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Use bool8 in audio code
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27 changed files with 1395 additions and 1396 deletions
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@ -317,7 +317,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bCanGiveUpSunbathing = true;
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m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
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DMAudio.SetEntityStatus(m_audioEntityId, true);
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DMAudio.SetEntityStatus(m_audioEntityId, TRUE);
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m_fearFlags = CPedType::GetThreats(m_nPedType);
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m_threatEntity = nil;
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m_eventOrThreat = CVector2D(0.0f, 0.0f);
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