some style and bug fixes, updated sfx enum, and implemented processVehicleEngine

This commit is contained in:
Roman Masanin 2020-09-21 01:55:22 +03:00
parent 223cd11835
commit 5b9e4c4780
8 changed files with 541 additions and 297 deletions

View file

@ -86,7 +86,7 @@ cAudioManager::Terminate()
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
for (uint32 i = 0; i < MAX_SFX_BANKS; i++) {
if (SampleManager.IsSampleBankLoaded(i))
SampleManager.UnloadSampleBank(i);
}
@ -934,7 +934,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID;
m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK;
m_asActiveSamples[i].m_bIs2D = false;
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
m_asActiveSamples[i].m_nFrequency = 0;