Use enum in frontend

This commit is contained in:
Sergeanur 2020-12-28 20:48:30 +02:00
parent 6b52fb5fb6
commit 5ebcef2718

View file

@ -4595,8 +4595,8 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = saveSlot - 2;
if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8) {
m_nCurrSaveSlot = saveSlot - SAVESLOT_1;
if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) {
SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM);
@ -4829,7 +4829,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
if (!goBack) {
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9 && Slots[m_nCurrOption] != SLOT_OK)
if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);