changes in switch, and mark code

This commit is contained in:
Roman Masanin 2020-11-01 22:42:45 +03:00
parent 55c4346610
commit 5ea9285c5b

View file

@ -2636,6 +2636,9 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case OLD_DOOR: case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break; break;
case NEW_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
case TRUCK_DOOR: case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
break; break;
@ -2647,7 +2650,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break; break;
} }
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = event + 22; m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same
if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062; m_sQueueSample.m_nFrequency = 28062;
else else