fix new renderer

This commit is contained in:
aap 2021-02-28 19:07:46 +01:00
parent 7c42ed6edb
commit 6122f6980b

View file

@ -1281,11 +1281,13 @@ void
RenderEffects_new(void) RenderEffects_new(void)
{ {
PUSH_RENDERGROUP("RenderEffects_new"); PUSH_RENDERGROUP("RenderEffects_new");
/* // stupid to do this before the whole world is drawn!
CShadows::RenderStaticShadows(); CShadows::RenderStaticShadows();
// CRenderer::GenerateEnvironmentMap // CRenderer::GenerateEnvironmentMap
CShadows::RenderStoredShadows(); CShadows::RenderStoredShadows();
CSkidmarks::Render(); CSkidmarks::Render();
CRubbish::Render(); CRubbish::Render();
*/
// these aren't really effects // these aren't really effects
DefinedState(); DefinedState();
@ -1308,6 +1310,13 @@ if(gbRenderFadingInEntities)
CRenderer::RenderFadingInEntities(); CRenderer::RenderFadingInEntities();
// actual effects here // actual effects here
// from above
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CRubbish::Render();
CGlass::Render(); CGlass::Render();
// CMattRenderer::ResetRenderStates // CMattRenderer::ResetRenderStates
DefinedState(); DefinedState();