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Gang attack fix & SeekCar
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2 changed files with 178 additions and 11 deletions
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@ -294,9 +294,9 @@ public:
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uint8 bIsLanding : 1;
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uint8 bIsRunning : 1; // on some conditions
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uint8 bHitSomethingLastFrame : 1;
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uint8 m_ped_flagB80 : 1; // bIsNearCar? it's sure that it's related with cars and used for deciding whether we should move
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uint8 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there
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uint8 m_ped_flagC1 : 1; // bCanPedEnterSeekedCar?
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uint8 bCanPedEnterSeekedCar : 1;
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uint8 bRespondsToThreats : 1;
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uint8 bRenderPedInCar : 1;
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uint8 bChangedSeat : 1;
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@ -679,6 +679,8 @@ public:
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void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
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void SetSolicit(uint32 time);
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void ScanForInterestingStuff(void);
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void WarpPedIntoCar(CVehicle*);
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void SetCarJack(CVehicle*);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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