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59
src/render/Renderer.h
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59
src/render/Renderer.h
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#pragma once
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class CEntity;
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extern bool gbShowPedRoadGroups;
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extern bool gbShowCarRoadGroups;
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extern bool gbShowCollisionPolys;
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extern bool gbDontRenderBuildings;
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extern bool gbDontRenderBigBuildings;
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extern bool gbDontRenderPeds;
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extern bool gbDontRenderObjects;
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class CVehicle;
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class CPtrList;
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class CRenderer
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{
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static int32 &ms_nNoOfVisibleEntities;
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static CEntity **ms_aVisibleEntityPtrs; // [2000];
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static int32 &ms_nNoOfInVisibleEntities;
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static CEntity **ms_aInVisibleEntityPtrs; // [150];
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static CVector &ms_vecCameraPosition;
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static CVehicle *&m_pFirstPersonVehicle;
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static bool &m_loadingPriority;
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public:
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static void Init(void);
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// TODO: PreRender, needs CHeli and CShadows
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static void RenderRoads(void);
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static void RenderFadingInEntities(void);
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static void RenderEverythingBarRoads(void);
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static void RenderVehiclesButNotBoats(void);
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static void RenderBoats(void);
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static void RenderOneRoad(CEntity *);
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static void RenderOneNonRoad(CEntity *);
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static void RenderFirstPersonVehicle(void);
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static int32 SetupEntityVisibility(CEntity *ent);
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static int32 SetupBigBuildingVisibility(CEntity *ent);
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static void ConstructRenderList(void);
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static void ScanWorld(void);
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static void RequestObjectsInFrustum(void);
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static void ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrList *));
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static void ScanBigBuildingList(CPtrList &list);
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static void ScanSectorList(CPtrList *lists);
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static void ScanSectorList_Priority(CPtrList *lists);
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static void ScanSectorList_Subway(CPtrList *lists);
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static void ScanSectorList_RequestModels(CPtrList *lists);
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static void SortBIGBuildings(void);
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static void SortBIGBuildingsForSectorList(CPtrList *list);
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static bool ShouldModelBeStreamed(CEntity *ent);
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static bool IsEntityCullZoneVisible(CEntity *ent);
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static bool IsVehicleCullZoneVisible(CEntity *ent);
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};
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