mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-16 23:54:09 +00:00
CBike done
This commit is contained in:
parent
db9057f5a8
commit
5711159e68
8 changed files with 654 additions and 75 deletions
|
@ -421,7 +421,7 @@ CAutomobile::ProcessControl(void)
|
|||
m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
|
||||
if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){
|
||||
float slowdown;
|
||||
CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
|
||||
CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
|
||||
float fSpeed = parallelSpeed.MagnitudeSqr();
|
||||
if(fSpeed > SQR(0.3f)){
|
||||
fSpeed = Sqrt(fSpeed);
|
||||
|
@ -752,7 +752,7 @@ CAutomobile::ProcessControl(void)
|
|||
fwdSpeed *= 0.7f;
|
||||
float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads;
|
||||
f = Max(f, 0.4f);
|
||||
m_aSuspensionSpringRatio[i] += f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
|
||||
m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
|
||||
if(m_aSuspensionSpringRatio[i] > 1.0f)
|
||||
m_aSuspensionSpringRatio[i] = 1.0f;
|
||||
}
|
||||
|
@ -1860,7 +1860,7 @@ CAutomobile::PreRender(void)
|
|||
if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){
|
||||
static float speedSq;
|
||||
speedSq = m_vecMoveSpeed.MagnitudeSqr();
|
||||
if(speedSq > 0.01f &&
|
||||
if(speedSq > SQR(0.1f) &&
|
||||
m_aWheelColPoints[i].surfaceB != SURFACE_GRASS &&
|
||||
m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY &&
|
||||
m_aWheelColPoints[i].surfaceB != SURFACE_SAND &&
|
||||
|
@ -3847,7 +3847,7 @@ CAutomobile::DoDriveByShootings(void)
|
|||
|
||||
if (!anim || !anim->IsRunning()) {
|
||||
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
|
||||
weapon->FireFromCar(this, lookingLeft);
|
||||
weapon->FireFromCar(this, lookingLeft, true);
|
||||
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
|
||||
}
|
||||
}
|
||||
|
@ -4450,25 +4450,16 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
|
|||
}
|
||||
return 0;
|
||||
default:
|
||||
if ( CWeather::WetRoads > 0.01f
|
||||
#ifdef PC_PARTICLE
|
||||
&& CTimer::GetFrameCounter() & 1
|
||||
#endif
|
||||
)
|
||||
{
|
||||
CParticle::AddParticle(
|
||||
#ifdef FIX_BUGS
|
||||
PARTICLE_WHEEL_WATER,
|
||||
#else
|
||||
PARTICLE_WATERSPRAY,
|
||||
#endif
|
||||
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
|
||||
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
|
||||
nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
|
||||
if(CWeather::WetRoads > 0.01f){
|
||||
if(CTimer::GetFrameCounter() & 1)
|
||||
CParticle::AddParticle(
|
||||
PARTICLE_WATERSPRAY,
|
||||
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
|
||||
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
|
||||
nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue