mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 01:49:02 +00:00
fixes to zones and vehicle comp rules
This commit is contained in:
parent
0a19925e99
commit
56b80cb0ab
3 changed files with 28 additions and 40 deletions
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@ -9,6 +9,8 @@
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#include "World.h"
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#include "World.h"
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#include "Timer.h"
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#include "Timer.h"
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//--MIAMI: file almost done (loading/saving will perhaps stay different)
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eLevelName CTheZones::m_CurrLevel;
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eLevelName CTheZones::m_CurrLevel;
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int16 CTheZones::FindIndex;
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int16 CTheZones::FindIndex;
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@ -26,14 +28,12 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
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#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
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#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
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//--MIAMI: done
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wchar*
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wchar*
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CZone::GetTranslatedName(void)
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CZone::GetTranslatedName(void)
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{
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{
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return TheText.Get(name);
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return TheText.Get(name);
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}
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}
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//--MIAMI: done
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void
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void
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CTheZones::Init(void)
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CTheZones::Init(void)
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{
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{
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@ -124,7 +124,6 @@ CTheZones::Init(void)
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MapZoneArray[0].level = LEVEL_GENERIC;
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MapZoneArray[0].level = LEVEL_GENERIC;
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}
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}
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//--MIAMI: done
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void
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void
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CTheZones::Update(void)
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CTheZones::Update(void)
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{
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{
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@ -137,7 +136,6 @@ CTheZones::Update(void)
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m_CurrLevel = GetLevelFromPosition(&pos);
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m_CurrLevel = GetLevelFromPosition(&pos);
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}
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}
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//--MIAMI: done
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void
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void
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CTheZones::CreateZone(char *name, eZoneType type,
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CTheZones::CreateZone(char *name, eZoneType type,
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float minx, float miny, float minz,
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float minx, float miny, float minz,
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@ -204,7 +202,6 @@ CTheZones::CreateZone(char *name, eZoneType type,
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}
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}
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}
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}
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//--MIAMI: done
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void
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void
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CTheZones::PostZoneCreation(void)
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CTheZones::PostZoneCreation(void)
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{
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{
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@ -214,7 +211,6 @@ CTheZones::PostZoneCreation(void)
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InitialiseAudioZoneArray();
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InitialiseAudioZoneArray();
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}
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}
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//--MIAMI: done, but does nothing
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void
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void
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CTheZones::CheckZonesForOverlap(void)
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CTheZones::CheckZonesForOverlap(void)
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{
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{
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@ -231,7 +227,6 @@ CTheZones::CheckZonesForOverlap(void)
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}
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}
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}
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}
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//--MIAMI: done
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void
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void
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CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
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CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
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{
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{
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@ -241,7 +236,6 @@ CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
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InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
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InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
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}
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}
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//--MIAMI: done
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bool
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bool
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CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
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CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
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{
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{
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@ -285,7 +279,6 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
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return true;
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return true;
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}
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}
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//--MIAMI: done
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bool
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bool
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CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
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CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
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{
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{
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@ -310,7 +303,6 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
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return true;
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return true;
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}
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}
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//--MIAMI: done
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bool
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bool
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CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
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CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
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{
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{
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@ -319,7 +311,6 @@ CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
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zone->minz <= v->z && v->z <= zone->maxz;
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zone->minz <= v->z && v->z <= zone->maxz;
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}
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}
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//--MIAMI: done
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eLevelName
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eLevelName
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CTheZones::GetLevelFromPosition(CVector const *v)
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CTheZones::GetLevelFromPosition(CVector const *v)
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{
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{
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@ -333,7 +324,6 @@ CTheZones::GetLevelFromPosition(CVector const *v)
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return MapZoneArray[0].level;
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return MapZoneArray[0].level;
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}
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}
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//--MIAMI: done
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CZone*
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CZone*
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CTheZones::FindInformationZoneForPosition(const CVector *v)
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CTheZones::FindInformationZoneForPosition(const CVector *v)
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{
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{
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@ -347,7 +337,6 @@ CTheZones::FindInformationZoneForPosition(const CVector *v)
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return &InfoZoneArray[0];
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return &InfoZoneArray[0];
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}
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}
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//--MIAMI: done
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CZone*
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CZone*
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CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
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CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
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{
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{
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@ -370,7 +359,6 @@ CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefa
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return best;
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return best;
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}
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}
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//--MIAMI: done
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int16
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int16
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CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
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CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
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{
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{
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@ -400,7 +388,6 @@ CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
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return -1;
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return -1;
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}
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}
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//--MIAMI: done
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int16
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int16
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CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
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CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
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{
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{
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@ -431,7 +418,6 @@ CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
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return -1;
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return -1;
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}
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}
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//--MIAMI: done
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CZoneInfo*
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CZoneInfo*
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CTheZones::GetZoneInfo(const CVector *v, uint8 day)
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CTheZones::GetZoneInfo(const CVector *v, uint8 day)
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{
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{
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@ -556,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
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info->gangPedThreshold[8] = info->gangPedThreshold[7];
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info->gangPedThreshold[8] = info->gangPedThreshold[7];
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}
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}
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//--MIAMI: done, unused
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//--MIAMI: unused
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void
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void
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CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
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CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
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{
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{
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@ -565,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
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}
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}
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//--MIAMI: done, unused
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//--MIAMI: unused
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void
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void
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CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
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CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
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{
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{
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@ -574,7 +560,6 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
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}
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}
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//--MIAMI: done
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void
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void
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CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
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CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
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{
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{
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
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}
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}
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//--MIAMI: done
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int16
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int16
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CTheZones::FindAudioZone(CVector *pos)
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CTheZones::FindAudioZone(CVector *pos)
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{
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{
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return -1;
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return -1;
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}
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}
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//--MIAMI: done
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void
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void
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CTheZones::AddZoneToAudioZoneArray(CZone *zone)
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CTheZones::AddZoneToAudioZoneArray(CZone *zone)
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{
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{
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@ -613,7 +596,6 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone)
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AudioZoneArray[NumberOfAudioZones++] = z;
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AudioZoneArray[NumberOfAudioZones++] = z;
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}
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}
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//--MIAMI: done
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void
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void
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CTheZones::InitialiseAudioZoneArray(void)
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CTheZones::InitialiseAudioZoneArray(void)
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{
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{
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@ -645,7 +627,6 @@ CTheZones::InitialiseAudioZoneArray(void)
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}
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}
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}
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}
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//--MIAMI: TODO
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void
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void
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CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
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CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
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{
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{
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@ -666,7 +647,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
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WriteSaveBuf(buffer, FindIndex);
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WriteSaveBuf(buffer, FindIndex);
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WriteSaveBuf(buffer, (int16)0); // padding
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WriteSaveBuf(buffer, (int16)0); // padding
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// TODO(MIAMI): implement SaveOneZone
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// TODO(MIAMI) ? implement SaveOneZone
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for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
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for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
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CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
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CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
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zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
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zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
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for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
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for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
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CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
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CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
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/*
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The call of GetIndexForZonePointer is wrong, as it is
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meant for a different array, but the game doesn't brake
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if those fields are nil. Let's make sure they are.
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*/
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assert(InfoZoneArray[i].child == nil);
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assert(InfoZoneArray[i].parent == nil);
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assert(InfoZoneArray[i].next == nil);
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zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
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zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
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zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
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zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
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zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
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zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
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for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
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for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
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CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
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CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
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/*
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// see above
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The call of GetIndexForZonePointer is wrong, as it is
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meant for a different array, but the game doesn't brake
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if those fields are nil. Let's make sure they are.
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*/
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assert(MapZoneArray[i].child == nil);
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assert(MapZoneArray[i].child == nil);
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assert(MapZoneArray[i].parent == nil);
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assert(MapZoneArray[i].parent == nil);
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assert(MapZoneArray[i].next == nil);
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assert(MapZoneArray[i].next == nil);
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VALIDATESAVEBUF(*size)
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VALIDATESAVEBUF(*size)
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}
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}
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//--MIAMI: TODO
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void
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void
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CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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{
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{
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@ -726,7 +710,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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FindIndex = ReadSaveBuf<int16>(buffer);
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FindIndex = ReadSaveBuf<int16>(buffer);
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ReadSaveBuf<int16>(buffer);
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ReadSaveBuf<int16>(buffer);
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// TODO(MIAMI): implement LoadOneZone
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// TODO(MIAMI) ? implement LoadOneZone
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for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
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for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
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NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
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NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
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for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
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for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
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InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
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InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
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/*
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The call of GetPointerForZoneIndex is wrong, as it is
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meant for a different array, but the game doesn't brake
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if save data stored is -1.
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*/
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InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
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InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
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InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
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InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
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InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
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InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
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InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
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InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
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InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
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@ -753,11 +745,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
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for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
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MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
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MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
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/*
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// see above
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The call of GetPointerForZoneIndex is wrong, as it is
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meant for a different array, but the game doesn't brake
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if save data stored is -1.
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*/
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MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
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MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
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MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
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MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
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MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
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MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
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@ -103,8 +103,8 @@ public:
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static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
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static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
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static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
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static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
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static int16 FindAudioZone(CVector *pos);
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static int16 FindAudioZone(CVector *pos);
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static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; }
|
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
|
||||||
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; }
|
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
|
||||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||||
static void InitialiseAudioZoneArray(void);
|
static void InitialiseAudioZoneArray(void);
|
||||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||||
|
|
|
@ -211,7 +211,7 @@ CVehicleModelInfo::CreateInstance(void)
|
||||||
clumpframe = RpClumpGetFrame(clump);
|
clumpframe = RpClumpGetFrame(clump);
|
||||||
|
|
||||||
comp1 = ChooseComponent();
|
comp1 = ChooseComponent();
|
||||||
if(comp1 != -1){
|
if(comp1 != -1 && m_comps[comp1]){
|
||||||
atomic = RpAtomicClone(m_comps[comp1]);
|
atomic = RpAtomicClone(m_comps[comp1]);
|
||||||
f = RwFrameCreate();
|
f = RwFrameCreate();
|
||||||
RwFrameTransform(f,
|
RwFrameTransform(f,
|
||||||
|
@ -224,7 +224,7 @@ CVehicleModelInfo::CreateInstance(void)
|
||||||
ms_compsUsed[0] = comp1;
|
ms_compsUsed[0] = comp1;
|
||||||
|
|
||||||
comp2 = ChooseSecondComponent();
|
comp2 = ChooseSecondComponent();
|
||||||
if(comp2 != -1){
|
if(comp2 != -1 && m_comps[comp2]){
|
||||||
atomic = RpAtomicClone(m_comps[comp2]);
|
atomic = RpAtomicClone(m_comps[comp2]);
|
||||||
f = RwFrameCreate();
|
f = RwFrameCreate();
|
||||||
RwFrameTransform(f,
|
RwFrameTransform(f,
|
||||||
|
|
Loading…
Reference in a new issue