mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 12:29:01 +00:00
commit
5b5de5d2f3
4 changed files with 258 additions and 7 deletions
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@ -347,13 +347,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
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return (nil);
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}
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WRAPPER void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&) { EAXJMP(0x5926C0); }
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WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
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WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
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WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
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WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
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WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); }
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void CreateDebugFont()
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{
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;
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@ -3,10 +3,24 @@
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#pragma warning( pop )
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#define WITHWINDOWS
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#include "common.h"
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#include "win.h"
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#include "patcher.h"
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#include "Timer.h"
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#ifdef GTA_PC
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#include "FileMgr.h"
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#include "Pad.h"
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#include "main.h"
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#include "Directory.h"
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#include "Streaming.h"
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#include "TxdStore.h"
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#include "CdStream.h"
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#include "Font.h"
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#include "Sprite2d.h"
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#include "Text.h"
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#include "RwHelper.h"
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#endif //GTA_PC
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float &texLoadTime = *(float*)0x8F1B50;
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int32 &texNumLoaded = *(int32*)0x8F252C;
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@ -132,9 +146,198 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
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return texDict;
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}
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#ifdef GTA_PC
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WRAPPER RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { EAXJMP(0x59A350); }
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void
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ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
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{
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cap32 = UINT32_MAX;
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cap24 = UINT32_MAX;
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cap16 = UINT32_MAX;
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cap8 = UINT32_MAX;
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int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb");
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if (file != 0) {
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CFileMgr::Read(file, (char*)&cap32, 4);
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CFileMgr::Read(file, (char*)&cap24, 4);
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CFileMgr::Read(file, (char*)&cap16, 4);
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CFileMgr::Read(file, (char*)&cap8, 4);
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CFileMgr::CloseFile(file);
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}
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}
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bool
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CheckVideoCardCaps(void)
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{
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uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
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uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
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uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
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uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
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uint32 fcap32, fcap24, fcap16, fcap8;
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ReadVideoCardCapsFile(fcap32, fcap24, fcap16, fcap8);
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return cap32 != fcap32 || cap24 != fcap24 || cap16 != fcap16 || cap8 != fcap8;
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}
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void
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WriteVideoCardCapsFile(void)
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{
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uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
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uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
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uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
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uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
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int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb");
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if (file != 0) {
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CFileMgr::Write(file, (char*)&cap32, 4);
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CFileMgr::Write(file, (char*)&cap24, 4);
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CFileMgr::Write(file, (char*)&cap16, 4);
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CFileMgr::Write(file, (char*)&cap8, 4);
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CFileMgr::CloseFile(file);
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}
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}
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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void
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ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
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{
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HandleExit();
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CSprite2d *splash = LoadSplash(nil);
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if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
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return;
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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DefinedState();
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
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splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
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CFont::SetBackgroundOff();
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CFont::SetPropOn();
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CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 217, 106, 255));
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_BANK);
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CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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}
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void
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DealWithTxdWriteError(uint32 num, uint32 count, const char *text)
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{
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while (!RsGlobal.quit) {
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ConvertingTexturesScreen(num, count, text);
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CPad::UpdatePads();
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if (CPad::GetPad(0)->GetEscapeJustDown())
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break;
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}
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RsGlobal.quit = false;
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LoadingScreen(nil, nil, nil);
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RsGlobal.quit = true;
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}
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bool
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CreateTxdImageForVideoCard()
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{
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uint8 *buf = new uint8[CDSTREAM_SECTOR_SIZE];
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CDirectory *pDir = new CDirectory(TXDSTORESIZE);
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CDirectory::DirectoryInfo dirInfo;
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CStreaming::FlushRequestList();
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RwFileFunctions *filesys = RwOsGetFileInterface();
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RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img");
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if (img == nil) {
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if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP) {
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DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT");
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delete []buf;
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delete pDir;
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}
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return false;
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}
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int32 i;
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for (i = 0; i < TXDSTORESIZE; i++) {
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ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG");
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if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) {
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CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY);
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CStreaming::RequestModelStream(0);
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CStreaming::FlushChannels();
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char filename[64];
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sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i));
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if (CTxdStore::GetSlot(i)->texDict) {
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int32 pos = filesys->rwftell(img->Type.file.fpFile);
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if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) {
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DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
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RwStreamClose(img, nil);
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delete []buf;
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delete pDir;
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CStreaming::RemoveTxd(i);
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return false;
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}
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int32 size = filesys->rwftell(img->Type.file.fpFile) - pos;
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int32 num = size % CDSTREAM_SECTOR_SIZE;
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size /= CDSTREAM_SECTOR_SIZE;
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if (num != 0) {
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size++;
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num = CDSTREAM_SECTOR_SIZE - num;
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RwStreamWrite(img, buf, num);
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}
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dirInfo.offset = pos / CDSTREAM_SECTOR_SIZE;
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dirInfo.size = size;
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strncpy(dirInfo.name, filename, sizeof(dirInfo.name));
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pDir->AddItem(dirInfo);
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CStreaming::RemoveTxd(i);
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}
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CStreaming::FlushRequestList();
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}
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}
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RwStreamClose(img, nil);
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delete []buf;
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if (!pDir->WriteDirFile("models\\txd.dir")) {
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DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
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delete pDir;
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return false;
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}
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delete pDir;
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WriteVideoCardCapsFile();
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return true;
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}
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#endif // GTA_PC
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STARTPATCHES
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InjectHook(0x592380, RwTextureGtaStreamRead, PATCH_JUMP);
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InjectHook(0x5924A0, RwTexDictionaryGtaStreamRead, PATCH_JUMP);
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InjectHook(0x592550, RwTexDictionaryGtaStreamRead1, PATCH_JUMP);
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InjectHook(0x592650, RwTexDictionaryGtaStreamRead2, PATCH_JUMP);
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InjectHook(0x5926C0, ReadVideoCardCapsFile, PATCH_JUMP);
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InjectHook(0x592740, CheckVideoCardCaps, PATCH_JUMP);
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InjectHook(0x5927D0, WriteVideoCardCapsFile, PATCH_JUMP);
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InjectHook(0x592880, ConvertingTexturesScreen, PATCH_JUMP);
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InjectHook(0x592BF0, DealWithTxdWriteError, PATCH_JUMP);
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InjectHook(0x592C70, CreateTxdImageForVideoCard, PATCH_JUMP);
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ENDPATCHES
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41
src/render/TexList.cpp
Normal file
41
src/render/TexList.cpp
Normal file
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@ -0,0 +1,41 @@
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#include "common.h"
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#include "TexList.h"
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#include "rtbmp.h"
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#include "FileMgr.h"
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bool CTexList::ms_nTexUsed[MAX_TEXUSED];
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void
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CTexList::Initialise()
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{}
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void
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CTexList::Shutdown()
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{}
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RwTexture *
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CTexList::SetTexture(int32 slot, char *name)
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{
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return nil;
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}
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int32
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CTexList::GetFirstFreeTexture()
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{
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for (int32 i = 0; i < MAX_TEXUSED; i++)
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if (!ms_nTexUsed[i])
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return i;
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return -1;
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}
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RwTexture *
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CTexList::LoadFileNameTexture(char *name)
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{
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return SetTexture(GetFirstFreeTexture(), name);
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}
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void
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CTexList::LoadGlobalTextureList()
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{
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CFileMgr::SetDir("TEXTURES");
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}
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14
src/render/TexList.h
Normal file
14
src/render/TexList.h
Normal file
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@ -0,0 +1,14 @@
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#pragma once
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class CTexList
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{
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enum { MAX_TEXUSED = 400, };
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static bool ms_nTexUsed[MAX_TEXUSED];
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public:
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static void Initialise();
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static void Shutdown();
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static RwTexture *SetTexture(int32 slot, char *name);
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static int32 GetFirstFreeTexture();
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static RwTexture *LoadFileNameTexture(char *name);
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static void LoadGlobalTextureList();
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};
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