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Running script part 3
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60364f11da
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5acce16261
19 changed files with 758 additions and 21 deletions
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@ -221,7 +221,7 @@ public:
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uint8 bIsPedDieAnimPlaying : 1;
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uint8 m_ped_flagD20 : 1;
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uint8 m_ped_flagD40 : 1; // reset when objective changes
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uint8 m_bScriptObjectiveCompleted : 1;
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uint8 bScriptObjectiveCompleted : 1;
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uint8 m_ped_flagE1 : 1;
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uint8 m_ped_flagE2 : 1;
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@ -503,6 +503,7 @@ public:
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void SetAimFlag(float angle);
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void SetAmmo(eWeaponType weaponType, uint32 ammo);
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void SetEvasiveStep(CEntity*, uint8);
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void GrantAmmo(eWeaponType, uint32);
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// Static methods
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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@ -559,6 +560,7 @@ public:
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void SetLeader(CEntity* leader);
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void SetPedStats(ePedStats);
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bool IsGangMember(void);
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void RemoveInCarAnims(void);
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bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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