32 i = 0; i < numObjects; i++)
{
// CPlaceable
CopyBuf(buf, buf2, 4 * 4 * 4);
SkipPtr(buf, buf2);
CopyBuf(buf, buf2, 1);
SkipBuf(buf, 7);
SkipBuf(buf2, 3);
// CParticleObject
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
CopyBuf(buf, buf2, 4 * 3 + 2 * 1 + 2 * 2);
SkipBoth(buf, buf2, 2);
CopyBuf(buf, buf2, sizeof(CVector) + 2 * 4 + sizeof(CRGBA) + 2 * 1);
SkipBoth(buf, buf2, 2);
}
SkipBuf(buf, 0x98); // sizeof(CParticleObject)
SkipBuf(buf2, 0x84); // see PARTICLE_OBJECT_SIZEOF
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
static void
FixScriptPaths(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read = 0x108; // sizeof(CScriptPath) * 3
uint32 written = 0x9C; // see SCRIPTPATHS_SAVE_SIZE
for (int32 i = 0; i < 3; i++)
{
int32 numNodes;
ReadBuf(buf, numNodes);
WriteBuf(buf2, numNodes);
SkipBuf(buf, 4);
SkipPtr(buf, buf2);
CopyBuf(buf, buf2, 4 * 5);
SkipBuf(buf, 4);
for (int32 i = 0; i < 6; i++)
{
CopyPtr(buf, buf2);
}
for (int32 i = 0; i < numNodes; i++)
{
CopyBuf(buf, buf2, sizeof(CPlaneNode));
read += sizeof(CPlaneNode);
written += sizeof(CPlaneNode);
}
}
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
bool
FixSave(int32 slot, uint8 save_type)
{
if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC)
return true;
bool success = false;
uint8 *buf, *presize, *postsize, *buf2;
uint32 size;
uint32 reserved;
uint32 totalSize;
char savename[MAX_PATH];
char savename_bak[MAX_PATH];
sprintf(savename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
sprintf(savename_bak, "%s%i%s.%lld.bak", DefaultPCSaveFileName, slot + 1, ".b", time(nil));
assert(caserename(savename, savename_bak) == 0);
int file_in = CFileMgr::OpenFile(savename_bak, "rb");
int file_out = CFileMgr::OpenFileForWriting(savename);
CheckSum = 0;
totalSize = 0;
CFileMgr::Read(file_in, (const char *)&size, sizeof(size));
buf = work_buff;
CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // garages
FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case
LoadSaveDataBlockNoCheck(buf, file_in, size); // game logic
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // object pool
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // paths
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // cranes
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixCranes, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // pickups
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixPickups, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // phoneinfo
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixPhoneInfo, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // restart
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // radar blips
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // zones
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // car generators
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // particles
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixParticles, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // script paths
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixScriptPaths, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // player info
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // stats
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // set pieces
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // ped type
WriteSavaDataBlockNoFunc(buf, file_out, size);
memset(work_buff, 0, sizeof(work_buff));
for (int i = 0; i < 4; i++) {
size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
if (size > sizeof(work_buff))
size = sizeof(work_buff);
if (size > 4) {
if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff, size))
goto fail;
totalSize += size;
}
}
if (!CFileMgr::Write(file_out, (const char *)&CheckSum, sizeof(CheckSum)))
goto fail;
success = true;
fail:;
CFileMgr::CloseFile(file_in);
CFileMgr::CloseFile(file_out);
return success;
}
#undef LoadSaveDataBlockNoCheck
#undef WriteSavaDataBlockNoFunc
#undef FixSaveDataBlock
#undef ReadDataFromBufferPointerWithSize
#undef ReadBuf
#undef WriteBuf
#undef CopyBuf
#undef CopyPtr
#undef SkipBuf
#undef SkipBoth
#undef SkipPtr
#endif
#ifdef MISSION_REPLAY
void DisplaySaveResult(int unk, char* name)