mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 22:29:03 +00:00
Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
commit
601f77b5c8
10 changed files with 77 additions and 43 deletions
|
@ -1542,10 +1542,11 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
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nChannelVolume[nChannel] = vol;
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if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
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&& MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_FINALE )
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{
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nChannelVolume[nChannel] = vol / 4;
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if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
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if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
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nChannelVolume[nChannel] = 0;
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else
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nChannelVolume[nChannel] >>= 2;
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}
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// no idea, does this one looks like a bug or it's SetChannelVolume ?
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@ -1936,7 +1937,7 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
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{
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if ( nEffectFlag ) {
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if ( nStream == 1 || nStream == 2 )
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stream->SetVolume(128*nVolume*m_nEffectsVolume >> 14);
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stream->SetVolume(2*128*nVolume*m_nEffectsVolume >> 14); // double the volume for now as it plays too quiet
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else
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stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
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}
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@ -1191,7 +1191,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CollectParameters(&m_nIp, 8);
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CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
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pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
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pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(*(float*)&ScriptParams[6]), (eWeaponType)ScriptParams[7]);
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return 0;
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}
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case COMMAND_DETACH_CHAR_FROM_CAR:
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@ -2370,8 +2370,10 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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}
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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if (!isAttached) {
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while(Beta >= TWOPI) Beta -= TWOPI;
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while(Beta < 0) Beta += TWOPI;
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}
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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@ -2414,13 +2416,14 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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}
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}
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}else{
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while(Beta < -PI) Beta += 2*PI;
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += TWOPI;
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while(Beta >= PI) Beta -= TWOPI;
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}
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mat = TargetPed->m_attachedTo->GetMatrix();
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rot.SetRotateX(Alpha);
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switch(TargetPed->m_attachType){
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case 0: rot.RotateZ(Beta); break;
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case 1: rot.RotateZ(Beta + HALFPI); break;
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case 2: rot.RotateZ(Beta + PI); break;
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case 3: rot.RotateZ(Beta - HALFPI); break;
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@ -225,7 +225,6 @@ void LoadINISettings()
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void SaveINISettings()
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{
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bool changed = false;
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char temp[4];
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
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@ -126,6 +126,7 @@ CEntity::CreateRwObject(void)
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m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
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mi->AddRef();
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}
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}
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@ -139,6 +140,7 @@ CEntity::AttachToRwObject(RwObject *obj)
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m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
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CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
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}
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}
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@ -239,12 +241,8 @@ CEntity::GetBoundRadius(void)
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void
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CEntity::UpdateRwFrame(void)
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{
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
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}
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if(m_rwObject)
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RwFrameUpdateObjects(rwObjectGetParent(m_rwObject));
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}
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void
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@ -235,6 +235,7 @@ CPhysical::GetBoundRect(void)
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return CRect(center.x-radius, center.y-radius, center.x+radius, center.y+radius);
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::AddToMovingList(void)
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{
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@ -242,6 +243,7 @@ CPhysical::AddToMovingList(void)
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m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this);
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::RemoveFromMovingList(void)
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{
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@ -261,12 +263,14 @@ CPhysical::SetDamagedPieceRecord(uint16 piece, float impulse, CEntity *entity, C
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m_vecDamageNormal = dir;
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::AddCollisionRecord(CEntity *ent)
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{
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AddCollisionRecord_Treadable(ent);
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this->bHasCollided = true;
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ent->bHasCollided = true;
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this->m_nLastTimeCollided = CTimer::GetTimeInMilliseconds();
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if(IsVehicle() && ent->IsVehicle()){
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if(((CVehicle*)this)->m_nAlarmState == -1)
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((CVehicle*)this)->m_nAlarmState = 15000;
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@ -280,10 +284,10 @@ CPhysical::AddCollisionRecord(CEntity *ent)
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return;
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if(m_nCollisionRecords < PHYSICAL_MAX_COLLISIONRECORDS)
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m_aCollisionRecords[m_nCollisionRecords++] = ent;
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m_nLastTimeCollided = CTimer::GetTimeInMilliseconds();
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}
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
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{
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@ -291,6 +295,7 @@ CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
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}
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}
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// --MIAMI: Proof-read once
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bool
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CPhysical::GetHasCollidedWith(CEntity *ent)
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{
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@ -302,20 +307,23 @@ CPhysical::GetHasCollidedWith(CEntity *ent)
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return false;
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::RemoveRefsToEntity(CEntity *ent)
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{
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int i, j;
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int i = 0, j;
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for(i = 0; i < m_nCollisionRecords; i++){
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while (i < m_nCollisionRecords){
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if(m_aCollisionRecords[i] == ent){
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for(j = i; j < m_nCollisionRecords-1; j++)
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m_aCollisionRecords[j] = m_aCollisionRecords[j+1];
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m_nCollisionRecords--;
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}
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} else
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i++;
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}
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos)
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{
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@ -332,6 +340,7 @@ CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phy
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CWorld::Add(phys);
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}
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// --MIAMI: Proof-read once
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int32
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CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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{
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@ -350,6 +359,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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return numSpheres;
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::ProcessControl(void)
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{
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@ -417,6 +427,7 @@ CPhysical::GetSpeed(const CVector &r)
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return m_vecMoveSpeed + m_vecMoveFriction + CrossProduct(m_vecTurnFriction + m_vecTurnSpeed, r);
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::ApplyMoveSpeed(void)
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{
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@ -426,7 +437,7 @@ CPhysical::ApplyMoveSpeed(void)
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GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep());
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::ApplyTurnSpeed(void)
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{
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@ -442,12 +453,14 @@ CPhysical::ApplyTurnSpeed(void)
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}
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::ApplyMoveForce(float jx, float jy, float jz)
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{
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m_vecMoveSpeed += CVector(jx, jy, jz)*(1.0f/m_fMass);
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz)
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{
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@ -462,6 +475,7 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz)
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m_vecMoveFriction += CVector(jx, jy, jz)*(1.0f/m_fMass);
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz)
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{
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@ -470,6 +484,7 @@ CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float
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m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
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}
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// --MIAMI: Proof-read once
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bool
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CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias)
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{
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@ -483,6 +498,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
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return true;
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}
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// --MIAMI: Proof-read once
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bool
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CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir)
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{
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@ -500,6 +516,7 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
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return true;
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}
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// --MIAMI: Proof-read once
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// What exactly is speed?
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bool
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CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed)
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@ -560,17 +577,16 @@ CPhysical::ApplyFriction(void)
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m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
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}
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// --MIAMI: Proof-read once
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void
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CPhysical::ApplyAirResistance(void)
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{
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if(m_fAirResistance > 0.1f){
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if(GetStatus() != STATUS_GHOST){
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float f = Pow(m_fAirResistance, CTimer::GetTimeStep());
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m_vecMoveSpeed *= f;
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m_vecTurnSpeed *= f;
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}
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}else{
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float f = Pow(1.0f/(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep());
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float f = Pow(m_fAirResistance, CTimer::GetTimeStep());
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m_vecMoveSpeed *= f;
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m_vecTurnSpeed *= f;
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}else if(GetStatus() != STATUS_GHOST){
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float f = Pow(1.0f/Abs(1.0f + m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr()), CTimer::GetTimeStep());
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m_vecMoveSpeed *= f;
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m_vecTurnSpeed *= 0.99f;
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}
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@ -1015,6 +1031,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
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return false;
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}
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// --MIAMI: Proof-read once
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bool
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CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
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{
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@ -1044,7 +1061,11 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
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impulseB = (speedSum - fOtherSpeedB) * B->m_fMass;
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impulseLimit = adhesiveLimit*CTimer::GetTimeStep();
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if(impulseA < -impulseLimit) impulseA = -impulseLimit;
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if(impulseB > impulseLimit) impulseB = impulseLimit; // BUG: game has A's clamp again here, but this can't be right
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#ifdef FIX_BUGS
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if(impulseB > impulseLimit) impulseB = impulseLimit;
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#else
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if(impulseA < -impulseLimit) impulseA = -impulseLimit; // duplicate
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#endif
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A->ApplyFrictionMoveForce(frictionDir*impulseA);
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B->ApplyFrictionMoveForce(frictionDir*impulseB);
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return true;
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|
@ -1139,6 +1160,7 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
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return false;
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}
|
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|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
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CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
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{
|
||||
|
@ -1176,7 +1198,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
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if(fOtherSpeed > 0.0f){
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frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
|
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fImpulse = -fOtherSpeed * m_fMass;
|
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impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5f;
|
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impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5;
|
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if(fImpulse < -impulseLimit) fImpulse = -impulseLimit;
|
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ApplyFrictionMoveForce(frictionDir*fImpulse);
|
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ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
|
||||
|
@ -1194,6 +1216,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
|
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return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
{
|
||||
|
@ -1267,7 +1290,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
|||
skipShift = true;
|
||||
Aobj->m_pCollidingEntity = B;
|
||||
}
|
||||
}
|
||||
} else
|
||||
skipShift = true;
|
||||
}else if(B->IsObject() && A->IsVehicle()){
|
||||
CObject *Bobj = (CObject*)B;
|
||||
if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
|
||||
|
@ -1282,7 +1306,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
|||
if(size.z < A->GetPosition().z ||
|
||||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
|
||||
skipShift = true;
|
||||
}
|
||||
} else
|
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skipShift = true;
|
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}else if(IsBodyPart(A->GetModelIndex()) && B->IsPed())
|
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skipShift = true;
|
||||
else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
|
||||
|
@ -1354,6 +1379,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
|||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
|
||||
{
|
||||
|
@ -1520,6 +1546,7 @@ collision:
|
|||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
{
|
||||
|
@ -1656,8 +1683,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
|||
return true;
|
||||
if(numCollisions == 0 && A == (CEntity*)FindPlayerPed() && Aped->m_pCollidingEntity == B)
|
||||
Aped->m_pCollidingEntity = nil;
|
||||
}else if(B->IsBuilding() || B->bIsStuck || B->bInfiniteMass || altcollision){
|
||||
|
||||
}else if(B->IsBuilding() || B->bIsStuck || B->m_phy_flagA08 || altcollision){
|
||||
// This is the case where B doesn't move
|
||||
|
||||
B->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
|
@ -1925,18 +1951,22 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
|||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
size = B->GetMatrix() * size;
|
||||
if(size.z < B->GetPosition().z ||
|
||||
if(size.z < A->GetPosition().z ||
|
||||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
|
||||
Bobj->ObjectDamage(50.0f);
|
||||
}
|
||||
}else if(A->IsObject() && A->bUsesCollision && B->IsVehicle()){
|
||||
if(Aobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
|
||||
Aobj->ObjectDamage(maxImpulseB);
|
||||
#ifdef FIX_BUGS
|
||||
else if(Aobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){
|
||||
#else
|
||||
else if(Bobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){
|
||||
#endif
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
size = A->GetMatrix() * size;
|
||||
if(size.z < A->GetPosition().z ||
|
||||
if(size.z < B->GetPosition().z ||
|
||||
(Invert(B->GetMatrix(), inv) * size).z < 0.0f)
|
||||
Aobj->ObjectDamage(50.0f);
|
||||
}
|
||||
|
@ -1987,6 +2017,7 @@ CPhysical::CheckCollision_SimpleCar(void)
|
|||
|
||||
float PHYSICAL_SHIFT_SPEED_DAMP = 0.707f;
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::ProcessShift(void)
|
||||
{
|
||||
|
@ -1997,8 +2028,8 @@ CPhysical::ProcessShift(void)
|
|||
RemoveAndAdd();
|
||||
}else{
|
||||
CPhysical *surf;
|
||||
if(bHasHitWall && IsPed() && (surf = ((CPed*)this)->m_pCurrentPhysSurface, surf == nil || !surf->bInfiniteMass || surf->m_phy_flagA08) ||
|
||||
CWorld::bSecondShift){
|
||||
if(bHasHitWall && (IsPed() && (surf = ((CPed*)this)->m_pCurrentPhysSurface, surf == nil || !surf->bInfiniteMass || surf->m_phy_flagA08) ||
|
||||
CWorld::bSecondShift)){
|
||||
m_vecMoveSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep());
|
||||
m_vecTurnSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep());
|
||||
}
|
||||
|
|
|
@ -111,7 +111,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint
|
|||
option.m_TargetMenu = targetMenu;
|
||||
}
|
||||
|
||||
void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName)
|
||||
void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
|
@ -133,6 +133,7 @@ void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align
|
|||
option.m_CFOSelect->save = saveName;
|
||||
option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
option.m_CFOSelect->changeFunc = changeFunc;
|
||||
option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
|
||||
}
|
||||
|
||||
void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
|
||||
|
|
|
@ -78,7 +78,7 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
|
|||
|
||||
// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
|
||||
void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
|
||||
void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil);
|
||||
void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false);
|
||||
void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
|
||||
|
||||
// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
using namespace rw;
|
||||
|
||||
RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
|
||||
RwFrame* rwObjectGetParent(const RwObject *obj) { return (RwFrame*)obj->parent; }
|
||||
|
||||
|
||||
void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
|
||||
|
|
|
@ -108,12 +108,12 @@ enum RwCorePluginID
|
|||
|
||||
//struct RwObject;
|
||||
typedef rw::Object RwObject;
|
||||
typedef rw::Frame RwFrame;
|
||||
|
||||
typedef RwObject *(*RwObjectCallBack)(RwObject *object, void *data);
|
||||
|
||||
RwUInt8 RwObjectGetType(const RwObject *obj);
|
||||
|
||||
|
||||
RwFrame* rwObjectGetParent(const RwObject *obj);
|
||||
|
||||
#define rwsprintf sprintf
|
||||
#define rwvsprintf vsprintf
|
||||
|
|
Loading…
Reference in a new issue