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Use bool8 in audio code
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27 changed files with 1395 additions and 1396 deletions
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@ -151,7 +151,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
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m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
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if(m_audioEntityId >= 0)
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DMAudio.SetEntityStatus(m_audioEntityId, true);
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DMAudio.SetEntityStatus(m_audioEntityId, TRUE);
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//m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS;
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switch(GetModelIndex()){
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case MI_HUNTER:
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