Audio: fixing bugs, fixing types, making code more accurate to original

This commit is contained in:
Sergeanur 2021-08-29 09:42:24 +03:00
parent af543350db
commit 55e950fe84
12 changed files with 3048 additions and 2912 deletions

View file

@ -8,8 +8,6 @@
#include "SurfaceTable.h" #include "SurfaceTable.h"
#include "sampman.h" #include "sampman.h"
const int CollisionSoundIntensity = 60;
void void
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
float velocity) float velocity)
@ -32,7 +30,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
} }
CVector pos = (v1 + v2) * 0.5f; CVector pos = (v1 + v2) * 0.5f;
distSquared = GetDistanceSquared(pos); distSquared = GetDistanceSquared(pos);
if(distSquared < SQR(CollisionSoundIntensity)) { if(distSquared < SQR(COLLISION_MAX_DIST)) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
@ -48,8 +46,8 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
void void
cAudioCollisionManager::AddCollisionToRequestedQueue() cAudioCollisionManager::AddCollisionToRequestedQueue()
{ {
int32 collisionsIndex; uint32 collisionsIndex;
int32 i; uint32 i;
if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS) if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
@ -139,7 +137,7 @@ cAudioManager::ServiceCollisions()
m_sCollisionManager.m_bCollisionsInQueue = 0; m_sCollisionManager.m_bCollisionsInQueue = 0;
} }
static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1, static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_COL_TARMAC_1, SFX_COL_TARMAC_1,
SFX_COL_GRASS_1, SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1, SFX_COL_GRAVEL_1,
@ -179,7 +177,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
uint16 s1; uint16 s1;
uint16 s2; uint16 s2;
int32 emittingVol; uint32 emittingVol;
float ratio; float ratio;
static uint16 counter = 28; static uint16 counter = 28;
@ -198,11 +196,11 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
s1 = SURFACE_CAR_PANEL; s1 = SURFACE_CAR_PANEL;
ratio = Min(1.f, 2.f * ratio); ratio = Min(1.f, 2.f * ratio);
} }
emittingVol = 40.f * ratio; emittingVol = 40 * ratio;
if(emittingVol) { if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume = m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume > 0) { if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
switch(m_sQueueSample.m_nSampleIndex) { switch(m_sQueueSample.m_nSampleIndex) {
@ -266,7 +264,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
SET_EMITTING_VOLUME(emittingVol); SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_bStatic = TRUE; m_sQueueSample.m_bStatic = TRUE;
m_sQueueSample.m_bReverb = TRUE; m_sQueueSample.m_bReverb = TRUE;
SET_SOUND_REFLECTION(FALSE); SET_SOUND_REFLECTION(FALSE);
@ -284,7 +282,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
if(emittingVol) { if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume = m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume > 0) { if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition; m_sQueueSample.m_vecPos = col.m_vecPosition;
@ -295,7 +293,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
SET_EMITTING_VOLUME(emittingVol); SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5; m_sQueueSample.m_nFramesToPlay = 5;
m_sQueueSample.m_bReverb = TRUE; m_sQueueSample.m_bReverb = TRUE;

File diff suppressed because it is too large Load diff

View file

@ -86,7 +86,7 @@ cAudioManager::Terminate()
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = FALSE; m_asAudioEntities[i].m_bIsUsed = FALSE;
m_aAudioEntityOrderList[i] = ARRAY_SIZE(m_aAudioEntityOrderList); m_aAudioEntityOrderList[i] = NUM_AUDIOENTITIES;
} }
m_nAudioEntitiesCount = 0; m_nAudioEntitiesCount = 0;
@ -838,9 +838,9 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment
uint8 vol; uint8 vol;
if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false)) if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false))
vol = MAX_VOLUME; vol = PED_COMMENT_VOLUME;
else else
vol = 31; vol = PED_COMMENT_VOLUME_BEHIND_WALL;
#ifdef EXTERNAL_3D_SOUND #ifdef EXTERNAL_3D_SOUND
sample.m_nEmittingVolume = vol; sample.m_nEmittingVolume = vol;
#endif #endif
@ -856,7 +856,7 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nEmittingVolumeChange > 0) if (sample.m_nEmittingVolumeChange > 0)
sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange; sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange;
#endif #endif
sample.m_nVolume = Min(127, newVolume); sample.m_nVolume = Min(MAX_VOLUME, newVolume);
} }
} }
if (sample.m_nVolume == 0) if (sample.m_nVolume == 0)
@ -1030,7 +1030,7 @@ cAudioManager::ProcessActiveQueues()
vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10); vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10);
m_asActiveSamples[j].m_nVolume = vol; m_asActiveSamples[j].m_nVolume = vol;
} }
SampleManager.SetChannelVolume(j, m_bDoubleVolume ? 2 * Min(63, vol) : vol); SampleManager.SetChannelVolume(j, m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume);
#endif #endif
TranslateEntity(&sample.m_vecPos, &position); TranslateEntity(&sample.m_vecPos, &position);
#ifdef EXTERNAL_3D_SOUND #ifdef EXTERNAL_3D_SOUND

View file

@ -335,7 +335,7 @@ public:
float GetDistanceSquared(const CVector &v); float GetDistanceSquared(const CVector &v);
void CalculateDistance(bool8 &condition, float dist); void CalculateDistance(bool8 &condition, float dist);
void ProcessSpecial(); void ProcessSpecial();
void ProcessEntity(int32 sound); void ProcessEntity(int32 id);
void ProcessPhysical(int32 id); void ProcessPhysical(int32 id);
// vehicles // vehicles
@ -355,7 +355,7 @@ public:
bool8 ProcessVehicleSkidding(cVehicleParams &params); bool8 ProcessVehicleSkidding(cVehicleParams &params);
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2 float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2
void ProcessVehicleHorn(cVehicleParams &params); bool8 ProcessVehicleHorn(cVehicleParams &params);
bool8 UsesSiren(uint32 model); // inlined on PS2 bool8 UsesSiren(uint32 model); // inlined on PS2
bool8 UsesSirenSwitching(uint32 model); // inlined on PS2 bool8 UsesSirenSwitching(uint32 model); // inlined on PS2
bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params); bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params);
@ -473,9 +473,9 @@ public:
uint32 GetGenericFemaleTalkSfx(uint16 sound); uint32 GetGenericFemaleTalkSfx(uint16 sound);
// particles // particles
void ProcessExplosions(int32 explosion); void ProcessExplosions(int32 id);
void ProcessFires(int32 entity); void ProcessFires(int32 id);
void ProcessWaterCannon(int32); void ProcessWaterCannon(int32 id);
// script objects // script objects
void ProcessScriptObject(int32 id); // inlined on PS2 void ProcessScriptObject(int32 id); // inlined on PS2
@ -576,3 +576,10 @@ static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
#endif #endif
extern cAudioManager AudioManager; extern cAudioManager AudioManager;
enum
{
PED_COMMENT_VOLUME = 127,
PED_COMMENT_VOLUME_BEHIND_WALL = 31,
COLLISION_MAX_DIST = 60,
};

View file

@ -156,13 +156,13 @@ cAudioManager::ServicePoliceRadio()
return; return;
#endif #endif
wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel(); wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel();
if(!crimeReport) { if (!crimeReport) {
if(wantedLevel != 0) { if (wantedLevel != 0) {
if(nLastSeen != 0) { if (nLastSeen != 0) {
#ifdef FIX_BUGS #ifdef FIX_BUGS
nLastSeen -= CTimer::GetLogicalFramesPassed(); nLastSeen -= CTimer::GetLogicalFramesPassed();
#else #else
--nLastSeen; nLastSeen--;
#endif #endif
} else { } else {
nLastSeen = m_anRandomTable[1] % 1000 + 2000; nLastSeen = m_anRandomTable[1] % 1000 + 2000;
@ -179,12 +179,12 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
{ {
bool8 processed = FALSE; bool8 processed = FALSE;
uint32 sample; uint32 sample;
int32 freq; uint32 freq;
static int cWait = 0; static int cWait = 0;
static bool8 bChannelOpen = FALSE; static bool8 bChannelOpen = FALSE;
static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED; static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
static int32 PoliceChannelFreq = 5500; static uint32 PoliceChannelFreq = 5500;
if (!m_bIsInitialised) return; if (!m_bIsInitialised) return;
@ -364,170 +364,170 @@ cAudioManager::SetupCrimeReport()
return TRUE; return TRUE;
} }
Const uint32 gCarColourTable[][3] = {
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
#else
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#else
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#endif
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
};
void void
cAudioManager::SetupSuspectLastSeenReport() cAudioManager::SetupSuspectLastSeenReport()
{ {
CVehicle *veh; CVehicle *veh;
uint8 color1; uint8 color1;
int32 main_color; uint32 main_color;
int32 sample; uint32 sample;
int32 color_pre_modifier; uint32 color_pre_modifier;
int32 color_post_modifier; uint32 color_post_modifier;
const int32 gCarColourTable[][3] = {
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
#else
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#else
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#endif
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
};
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
veh = FindPlayerVehicle(); veh = FindPlayerVehicle();
@ -713,8 +713,8 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float halfY; float halfY;
float quarterX; float quarterX;
float quarterY; float quarterY;
int32 sample; uint32 sample;
bool8 processed = false; bool8 processed = FALSE;
CVector vec = CVector(x, y, z); CVector vec = CVector(x, y, z);
if (!m_bIsInitialised) return; if (!m_bIsInitialised) return;

View file

@ -6,10 +6,10 @@
#define MAX_FREQ DIGITALRATE #define MAX_FREQ DIGITALRATE
struct tSample { struct tSample {
int32 nOffset; uint32 nOffset;
uint32 nSize; uint32 nSize;
int32 nFrequency; uint32 nFrequency;
int32 nLoopStart; uint32 nLoopStart;
int32 nLoopEnd; int32 nLoopEnd;
}; };
@ -188,8 +188,8 @@ public:
int32 _GetPedCommentSlot(uint32 nComment); int32 _GetPedCommentSlot(uint32 nComment);
int32 GetSampleBaseFrequency (uint32 nSample); uint32 GetSampleBaseFrequency (uint32 nSample);
int32 GetSampleLoopStartOffset(uint32 nSample); uint32 GetSampleLoopStartOffset(uint32 nSample);
int32 GetSampleLoopEndOffset (uint32 nSample); int32 GetSampleLoopEndOffset (uint32 nSample);
uint32 GetSampleLength (uint32 nSample); uint32 GetSampleLength (uint32 nSample);

View file

@ -1619,13 +1619,13 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK; return INVALID_SFX_BANK;
} }
int32 uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample) cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{ {
return m_aSamples[nSample].nFrequency; return m_aSamples[nSample].nFrequency;
} }
int32 uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample) cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{ {
return m_aSamples[nSample].nLoopStart; return m_aSamples[nSample].nLoopStart;

View file

@ -179,14 +179,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK; return INVALID_SFX_BANK;
} }
int32 uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample) cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{ {
ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
return 0; return 0;
} }
int32 uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample) cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{ {
ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); ASSERT( nSample < TOTAL_AUDIO_SAMPLES );

View file

@ -1327,14 +1327,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK; return INVALID_SFX_BANK;
} }
int32 uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample) cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{ {
ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
return m_aSamples[nSample].nFrequency; return m_aSamples[nSample].nFrequency;
} }
int32 uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample) cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{ {
ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); ASSERT( nSample < TOTAL_AUDIO_SAMPLES );

View file

@ -212,8 +212,8 @@ enum eScriptSounds {
SCRIPT_SOUND_WORK_SHOP_LOOP_L, SCRIPT_SOUND_WORK_SHOP_LOOP_L,
SCRIPT_SOUND_SAWMILL_LOOP_S, SCRIPT_SOUND_SAWMILL_LOOP_S,
SCRIPT_SOUND_SAWMILL_LOOP_L, SCRIPT_SOUND_SAWMILL_LOOP_L,
SCRIPT_SOUND_38, SCRIPT_SOUND_DOG_FOOD_FACTORY_S,
SCRIPT_SOUND_39, SCRIPT_SOUND_DOG_FOOD_FACTORY_L,
SCRIPT_SOUND_LAUNDERETTE_LOOP_S, SCRIPT_SOUND_LAUNDERETTE_LOOP_S,
SCRIPT_SOUND_LAUNDERETTE_LOOP_L, SCRIPT_SOUND_LAUNDERETTE_LOOP_L,
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S, SCRIPT_SOUND_CHINATOWN_RESTAURANT_S,

View file

@ -212,7 +212,7 @@ CEmergencyPed::MedicAI(void)
if (!waitUntilMedicEntersCar) { if (!waitUntilMedicEntersCar) {
CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle); CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle);
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
m_pMyVehicle->m_bSirenOrAlarm = 0; m_pMyVehicle->m_bSirenOrAlarm = false;
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12; m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12;
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS; m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
if (m_pMyVehicle->bIsAmbulanceOnDuty) { if (m_pMyVehicle->bIsAmbulanceOnDuty) {

View file

@ -186,7 +186,7 @@ public:
uint8 m_bRainSamplesCounter; uint8 m_bRainSamplesCounter;
uint8 m_nCarHornTimer; uint8 m_nCarHornTimer;
uint8 m_nCarHornPattern; // last horn? uint8 m_nCarHornPattern; // last horn?
uint8 m_bSirenOrAlarm; bool m_bSirenOrAlarm;
int8 m_comedyControlState; int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
float m_fSteerInput; float m_fSteerInput;