mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-24 18:45:40 +00:00
Merge pull request #299 from Sergeanur/PedIK
CPedIK finished, bit of CCamera
This commit is contained in:
commit
5794732ad4
7 changed files with 236 additions and 23 deletions
|
@ -62,7 +62,6 @@ CMenuManager
|
|||
CMotionBlurStreaks
|
||||
CObject
|
||||
CPacManPickups
|
||||
CPedIK
|
||||
CPedPath
|
||||
CPlayerPed
|
||||
CPopulation
|
||||
|
|
|
@ -25,16 +25,11 @@ WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
|
|||
WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); }
|
||||
WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); }
|
||||
WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); }
|
||||
WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&) { EAXJMP(0x46FCC0); }
|
||||
WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
|
||||
WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
|
||||
WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
|
||||
WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); }
|
||||
WRAPPER uint32 CCamera::GetCutSceneFinishTime(void) { EAXJMP(0x46B920); }
|
||||
WRAPPER void CCamera::FinishCutscene(void) { EAXJMP(0x46B560); }
|
||||
WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); };
|
||||
WRAPPER void CCamera::SetZoomValueFollowPedScript(int16) { EAXJMP(0x46FF30); }
|
||||
WRAPPER void CCamera::SetZoomValueCamStringScript(int16) { EAXJMP(0x46FF90); }
|
||||
WRAPPER void CCamera::SetPercentAlongCutScene(float) { EAXJMP(0x46FE20); };
|
||||
|
||||
bool
|
||||
CCamera::GetFading()
|
||||
|
@ -1394,6 +1389,68 @@ CCamera::UpdateAimingCoors(CVector const &coors)
|
|||
m_cvecAimingTargetCoors = coors;
|
||||
}
|
||||
|
||||
void
|
||||
CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet)
|
||||
{
|
||||
m_vecFixedModeSource = Source;
|
||||
m_vecFixedModeUpOffSet = UpOffSet;
|
||||
}
|
||||
|
||||
void
|
||||
CCamera::SetRwCamera(RwCamera *cam)
|
||||
{
|
||||
m_pRwCamera = cam;
|
||||
m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
|
||||
CMBlur::MotionBlurOpen(m_pRwCamera);
|
||||
}
|
||||
|
||||
uint32
|
||||
CCamera::GetCutSceneFinishTime(void)
|
||||
{
|
||||
int cam = ActiveCam;
|
||||
if (Cams[cam].Mode == CCam::MODE_FLYBY)
|
||||
return Cams[cam].m_uiFinishTime;
|
||||
cam = (cam + 1) % 2;
|
||||
if (Cams[cam].Mode == CCam::MODE_FLYBY)
|
||||
return Cams[cam].m_uiFinishTime;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
CCamera::FinishCutscene(void)
|
||||
{
|
||||
SetPercentAlongCutScene(100.0f);
|
||||
m_fPositionAlongSpline = 1.0f;
|
||||
m_bcutsceneFinished = true;
|
||||
}
|
||||
|
||||
void
|
||||
CCamera::SetZoomValueFollowPedScript(int16 mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case 0: m_fPedZoomValueScript = 0.25f; break;
|
||||
case 1: m_fPedZoomValueScript = 1.5f; break;
|
||||
case 2: m_fPedZoomValueScript = 2.9f; break;
|
||||
default: m_fPedZoomValueScript = m_fPedZoomValueScript; break;
|
||||
}
|
||||
|
||||
m_bUseScriptZoomValuePed = true;
|
||||
}
|
||||
|
||||
void
|
||||
CCamera::SetZoomValueCamStringScript(int16 mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case 0: m_fCarZoomValueScript = 0.05f; break;
|
||||
case 1: m_fCarZoomValueScript = 1.9f; break;
|
||||
case 2: m_fCarZoomValueScript = 3.9f; break;
|
||||
default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
|
||||
}
|
||||
|
||||
m_bUseScriptZoomValueCar = true;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x42C760, (bool (CCamera::*)(const CVector ¢er, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
|
||||
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
|
||||
|
@ -1407,6 +1464,14 @@ STARTPATCHES
|
|||
InjectHook(0x46FF00, &CCamera::SetWideScreenOn, PATCH_JUMP);
|
||||
InjectHook(0x46FF10, &CCamera::SetWideScreenOff, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x46FCC0, &CCamera::SetCamPositionForFixedMode, PATCH_JUMP);
|
||||
InjectHook(0x46FEC0, &CCamera::SetRwCamera, PATCH_JUMP);
|
||||
InjectHook(0x46B920, &CCamera::GetCutSceneFinishTime, PATCH_JUMP);
|
||||
InjectHook(0x46B560, &CCamera::FinishCutscene, PATCH_JUMP);
|
||||
InjectHook(0x46FF30, &CCamera::SetZoomValueFollowPedScript, PATCH_JUMP);
|
||||
InjectHook(0x46FF90, &CCamera::SetZoomValueCamStringScript, PATCH_JUMP);
|
||||
|
||||
|
||||
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
|
||||
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
|
||||
InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
|
||||
|
|
|
@ -511,6 +511,8 @@ int m_iModeObbeCamIsInForCar;
|
|||
void SetNewPlayerWeaponMode(int16, int16, int16);
|
||||
void UpdateAimingCoors(CVector const &);
|
||||
|
||||
void SetPercentAlongCutScene(float);
|
||||
|
||||
void dtor(void) { this->CCamera::~CCamera(); }
|
||||
};
|
||||
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
|
||||
|
|
|
@ -679,7 +679,7 @@ CFileLoader::LoadMLOInstance(int id, const char *line)
|
|||
&scale.x, &scale.y, &scale.z,
|
||||
&rot.x, &rot.y, &rot.z,
|
||||
&angle);
|
||||
float rad = 2.0f * (PI / 2.0f - Atan2(angle, Sqrt(1.0f - SQR(angle))));
|
||||
float rad = Acos(angle) * 2.0f;
|
||||
CInstance *inst = CModelInfo::GetMloInstanceStore().alloc();
|
||||
minfo->lastInstance++;
|
||||
|
||||
|
|
|
@ -791,7 +791,7 @@ CPed::AimGun(void)
|
|||
}
|
||||
Say(SOUND_PED_ATTACK);
|
||||
|
||||
bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(&vector);
|
||||
bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector);
|
||||
if (m_pLookTarget != m_pSeekTarget) {
|
||||
SetLookFlag(m_pSeekTarget, true);
|
||||
}
|
||||
|
|
|
@ -1,14 +1,10 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Camera.h"
|
||||
#include "PedIK.h"
|
||||
#include "Ped.h"
|
||||
#include "General.h"
|
||||
|
||||
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
|
||||
WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
|
||||
WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
|
||||
WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
|
||||
WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
|
||||
#include "RwHelper.h"
|
||||
|
||||
LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) };
|
||||
LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
|
||||
|
@ -165,12 +161,11 @@ bool
|
|||
CPedIK::LookInDirection(float phi, float theta)
|
||||
{
|
||||
bool success = true;
|
||||
AnimBlendFrameData *frameData = m_ped->m_pFrames[PED_HEAD];
|
||||
RwFrame *frame = frameData->frame;
|
||||
RwFrame *frame = m_ped->GetNodeFrame(PED_HEAD);
|
||||
RwMatrix *frameMat = RwFrameGetMatrix(frame);
|
||||
|
||||
if (!(frameData->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
|
||||
frameData->flag |= AnimBlendFrameData::IGNORE_ROTATION;
|
||||
if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
|
||||
m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION;
|
||||
CPedIK::ExtractYawAndPitchLocal(frameMat, &m_headOrient.phi, &m_headOrient.theta);
|
||||
}
|
||||
|
||||
|
@ -223,6 +218,151 @@ CPedIK::LookAtPosition(CVector const &pos)
|
|||
return LookInDirection(phiToFace, thetaToFace);
|
||||
}
|
||||
|
||||
bool
|
||||
CPedIK::PointGunInDirection(float phi, float theta)
|
||||
{
|
||||
bool result = true;
|
||||
bool armPointedToGun = false;
|
||||
float angle = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur);
|
||||
m_flags &= (~FLAG_1);
|
||||
m_flags |= LOOKING;
|
||||
if (m_flags & AIMS_WITH_ARM) {
|
||||
armPointedToGun = PointGunInDirectionUsingArm(angle, theta);
|
||||
angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.phi);
|
||||
}
|
||||
if (armPointedToGun) {
|
||||
if (m_flags & AIMS_WITH_ARM && m_torsoOrient.phi * m_upperArmOrient.phi < 0.0f)
|
||||
MoveLimb(m_torsoOrient, 0.0f, m_torsoOrient.theta, ms_torsoInfo);
|
||||
} else {
|
||||
RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(m_ped->GetNodeFrame(PED_UPPERARMR)), RwMatrixCreate());
|
||||
float yaw, pitch;
|
||||
ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
|
||||
RwMatrixDestroy(matrix);
|
||||
LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, theta, ms_torsoInfo);
|
||||
if (status == ANGLES_SET_TO_MAX)
|
||||
result = false;
|
||||
else if (status == ANGLES_SET_EXACTLY)
|
||||
m_flags |= FLAG_1;
|
||||
}
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM)
|
||||
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true);
|
||||
else
|
||||
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool
|
||||
CPedIK::PointGunInDirectionUsingArm(float phi, float theta)
|
||||
{
|
||||
bool result = false;
|
||||
RwFrame *frame = m_ped->GetNodeFrame(PED_UPPERARMR);
|
||||
RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate());
|
||||
|
||||
RwV3d upVector = { matrix->right.z, matrix->up.z, matrix->at.z };
|
||||
|
||||
float yaw, pitch;
|
||||
ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
|
||||
RwMatrixDestroy(matrix);
|
||||
|
||||
RwV3d rightVector = { 0.0f, 0.0f, 1.0f };
|
||||
RwV3d forwardVector = { 1.0f, 0.0f, 0.0f };
|
||||
|
||||
float uaPhi = phi - m_torsoOrient.phi - DEGTORAD(15.0f);
|
||||
LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaPhi, CGeneral::LimitRadianAngle(theta - pitch), ms_upperArmInfo);
|
||||
if (uaStatus == ANGLES_SET_EXACTLY) {
|
||||
m_flags |= FLAG_1;
|
||||
result = true;
|
||||
}
|
||||
if (uaStatus == ANGLES_SET_TO_MAX) {
|
||||
float laPhi = uaPhi - m_upperArmOrient.phi;
|
||||
|
||||
LimbMoveStatus laStatus;
|
||||
if (laPhi > 0.0f)
|
||||
laStatus = MoveLimb(m_lowerArmOrient, laPhi, -DEGTORAD(45.0f), ms_lowerArmInfo);
|
||||
else
|
||||
laStatus = MoveLimb(m_lowerArmOrient, laPhi, 0.0f, ms_lowerArmInfo);
|
||||
|
||||
if (laStatus == ANGLES_SET_EXACTLY) {
|
||||
m_flags |= FLAG_1;
|
||||
result = true;
|
||||
}
|
||||
RwFrame *child = GetFirstChild(frame);
|
||||
RwV3d pos = RwFrameGetMatrix(child)->pos;
|
||||
RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.theta), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.phi), rwCOMBINEPOSTCONCAT);
|
||||
RwFrameGetMatrix(child)->pos = pos;
|
||||
}
|
||||
|
||||
RwV3d pos = RwFrameGetMatrix(frame)->pos;
|
||||
RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.theta), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.phi), rwCOMBINEPOSTCONCAT);
|
||||
RwFrameGetMatrix(frame)->pos = pos;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool
|
||||
CPedIK::PointGunAtPosition(CVector const& position)
|
||||
{
|
||||
return PointGunInDirection(
|
||||
CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y),
|
||||
CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y),
|
||||
m_ped->GetPosition().z,
|
||||
0.0f));
|
||||
}
|
||||
|
||||
bool
|
||||
CPedIK::RestoreLookAt(void)
|
||||
{
|
||||
bool result = false;
|
||||
RwMatrix *mat = RwFrameGetMatrix(m_ped->GetNodeFrame(PED_HEAD));
|
||||
if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) {
|
||||
m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION);
|
||||
} else {
|
||||
float yaw, pitch;
|
||||
ExtractYawAndPitchLocal(mat, &yaw, &pitch);
|
||||
if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY)
|
||||
result = true;
|
||||
}
|
||||
|
||||
CMatrix matrix(mat);
|
||||
CVector pos = matrix.GetPosition();
|
||||
matrix.SetRotateZ(m_headOrient.theta);
|
||||
matrix.RotateX(m_headOrient.phi);
|
||||
matrix.Translate(pos);
|
||||
matrix.UpdateRW();
|
||||
|
||||
if (!(m_flags & LOOKING))
|
||||
MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo);
|
||||
if (!(m_flags & LOOKING))
|
||||
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void
|
||||
CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
|
||||
{
|
||||
float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
|
||||
*yaw = Acos(f);
|
||||
if (mat->up.x > 0.0f) *yaw = -*yaw;
|
||||
|
||||
f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
|
||||
*pitch = Acos(f);
|
||||
if (mat->up.z > 0.0f) *pitch = -*pitch;
|
||||
}
|
||||
|
||||
void
|
||||
CPedIK::ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch)
|
||||
{
|
||||
float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
|
||||
*yaw = Acos(f);
|
||||
if (mat->at.y > 0.0f) *yaw = -*yaw;
|
||||
|
||||
f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
|
||||
*pitch = Acos(f);
|
||||
if (mat->up.x > 0.0f) *pitch = -*pitch;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
|
||||
InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
|
||||
|
@ -231,4 +371,10 @@ STARTPATCHES
|
|||
InjectHook(0x4EDD70, &CPedIK::RestoreGunPosn, PATCH_JUMP);
|
||||
InjectHook(0x4ED620, &CPedIK::LookInDirection, PATCH_JUMP);
|
||||
InjectHook(0x4ED590, &CPedIK::LookAtPosition, PATCH_JUMP);
|
||||
InjectHook(0x4ED9B0, &CPedIK::PointGunInDirection, PATCH_JUMP);
|
||||
InjectHook(0x4EDB20, &CPedIK::PointGunInDirectionUsingArm, PATCH_JUMP);
|
||||
InjectHook(0x4ED920, &CPedIK::PointGunAtPosition, PATCH_JUMP);
|
||||
InjectHook(0x4ED810, &CPedIK::RestoreLookAt, PATCH_JUMP);
|
||||
InjectHook(0x4ED140, &CPedIK::ExtractYawAndPitchWorld, PATCH_JUMP);
|
||||
InjectHook(0x4ED2C0, &CPedIK::ExtractYawAndPitchLocal, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -50,13 +50,14 @@ public:
|
|||
|
||||
CPedIK(CPed *ped);
|
||||
bool PointGunInDirection(float phi, float theta);
|
||||
bool PointGunAtPosition(CVector *position);
|
||||
bool PointGunInDirectionUsingArm(float phi, float theta);
|
||||
bool PointGunAtPosition(CVector const& position);
|
||||
void GetComponentPosition(RwV3d *pos, PedNode node);
|
||||
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
|
||||
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
|
||||
void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
|
||||
void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
|
||||
LimbMoveStatus MoveLimb(LimbOrientation &a1, float a2, float a3, LimbMovementInfo &a4);
|
||||
void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
|
||||
void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch);
|
||||
LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
|
||||
bool RestoreGunPosn(void);
|
||||
bool LookInDirection(float phi, float theta);
|
||||
bool LookAtPosition(CVector const& pos);
|
||||
|
|
Loading…
Reference in a new issue