mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-26 04:45:42 +00:00
Audio fixes
This commit is contained in:
parent
01ac2929cd
commit
5a36d46692
7 changed files with 95 additions and 608 deletions
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@ -2823,7 +2823,6 @@ cAudioManager::GetNum3DProvidersAvailable() const
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return 0;
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}
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int32
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cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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{
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@ -3038,6 +3037,13 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
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EAXJMP(0x57A500);
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}
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WRAPPER
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uint32
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cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
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{
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EAXJMP(0x580500);
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}
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void
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cAudioManager::PlayerJustGotInCar() const
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{
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@ -3092,7 +3098,6 @@ cAudioManager::PostTerminateGameSpecificShutdown()
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;
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}
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void
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cAudioManager::PreInitialiseGameSpecificSetup() const
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{
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@ -3100,6 +3105,13 @@ cAudioManager::PreInitialiseGameSpecificSetup() const
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BankStartOffset[1] = AUDIO_SAMPLE_POLICE_COP_1_ARREST_1;
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}
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WRAPPER
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void
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cAudioManager::PreloadMissionAudio(char *)
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{
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EAXJMP(0x579550);
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}
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void
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cAudioManager::PreTerminateGameSpecificShutdown()
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{
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@ -7790,6 +7802,20 @@ cAudioManager::ReleaseDigitalHandle() const
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if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); }
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}
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WRAPPER
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int32
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cAudioManager::ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, float a7)
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{
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EAXJMP(0x568410);
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}
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WRAPPER
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int32
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cAudioManager::ReportCrime(eCrimeType crime, const CVector *pos)
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{
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EAXJMP(0x5803D0);
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}
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void
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cAudioManager::ResetAudioLogicTimers(int32 timer)
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{
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@ -7824,12 +7850,21 @@ cAudioManager::ResetPoliceRadio()
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}
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}
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WRAPPER
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void
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cAudioManager::ResetTimers(uint32 a2)
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{
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EAXJMP(0x57A7B0);
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}
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WRAPPER void
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cAudioManager::Service()
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{
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EAXJMP(0x57A2A0);
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}
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WRAPPER
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int8 cAudioManager::SetCurrent3DProvider(uint8) { EAXJMP(0x57A910); }
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void
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cAudioManager::SetDynamicAcousticModelingStatus(bool status)
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@ -7891,7 +7926,6 @@ cAudioManager::SetMusicMasterVolume(uint8 volume) const
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SampleManager.SetMusicMasterVolume(volume);
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}
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void
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cAudioManager::SetSpeakerConfig(int32 conf) const
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{
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@ -503,17 +503,17 @@ public:
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void ReleaseDigitalHandle() const;
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int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6,
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float a7); // todo
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int32 ReportCrime(int a2, int *a3); // todo
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int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo
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void ResetAudioLogicTimers(int32 timer); /// ok
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void ResetPoliceRadio();
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void ResetTimers(unsigned int a2); // todo
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void ResetPoliceRadio(); /// ok
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void ResetTimers(uint32 a2); // todo
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void Service(); // todo
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void ServiceCollisions(); // todo
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void ServicePoliceRadio(); // todo
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void ServicePoliceRadioChannel(int a2); // todo
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void ServiceSoundEffects(); // todo
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void SetCurrent3DProvider(uint8);
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int8 SetCurrent3DProvider(uint8); // todo
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void SetDynamicAcousticModelingStatus(bool status);
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void SetEffectsFadeVolume(uint8 volume) const;
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void SetEffectsMasterVolume(uint8 volume) const;
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@ -1,549 +0,0 @@
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#pragma once
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#include "AudioSamples.h"
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#include "DMAudio.h"
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#include "common.h"
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class tActiveSample
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{
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public:
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int32 m_nEntityIndex;
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int32 m_counter;
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int32 m_nSampleIndex;
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uint8 m_bBankIndex;
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uint8 m_bIsDistant;
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uint8 field_14;
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uint8 field_15;
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int32 field_16;
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int32 m_nFrequency;
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uint8 m_bVolume;
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uint8 field_25;
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uint8 field_26;
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uint8 field_27;
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float m_fDistance;
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int32 m_nLoopCount;
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int32 m_nLoopStart;
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int32 m_nLoopEnd;
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uint8 m_bEmittingVolume;
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uint8 field_45;
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uint8 field_46;
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uint8 field_47;
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float field_48;
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float m_fSoundIntensity;
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uint8 field_56;
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uint8 field_57;
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uint8 field_58;
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uint8 field_59;
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CVector m_vecPos;
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uint8 m_bReverbFlag;
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uint8 m_bLoopsRemaining;
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uint8 m_bRequireReflection;
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uint8 m_bOffset;
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int32 field_76;
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uint8 m_bIsProcessed;
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uint8 m_bLoopEnded;
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uint8 field_82;
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uint8 field_83;
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int32 calculatedVolume;
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uint8 field_88;
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uint8 field_89;
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uint8 field_90;
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uint8 field_91;
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// no methods
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};
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static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
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enum eAudioType : int32 {
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AUDIOTYPE_PHYSICAL = 0,
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AUDIOTYPE_EXPLOSION = 1,
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AUDIOTYPE_FIRE = 2,
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AUDIOTYPE_WEATHER = 3,
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AUDIOTYPE_CRANE = 4,
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AUDIOTYPE_SCRIPTOBJECT = 5,
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AUDIOTYPE_BRIDGE = 6,
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AUDIOTYPE_COLLISION = 7,
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AUDIOTYPE_FRONTEND = 8,
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AUDIOTYPE_PROJECTILE = 9,
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AUDIOTYPE_GARAGE = 10,
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AUDIOTYPE_FIREHYDRANT = 11,
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AUDIOTYPE_WATERCANNON = 12,
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AUDIOTYPE_POLICERADIO = 13,
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TOTAL_AUDIO_TYPES = 14,
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};
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class CPhysical;
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class CAutomobile;
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class tAudioEntity
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{
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public:
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eAudioType m_nType;
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void *m_pEntity;
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bool m_bIsUsed;
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uint8 m_bStatus;
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int16 m_awAudioEvent[4];
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uint8 gap_18[2];
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float m_afVolume[4];
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uint8 m_Loops;
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uint8 field_25[3];
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// no methods
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};
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static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
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class tPedComment
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{
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public:
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int32 m_nSampleIndex;
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int32 m_entityIndex;
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CVector m_vecPos;
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float m_fDistance;
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uint8 m_bVolume;
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int8 field_25; // allocated time?
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uint8 gap_26[2];
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// no methods
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};
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static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
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class cPedComments
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{
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public:
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tPedComment m_asPedComments[2][20];
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uint8 indexMap[2][20];
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uint8 nrOfCommentsInBank[2];
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uint8 activeBank;
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uint8 gap_1163[1];
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// reversed all methods
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void Add(tPedComment *com); /// ok
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void Process(); /// ok
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};
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static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
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class CEntity;
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class cAudioCollision
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{
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public:
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CEntity *m_pEntity1;
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CEntity *m_pEntity2;
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uint8 m_bSurface1;
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uint8 m_bSurface2;
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uint8 field_10;
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uint8 field_11;
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float m_fIntensity1;
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float m_fIntensity2;
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CVector m_vecPosition;
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float m_fDistance;
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int32 m_nBaseVolume;
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// no methods
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};
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static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
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class cAudioCollisionManager
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{
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public:
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cAudioCollision m_asCollisions1[10];
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cAudioCollision m_asCollisions2[10];
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uint8 m_bIndicesTable[10];
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uint8 m_bCollisionsInQueue;
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uint8 gap_811;
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cAudioCollision m_sQueue;
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void AddCollisionToRequestedQueue(); // todo
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};
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static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
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class cMissionAudio
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{
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public:
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CVector m_vecPos;
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uint8 field_12;
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uint8 gap_13[3];
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int m_nSampleIndex;
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uint8 m_bLoadingStatus;
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uint8 m_bPlayStatus;
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uint8 field_22;
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uint8 field_23;
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int field_24;
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bool m_bIsPlayed;
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uint8 field_29;
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uint8 field_30;
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uint8 field_31;
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// no methods
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};
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static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
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class cVehicleParams;
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class CPlane;
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class CVehicle;
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class CPed;
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class cPedParams;
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class cTransmission;
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class cAudioScriptObject {
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public:
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int16 AudioId;
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char _pad0[2];
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CVector Posn;
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int32 AudioEntity;
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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static void operator delete(void *, size_t);
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static void operator delete(void *, int);
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};
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static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
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enum {
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/*
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REFLECTION_YMAX = 0, top
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REFLECTION_YMIN = 1, bottom
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REFLECTION_XMIN = 2, left
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REFLECTION_XMAX = 3, right
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REFLECTION_ZMAX = 4,
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*/
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REFLECTION_TOP = 0,
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REFLECTION_BOTTOM,
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REFLECTION_LEFT,
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REFLECTION_RIGHT,
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REFLECTION_UP,
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MAX_REFLECTIONS,
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};
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enum AudioEntityHandle
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{
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AEHANDLE_NONE = -5,
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AEHANDLE_ERROR_NOAUDIOSYS = -4,
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AEHANDLE_ERROR_NOFREESLOT = -3,
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AEHANDLE_ERROR_NOENTITY = -2,
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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};
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class cAudioManager
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{
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public:
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bool m_bIsInitialised;
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uint8 field_1;
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uint8 field_2;
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uint8 m_bActiveSamples;
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uint8 field_4;
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bool m_bDynamicAcousticModelingStatus;
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uint8 field_6;
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uint8 field_7;
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float speedOfSound;
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bool m_bTimerJustReset;
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uint8 field_13;
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uint8 field_14;
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uint8 field_15;
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int32 m_nTimer;
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tActiveSample m_sQueueSample;
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uint8 m_bActiveSampleQueue;
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uint8 gap_109[3];
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tActiveSample m_asSamples[2][27];
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uint8 m_abSampleQueueIndexTable[2][27];
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uint8 m_bSampleRequestQueuesStatus[2];
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tActiveSample m_asActiveSamples[27];
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tAudioEntity m_asAudioEntities[200];
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int32 m_anAudioEntityIndices[200];
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int32 m_nAudioEntitiesTotal;
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CVector m_avecReflectionsPos[5];
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float m_afReflectionsDistances[5];
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int32 m_anScriptObjectEntityIndices[40];
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int32 m_nScriptObjectEntityTotal;
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cPedComments m_sPedComments;
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int32 m_nFireAudioEntity;
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int32 m_nWaterCannonEntity;
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int32 m_nPoliceChannelEntity;
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uint8 gap45B8[444];
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int32 m_nFrontEndEntity;
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int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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int32 m_nProjectileEntity;
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int32 m_nBridgeEntity;
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cMissionAudio m_sMissionAudio;
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int32 m_anRandomTable[5];
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uint8 field_19192;
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uint8 m_bUserPause;
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uint8 m_bPreviousUserPause;
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uint8 field_19195; // time?
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uint32 m_FrameCounter;
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// getters
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uint32 GetFrameCounter() const { return m_FrameCounter; }
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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int32 GetRandomTabe(int32 idx) const { return m_anRandomTable[idx]; }
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
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uint8 counter, bool notLooping); /// ok
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void AddReflectionsToRequestedQueue(); /// ok (check value)
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void AddReleasingSounds(); // todo (difficult)
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void AddSampleToRequestedQueue(); /// ok
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void AgeCrimes(); // todo
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void CalculateDistance(bool *ptr, float dist); /// ok
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bool CheckForAnAudioFileOnCD() const; /// ok
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void ClearMissionAudio(); /// ok
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void ClearRequestedQueue(); /// ok
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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float speedMultiplier) const; /// ok
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int32 ComputePan(float, CVector *); // todo
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
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int32 CreateEntity(int32 type, CPhysical *entity); /// ok
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void DestroyAllGameCreatedEntities(); /// ok
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void DestroyEntity(int32 id); /// ok
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void DoJumboVolOffset() const; /// ok
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void DoPoliceRadioCrackle(); /// ok
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// functions returning talk sfx,
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// order from GetPedCommentSfx
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uint32 GetPlayerTalkSfx(int16 sound);
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uint32 GetCopTalkSfx(int16 sound);
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uint32 GetSwatTalkSfx(int16 sound);
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uint32 GetFBITalkSfx(int16 sound);
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uint32 GetArmyTalkSfx(int16 sound);
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uint32 GetMedicTalkSfx(int16 sound);
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uint32 GetFiremanTalkSfx(int16 sound);
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uint32 GetNormalMaleTalkSfx(int16 sound);
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uint32 GetTaxiDriverTalkSfx(int16 sound);
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uint32 GetPimpTalkSfx(int16 sound);
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uint32 GetMafiaTalkSfx(int16 sound);
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uint32 GetTriadTalkSfx(int16 sound);
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uint32 GetDiabloTalkSfx(int16 sound);
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uint32 GetYakuzaTalkSfx(int16 sound);
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uint32 GetYardieTalkSfx(int16 sound);
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uint32 GetColumbianTalkSfx(int16 sound);
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uint32 GetHoodTalkSfx(int16 sound);
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uint32 GetBlackCriminalTalkSfx(int16 sound);
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uint32 GetWhiteCriminalTalkSfx(int16 sound);
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uint32 GetMaleNo2TalkSfx(int16 sound);
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uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
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uint32 GetWhiteFatMaleTalkSfx(int16 sound);
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uint32 GetBlackFatMaleTalkSfx(int16 sound);
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uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
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uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
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uint32 GetFemaleNo3TalkSfx(int16 sound);
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uint32 GetBlackFatFemaleTalkSfx(int16 sound);
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uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
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uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
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uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
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uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
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uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
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uint32 GetChinatownMaleOldTalkSfx(int16 sound);
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uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
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uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
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uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
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uint32 GetLittleItalyMaleTalkSfx(int16 sound);
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uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
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uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
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uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
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uint32 GetBlackDockerMaleTalkSfx(int16 sound);
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uint32 GetScumMaleTalkSfx(int16 sound);
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uint32 GetScumFemaleTalkSfx(int16 sound);
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uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
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uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
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uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
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uint32 GetBusinessMaleOldTalkSfx(int16 sound);
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uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
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uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
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uint32 GetSupermodelMaleTalkSfx(int16 sound);
|
||||
uint32 GetSupermodelFemaleTalkSfx(int16 sound);
|
||||
uint32 GetStewardMaleTalkSfx(int16 sound);
|
||||
uint32 GetStewardFemaleTalkSfx(int16 sound);
|
||||
uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
|
||||
uint32 GetFanFemaleTalkSfx(int16 sound);
|
||||
uint32 GetHospitalMaleTalkSfx(int16 sound);
|
||||
uint32 GetHospitalFemaleTalkSfx(int16 sound);
|
||||
uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
|
||||
uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
|
||||
uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
|
||||
uint32 GetStudentMaleTalkSfx(int16 sound);
|
||||
uint32 GetStudentFemaleTalkSfx(int16 sound);
|
||||
uint32 GetCasualMaleOldTalkSfx(int16 sound);
|
||||
|
||||
uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
|
||||
uint32 GetEightTalkSfx(int16 sound);
|
||||
uint32 GetFrankieTalkSfx(int16 sound);
|
||||
uint32 GetMistyTalkSfx(int16 sound);
|
||||
uint32 GetOJGTalkSfx(int16 sound);
|
||||
uint32 GetCatatalinaTalkSfx(int16 sound);
|
||||
uint32 GetBomberTalkSfx(int16 sound);
|
||||
uint32 GetSecurityGuardTalkSfx(int16 sound);
|
||||
uint32 GetChunkyTalkSfx(int16 sound);
|
||||
|
||||
uint32 GetGenericMaleTalkSfx(int16 sound);
|
||||
uint32 GetGenericFemaleTalkSfx(int16 sound);
|
||||
// end of functions returning talk sfx
|
||||
|
||||
void GenerateIntegerRandomNumberTable(); /// ok
|
||||
char *Get3DProviderName(uint8 id) const;
|
||||
uint8 GetCDAudioDriveLetter() const;
|
||||
int8 GetCurrent3DProviderIndex() const; /// ok
|
||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
||||
float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok
|
||||
float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
|
||||
float GetDistanceSquared(CVector *v) const; /// ok
|
||||
int32 GetJumboTaxiFreq() const; /// ok
|
||||
bool GetMissionAudioLoadingStatus() const; /// ok
|
||||
char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
|
||||
uint8 GetNum3DProvidersAvailable() const;
|
||||
int32 GetPedCommentSfx(CPed *ped, int32 sound);
|
||||
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
|
||||
float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
|
||||
float a4); // todo
|
||||
int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
|
||||
|
||||
bool HasAirBrakes(int32 model) const; /// ok
|
||||
|
||||
void Initialise(); /// ok
|
||||
void InitialisePoliceRadio(); // todo
|
||||
void InitialisePoliceRadioZones(); // todo
|
||||
void InterrogateAudioEntities(); /// ok
|
||||
bool IsAudioInitialised() const; /// ok
|
||||
bool IsMissionAudioSampleFinished(); /// ok
|
||||
bool IsMP3RadioChannelAvailable() const;
|
||||
|
||||
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
|
||||
|
||||
void PlayLoadedMissionAudio(); /// ok
|
||||
void PlayOneShot(int32 index, int16 sound, float vol); // todo
|
||||
uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
|
||||
void PlayerJustGotInCar() const; /// ok
|
||||
void PlayerJustLeftCar() const; /// ok
|
||||
void PostInitialiseGameSpecificSetup(); /// ok
|
||||
void PostTerminateGameSpecificShutdown(); /// ok
|
||||
void PreInitialiseGameSpecificSetup() const;
|
||||
void PreloadMissionAudio(char *); // todo
|
||||
void PreTerminateGameSpecificShutdown(); /// ok
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues(); // todo
|
||||
bool ProcessAirBrakes(cVehicleParams *params); /// ok
|
||||
void ProcessAirportScriptObject(uint8 sound); /// ok
|
||||
bool ProcessBoatEngine(cVehicleParams *params); /// ok
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok
|
||||
void ProcessBridge(); /// ok
|
||||
void ProcessBridgeMotor(); /// ok
|
||||
void ProcessBridgeOneShots(); /// ok
|
||||
void ProcessBridgeWarning(); /// ok
|
||||
bool ProcessCarBombTick(cVehicleParams *params); /// ok
|
||||
void ProcessCesna(void *); // todo requires CPlane
|
||||
void ProcessCinemaScriptObject(uint8 sound); /// ok
|
||||
void ProcessCrane(); // todo requires CCrane
|
||||
void ProcessDocksScriptObject(uint8 sound); /// ok
|
||||
bool ProcessEngineDamage(cVehicleParams *params); /// ok
|
||||
void ProcessEntity(int32 sound); /// ok
|
||||
void ProcessExplosions(int32 explosion); /// ok
|
||||
void ProcessFireHydrant(); /// ok
|
||||
void ProcessFires(int32 entity); // todo requires gFireManager
|
||||
void ProcessFrontEnd(); /// ok
|
||||
void ProcessGarages(); // todo requires CGarages::aGarages
|
||||
bool ProcessHelicopter(cVehicleParams *params); /// ok
|
||||
void ProcessHomeScriptObject(uint8 sound); /// ok
|
||||
void ProcessJumbo(cVehicleParams *); /// ok
|
||||
void ProcessJumboAccel(CPlane *plane); /// ok
|
||||
void ProcessJumboDecel(CPlane *plane); /// ok
|
||||
void ProcessJumboFlying(); /// ok
|
||||
void ProcessJumboLanding(CPlane *plane); /// ok
|
||||
void ProcessJumboTakeOff(CPlane *plane); /// ok
|
||||
void ProcessJumboTaxi(); /// ok
|
||||
void ProcessLaunderetteScriptObject(uint8 sound); /// ok
|
||||
void ProcessLoopingScriptObject(uint8 sound); /// ok
|
||||
void ProcessMissionAudio(); /// ok
|
||||
void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
|
||||
void ProcessOneShotScriptObject(uint8 sound); /// ok
|
||||
void ProcessPed(CPhysical *ped); /// ok
|
||||
void ProcessPedHeadphones(cPedParams *params); /// ok
|
||||
void ProcessPedOneShots(cPedParams *params); // todo later (weird)
|
||||
void ProcessPhysical(int32 id); /// ok
|
||||
void ProcessPlane(cVehicleParams *params); /// ok
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams *params,
|
||||
CAutomobile *automobile); /// ok (check float comparisons)
|
||||
void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
|
||||
void ProcessPornCinema(uint8 sound); /// ok
|
||||
void ProcessProjectiles(); // todo requires CProjectileInfo
|
||||
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
|
||||
void ProcessReverb() const; /// ok
|
||||
bool ProcessReverseGear(cVehicleParams *a2); /// ok
|
||||
void ProcessSawMillScriptObject(uint8 sound); /// ok
|
||||
void ProcessScriptObject(int32 id); /// ok
|
||||
void ProcessShopScriptObject(uint8 sound); /// ok
|
||||
void ProcessSpecial(); /// ok
|
||||
bool ProcessTrainNoise(cVehicleParams *params); /// ok
|
||||
void ProcessVehicle(CVehicle *); // todo
|
||||
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
|
||||
// bool ProcessVehicleEngine(void *);
|
||||
// void ProcessVehicleHorn(cVehicleParams *params);
|
||||
// void ProcessVehicleOneShots(void *);
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
|
||||
// void ProcessVehicleSirenOrAlarm(void *);
|
||||
// void ProcessVehicleSkidding(void *);
|
||||
void ProcessWaterCannon(int32); // todo
|
||||
void ProcessWeather(int32 id); /// ok
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
|
||||
void ProcessWorkShopScriptObject(uint8 sound); /// ok
|
||||
|
||||
int32 RandomDisplacement(uint32 seed) const;
|
||||
void ReacquireDigitalHandle() const;
|
||||
void ReleaseDigitalHandle() const;
|
||||
int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6,
|
||||
float a7); // todo
|
||||
int32 ReportCrime(int a2, int *a3); // todo
|
||||
void ResetAudioLogicTimers(int32 timer); /// ok
|
||||
void ResetPoliceRadio();
|
||||
void ResetTimers(unsigned int a2); // todo
|
||||
|
||||
void Service(); // todo
|
||||
void ServiceCollisions(); // todo
|
||||
void ServicePoliceRadio(); // todo
|
||||
void ServicePoliceRadioChannel(int a2); // todo
|
||||
void ServiceSoundEffects(); // todo
|
||||
void SetDynamicAcousticModelingStatus(bool status);
|
||||
void SetEffectsFadeVolume(uint8 volume) const;
|
||||
void SetEffectsMasterVolume(uint8 volume) const;
|
||||
void SetEntityStatus(int32 id, bool status);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
||||
void SetMonoMode(uint8); // todo
|
||||
void SetMusicFadeVolume(uint8 volume) const;
|
||||
void SetMusicMasterVolume(uint8 volume) const;
|
||||
void SetSpeakerConfig(int32 conf) const;
|
||||
void SetUpLoopingCollisionSound(int a2, int a3); // todo
|
||||
void SetUpOneShotCollisionSound(int a2); // todo
|
||||
void SetupCrimeReport(); // todo
|
||||
bool SetupJumboEngineSound(uint8, int32); // todo
|
||||
bool SetupJumboFlySound(uint8 emittingVol); /// ok
|
||||
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
|
||||
bool SetupJumboTaxiSound(uint8 vol); /// ok
|
||||
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
|
||||
void SetupPedComments(cPedParams *params, uint32 sound); /// ok
|
||||
void SetupSuspectLastSeenReport(); // todo
|
||||
|
||||
void Terminate();
|
||||
void TranslateEntity(CVector *v1, CVector *v2) const; /// ok
|
||||
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook
|
||||
bool UsesReverseWarning(int32 model) const;
|
||||
bool UsesSiren(int32 model) const;
|
||||
bool UsesSirenSwitching(int32 model) const;
|
||||
};
|
||||
|
||||
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
|
||||
|
||||
extern cAudioManager &AudioManager;
|
|
@ -7,9 +7,6 @@
|
|||
|
||||
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
|
||||
|
||||
#define AEHANDLE_IS_FAILED(h) ((h)<0)
|
||||
#define AEHANDLE_IS_OK(h) ((h)>=0)
|
||||
|
||||
void
|
||||
cDMAudio::Initialise(void)
|
||||
{
|
||||
|
@ -167,7 +164,7 @@ cDMAudio::IsAudioInitialised(void)
|
|||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos)
|
||||
cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
|
||||
{
|
||||
AudioManager.ReportCrime(crime, &pos);
|
||||
}
|
||||
|
|
|
@ -174,6 +174,9 @@ enum eSound : int16
|
|||
SOUND_TOTAL_PED_SOUNDS = 167,
|
||||
};
|
||||
|
||||
#define AEHANDLE_IS_FAILED(h) ((h)<0)
|
||||
#define AEHANDLE_IS_OK(h) ((h)>=0)
|
||||
|
||||
class cAudioScriptObject;
|
||||
class CEntity;
|
||||
enum eCrimeType;
|
||||
|
|
|
@ -158,14 +158,14 @@ release_existing()
|
|||
if ( opened_samples[i] )
|
||||
{
|
||||
AIL_release_3D_sample_handle(opened_samples[i]);
|
||||
opened_samples[i] = 0;
|
||||
opened_samples[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if ( opened_provider )
|
||||
{
|
||||
AIL_close_3D_provider(opened_provider);
|
||||
opened_provider = 0;
|
||||
opened_provider = NULL;
|
||||
}
|
||||
|
||||
_fPrevEaxRatioDestination = 0.0f;
|
||||
|
@ -879,7 +879,7 @@ cSampleManager::Initialise(void)
|
|||
|
||||
_maxSamples = 0;
|
||||
|
||||
opened_provider = 0;
|
||||
opened_provider = NULL;
|
||||
DIG = NULL;
|
||||
|
||||
for ( int32 i = 0; i < MAXCHANNELS; i++ )
|
||||
|
@ -2020,9 +2020,10 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
|
|||
{
|
||||
uint32 i = 0;
|
||||
|
||||
if ( !_bIsMp3Active ) goto FIND_MP3TRACK;
|
||||
|
||||
do
|
||||
{
|
||||
if(_bIsMp3Active){
|
||||
if ( ++_CurMP3Index >= nNumMP3s )
|
||||
_CurMP3Index = 0;
|
||||
|
||||
|
@ -2058,12 +2059,18 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
|
|||
AIL_pause_stream(mp3Stream[nStream], 0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if(nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER]) position = 0;
|
||||
|
||||
goto NEXT_MP3TRACK;
|
||||
|
||||
FIND_MP3TRACK:
|
||||
if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
|
||||
position = 0;
|
||||
|
||||
tMP3Entry *e;
|
||||
if(!_GetMP3PosFromStreamPos(&position, &e)) {
|
||||
if(e == NULL) {
|
||||
if ( !_GetMP3PosFromStreamPos(&position, &e) )
|
||||
{
|
||||
if ( e == NULL )
|
||||
{
|
||||
nFile = 0;
|
||||
goto PLAY_STREAMEDTRACK;
|
||||
}
|
||||
|
@ -2090,12 +2097,14 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
|
|||
return true;
|
||||
}
|
||||
|
||||
NEXT_MP3TRACK:
|
||||
_bIsMp3Active = false;
|
||||
|
||||
} while ( ++i < nNumMP3s );
|
||||
|
||||
position = 0;
|
||||
nFile = 0;
|
||||
goto PLAY_STREAMEDTRACK;
|
||||
}
|
||||
|
||||
PLAY_STREAMEDTRACK:
|
||||
|
|
|
@ -1263,9 +1263,7 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
|
|||
static CPathNode *apNodesToBeCleared[4995];
|
||||
|
||||
void
|
||||
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target,
|
||||
CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle,
|
||||
float *pDist, float distLimit, int32 forcedTargetNode)
|
||||
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 forcedTargetNode)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
|
@ -1275,11 +1273,8 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
|
|||
targetNode = FindNodeClosestToCoors(target, type, distLimit);
|
||||
else
|
||||
targetNode = forcedTargetNode;
|
||||
if(targetNode < 0) {
|
||||
*pNumNodes = 0;
|
||||
if(pDist) *pDist = 100000.0f;
|
||||
return;
|
||||
}
|
||||
if(targetNode < 0)
|
||||
goto fail;
|
||||
|
||||
// Find start
|
||||
int numPathsToTry;
|
||||
|
@ -1289,37 +1284,30 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
|
|||
startObj = FindRoadObjectClosestToCoors(start, type);
|
||||
numPathsToTry = 0;
|
||||
for(i = 0; i < 12; i++){
|
||||
if(startObj->m_nodeIndices[type][i] < 0) break;
|
||||
if(m_pathNodes[startObj->m_nodeIndices[type][i]].group ==
|
||||
m_pathNodes[targetNode].group)
|
||||
if(startObj->m_nodeIndices[type][i] < 0)
|
||||
break;
|
||||
if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNode].group)
|
||||
numPathsToTry++;
|
||||
}
|
||||
}else{
|
||||
numPathsToTry = 1;
|
||||
startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
|
||||
}
|
||||
if(numPathsToTry == 0) {
|
||||
*pNumNodes = 0;
|
||||
if(pDist) *pDist = 100000.0f;
|
||||
}
|
||||
if(numPathsToTry == 0)
|
||||
goto fail;
|
||||
|
||||
if(startNodeId < 0){
|
||||
// why only check node 0?
|
||||
if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
|
||||
m_pathNodes[targetNode].group) {
|
||||
*pNumNodes = 0;
|
||||
if(pDist) *pDist = 100000.0f;
|
||||
return;
|
||||
}
|
||||
if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != m_pathNodes[targetNode].group)
|
||||
goto fail;
|
||||
}else{
|
||||
if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) {
|
||||
*pNumNodes = 0;
|
||||
if(pDist) *pDist = 100000.0f;
|
||||
return;
|
||||
}
|
||||
if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
for(i = 0; i < 512; i++) m_searchNodes[i].next = nil;
|
||||
|
||||
for(i = 0; i < 512; i++)
|
||||
m_searchNodes[i].next = nil;
|
||||
AddNodeToList(&m_pathNodes[targetNode], 0);
|
||||
int numNodesToBeCleared = 0;
|
||||
apNodesToBeCleared[numNodesToBeCleared++] = &m_pathNodes[targetNode];
|
||||
|
@ -1395,6 +1383,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
|
|||
for(i = 0; i < numNodesToBeCleared; i++)
|
||||
apNodesToBeCleared[i]->distance = MAX_DIST;
|
||||
return;
|
||||
|
||||
fail:
|
||||
*pNumNodes = 0;
|
||||
if(pDist)
|
||||
*pDist = 100000.0f;
|
||||
}
|
||||
|
||||
static CPathNode *pNodeList[32];
|
||||
|
|
Loading…
Reference in a new issue