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Some CPool and CPools funcs, restoring original logic of pool lookup loops
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parent
2c81844c20
commit
5b1ffb0912
13 changed files with 147 additions and 51 deletions
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@ -1156,7 +1156,7 @@ void CReplay::RestoreStuffFromMem(void)
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FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
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CWorld::Players[0] = PlayerInfo;
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int i = CPools::GetPedPool()->GetSize();
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while (i--){
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while (--i >= 0) {
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CPed* ped = CPools::GetPedPool()->GetSlot(i);
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if (!ped)
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continue;
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@ -1174,7 +1174,7 @@ void CReplay::RestoreStuffFromMem(void)
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ped->AddWeaponModel(ped->m_wepModelID);
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}
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i = CPools::GetVehiclePool()->GetSize();
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while (i--){
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while (--i >= 0) {
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CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!vehicle)
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continue;
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@ -1233,7 +1233,7 @@ void CReplay::RestoreStuffFromMem(void)
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}
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PrintElementsInPtrList();
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i = CPools::GetObjectPool()->GetSize();
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while (i--){
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while (--i >= 0) {
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CObject* object = CPools::GetObjectPool()->GetSlot(i);
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if (!object)
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continue;
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@ -1248,7 +1248,7 @@ void CReplay::RestoreStuffFromMem(void)
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object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
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}
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i = CPools::GetDummyPool()->GetSize();
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while (i--){
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while (--i >= 0) {
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CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
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if (!dummy)
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continue;
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@ -1294,7 +1294,7 @@ WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
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void CReplay::EmptyPedsAndVehiclePools(void)
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{
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int i = CPools::GetVehiclePool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
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if (!v)
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continue;
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@ -1302,7 +1302,7 @@ void CReplay::EmptyPedsAndVehiclePools(void)
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delete v;
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}
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i = CPools::GetPedPool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CPed* p = CPools::GetPedPool()->GetSlot(i);
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if (!p)
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continue;
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@ -1319,7 +1319,7 @@ void CReplay::EmptyAllPools(void)
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{
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EmptyPedsAndVehiclePools();
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int i = CPools::GetObjectPool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CObject* o = CPools::GetObjectPool()->GetSlot(i);
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if (!o)
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continue;
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@ -1327,7 +1327,7 @@ void CReplay::EmptyAllPools(void)
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delete o;
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}
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i = CPools::GetDummyPool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CDummy* d = CPools::GetDummyPool()->GetSlot(i);
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if (!d)
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continue;
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@ -1343,14 +1343,14 @@ WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
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void CReplay::MarkEverythingAsNew(void)
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{
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int i = CPools::GetVehiclePool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
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if (!v)
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continue;
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v->bHasAlreadyBeenRecorded = false;
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}
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i = CPools::GetPedPool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CPed* p = CPools::GetPedPool()->GetSlot(i);
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if (!p)
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continue;
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