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Font: Hud: Use orig. text dimensions, fix right-align calculations
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10 changed files with 63 additions and 40 deletions
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@ -625,20 +625,20 @@ LoadingIslandScreen(const char *levelName)
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CFont::SetScale(1.5f, 1.5f);
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CFont::SetPropOn();
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CFont::SetRightJustifyOn();
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CFont::SetRightJustifyWrap(150.0f);
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(150.0f));
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CFont::SetFontStyle(FONT_HEADING);
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sprintf(str, "WELCOME TO");
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AsciiToUnicode(str, wstr);
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CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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CFont::SetDropShadowPosition(3);
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CFont::SetColor(CRGBA(243, 237, 71, 255));
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CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
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CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
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TextCopy(wstr, name);
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TheText.UpperCase(wstr);
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CFont::SetColor(CRGBA(243, 237, 71, 255));
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CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
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CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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}
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@ -852,7 +852,7 @@ DisplayGameDebugText()
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CFont::SetRightJustifyOff();
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CFont::SetJustifyOff();
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetWrapx(640.0f);
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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