Remove patches

This commit is contained in:
Sergeanur 2020-04-17 16:31:11 +03:00
commit 599164006a
174 changed files with 244 additions and 4689 deletions

View file

@ -54,22 +54,22 @@ struct CStoredCollPoly;
class CWorld
{
static CPtrList *ms_bigBuildingsList; // [4];
static CPtrList &ms_listMovingEntityPtrs;
static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X];
static uint16 &ms_nCurrentScanCode;
static CPtrList ms_bigBuildingsList[4];
static CPtrList ms_listMovingEntityPtrs;
static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
static uint16 ms_nCurrentScanCode;
public:
static uint8 &PlayerInFocus;
static uint8 PlayerInFocus;
static CPlayerInfo Players[NUMPLAYERS];
static CEntity *&pIgnoreEntity;
static bool &bIncludeDeadPeds;
static bool &bNoMoreCollisionTorque;
static bool &bSecondShift;
static bool &bForceProcessControl;
static bool &bProcessCutsceneOnly;
static bool &bDoingCarCollisions;
static bool &bIncludeCarTyres;
static CEntity *pIgnoreEntity;
static bool bIncludeDeadPeds;
static bool bNoMoreCollisionTorque;
static bool bSecondShift;
static bool bForceProcessControl;
static bool bProcessCutsceneOnly;
static bool bDoingCarCollisions;
static bool bIncludeCarTyres;
static void Remove(CEntity *entity);
static void Add(CEntity *entity);