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more securom fixes
This commit is contained in:
parent
005ddf26c1
commit
6103677914
4 changed files with 13 additions and 17 deletions
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@ -1457,7 +1457,7 @@ void CReplay::SaveReplayToHD(void)
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CFileMgr::SetDir("");
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}
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void PlayReplayFromHD(void)
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void CReplay::PlayReplayFromHD(void)
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{
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CFileMgr::SetDirMyDocuments();
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int fr = CFileMgr::OpenFile("replay.rep", "rb");
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@ -1476,17 +1476,17 @@ void PlayReplayFromHD(void)
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return;
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}
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int slot;
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for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
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CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
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CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
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while (slot < CReplay::NUM_REPLAYBUFFERS)
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CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
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for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++)
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BufferStatus[slot] = REPLAYBUFFER_PLAYBACK;
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BufferStatus[slot - 1] = REPLAYBUFFER_RECORD;
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while (slot < NUM_REPLAYBUFFERS)
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BufferStatus[slot++] = REPLAYBUFFER_UNUSED;
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CFileMgr::CloseFile(fr);
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CFileMgr::SetDir("");
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CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
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CReplay::bPlayingBackFromFile = true;
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CReplay::bAllowLookAroundCam = true;
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CReplay::StreamAllNecessaryCarsAndPeds();
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TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
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bPlayingBackFromFile = true;
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bAllowLookAroundCam = true;
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StreamAllNecessaryCarsAndPeds();
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}
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void CReplay::StreamAllNecessaryCarsAndPeds(void)
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@ -61,8 +61,6 @@ struct CStoredDetailedAnimationState
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uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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};
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void PlayReplayFromHD(void);
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#ifdef GTA_REPLAY
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#define REPLAY_STUB
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#else
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@ -323,11 +321,9 @@ private:
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static void EmptyAllPools(void);
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static void MarkEverythingAsNew(void);
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static void SaveReplayToHD(void);
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static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM
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static void FindFirstFocusCoordinate(CVector *coord);
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static void ProcessLookAroundCam(void);
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static size_t FindSizeOfPacket(uint8);
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/* Absolute nonsense, but how could this function end up being outside of class? */
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friend void PlayReplayFromHD(void);
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#endif
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};
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@ -89,7 +89,7 @@ public:
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static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
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static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
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static void Save(uint8* buf, uint32* size);
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static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class
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static void Load(uint8* buf, uint32 size); // out of class in III PC and later because of SecuROM
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static uint32 CarsCollectedMilitaryCrane;
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static int32 NumCranes;
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@ -830,7 +830,7 @@ CHeli::GenerateHeli(bool catalina)
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id++;
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found = true;
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for(i = 0; i < 4; i++)
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if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id)
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if(pHelis[i] && pHelis[i]->m_nHeliId == id)
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found = false;
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}
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heli->m_nHeliId = id;
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