mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 20:38:59 +00:00
fix explosion
This commit is contained in:
parent
ed9c288db8
commit
613bb72eb7
1 changed files with 1 additions and 1 deletions
|
@ -2181,7 +2181,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
|||
if(!pEntity->GetIsStatic()) {
|
||||
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
|
||||
CVector vecForceDir =
|
||||
vecDistance * (fPower * pEntity->m_fMass / 14000.0f * fDamageMultiplier /
|
||||
vecDistance * (fPower * pEntity->m_fMass / 1400.0f * fDamageMultiplier /
|
||||
Max(fMagnitude, 0.01f));
|
||||
vecForceDir.z = Max(vecForceDir.z, 0.0f);
|
||||
if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f);
|
||||
|
|
Loading…
Reference in a new issue