mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-14 22:49:00 +00:00
Finish cmake stuff for Switch build
* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO
This commit is contained in:
parent
3bde84f6c8
commit
5cab196718
3 changed files with 43 additions and 28 deletions
|
@ -4,18 +4,25 @@ set(EXECUTABLE re3)
|
||||||
set(PROJECT RE3)
|
set(PROJECT RE3)
|
||||||
|
|
||||||
project(${EXECUTABLE} C CXX)
|
project(${EXECUTABLE} C CXX)
|
||||||
|
set(${PROJECT}_AUTHOR "${PROJECT} Team")
|
||||||
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||||
|
|
||||||
include(GetGitRevisionDescription)
|
include(GetGitRevisionDescription)
|
||||||
get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
|
get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
|
||||||
message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
|
message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
|
||||||
|
|
||||||
if(WIN32)
|
if(NINTENDO_SWITCH)
|
||||||
set(${PROJECT}_AUDIOS "OAL" "MSS")
|
|
||||||
elseif(NINTENDO_SWITCH)
|
|
||||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
|
||||||
include(NXFunctions)
|
include(NXFunctions)
|
||||||
set(${PROJECT}_AUDIOS "OAL")
|
endif()
|
||||||
|
|
||||||
|
if(NOT COMMAND re3_platform_target)
|
||||||
|
function(re3_platform_target)
|
||||||
|
endfunction()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(WIN32)
|
||||||
|
set(${PROJECT}_AUDIOS "OAL" "MSS")
|
||||||
else()
|
else()
|
||||||
set(${PROJECT}_AUDIOS "OAL")
|
set(${PROJECT}_AUDIOS "OAL")
|
||||||
endif()
|
endif()
|
||||||
|
|
|
@ -5,3 +5,34 @@ endif()
|
||||||
if(NOT COMMAND nx_create_nro)
|
if(NOT COMMAND nx_create_nro)
|
||||||
message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
|
message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
set(CMAKE_EXECUTABLE_SUFFIX ".elf")
|
||||||
|
|
||||||
|
function(re3_platform_target TARGET)
|
||||||
|
cmake_parse_arguments(RPT "INSTALL" "" "" ${ARGN})
|
||||||
|
|
||||||
|
get_target_property(TARGET_TYPE "${TARGET}" TYPE)
|
||||||
|
if(TARGET_TYPE STREQUAL "EXECUTABLE")
|
||||||
|
nx_generate_nacp(${TARGET}.nacp
|
||||||
|
NAME "${TARGET}"
|
||||||
|
AUTHOR "${${PROJECT}_AUTHOR}"
|
||||||
|
VERSION "1.0.0-${GIT_SHA1}"
|
||||||
|
)
|
||||||
|
|
||||||
|
nx_create_nro(${TARGET}
|
||||||
|
NACP ${TARGET}.nacp
|
||||||
|
ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
|
||||||
|
)
|
||||||
|
|
||||||
|
if(${PROJECT}_INSTALL AND RPT_INSTALL)
|
||||||
|
get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME)
|
||||||
|
if(NOT TARGET_OUTPUT_NAME)
|
||||||
|
set(TARGET_OUTPUT_NAME "${TARGET}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro"
|
||||||
|
DESTINATION "."
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
endfunction()
|
||||||
|
|
|
@ -156,27 +156,4 @@ if(${PROJECT}_INSTALL)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Build Nintendo Switch binaries
|
re3_platform_target(${EXECUTABLE} INSTALL)
|
||||||
if(NINTENDO_SWITCH)
|
|
||||||
# Needed for OpenAL-Soft
|
|
||||||
target_link_libraries(${EXECUTABLE} PRIVATE
|
|
||||||
SDL2
|
|
||||||
)
|
|
||||||
|
|
||||||
nx_generate_nacp (${EXECUTABLE}.nacp
|
|
||||||
NAME "${EXECUTABLE}"
|
|
||||||
AUTHOR "${EXECUTABLE} Team"
|
|
||||||
VERSION "1.0.0-${GIT_SHA1}"
|
|
||||||
)
|
|
||||||
|
|
||||||
nx_create_nro(${EXECUTABLE}
|
|
||||||
NACP ${EXECUTABLE}.nacp
|
|
||||||
ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
|
|
||||||
)
|
|
||||||
|
|
||||||
if(${PROJECT}_INSTALL)
|
|
||||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${EXECUTABLE}.nro"
|
|
||||||
DESTINATION "."
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
Loading…
Reference in a new issue