mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-16 13:04:08 +00:00
fixed questionable RW usage; changed radar mask to PS2 techinque
This commit is contained in:
parent
a5c7151656
commit
6225e50723
21 changed files with 1808 additions and 1829 deletions
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@ -22,10 +22,10 @@
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#include "Shadows.h"
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#include "main.h"
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RxObjSpace3DVertex StreakVertices[4];
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RwIm3DVertex StreakVertices[4];
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RwImVertexIndex StreakIndexList[12];
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RxObjSpace3DVertex TraceVertices[6];
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RwIm3DVertex TraceVertices[6];
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RwImVertexIndex TraceIndexList[12];
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@ -34,60 +34,60 @@ CSpecialFX::Init(void)
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{
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CBulletTraces::Init();
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RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
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RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
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RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
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RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
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StreakIndexList[0] = 0;
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StreakIndexList[1] = 1;
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StreakIndexList[2] = 2;
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StreakIndexList[3] = 1;
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StreakIndexList[4] = 3;
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StreakIndexList[5] = 2;
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StreakIndexList[6] = 0;
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StreakIndexList[7] = 2;
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StreakIndexList[8] = 1;
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StreakIndexList[9] = 1;
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StreakIndexList[10] = 2;
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StreakIndexList[11] = 3;
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RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
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RwIm3DVertexSetU(&TraceVertices[0], 0.0);
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RwIm3DVertexSetV(&TraceVertices[0], 0.0);
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RwIm3DVertexSetU(&TraceVertices[1], 1.0);
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RwIm3DVertexSetV(&TraceVertices[1], 0.0);
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RwIm3DVertexSetU(&TraceVertices[2], 0.0);
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RwIm3DVertexSetV(&TraceVertices[2], 0.5);
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RwIm3DVertexSetU(&TraceVertices[3], 1.0);
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RwIm3DVertexSetV(&TraceVertices[3], 0.5);
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RwIm3DVertexSetU(&TraceVertices[4], 0.0);
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RwIm3DVertexSetV(&TraceVertices[4], 1.0);
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RwIm3DVertexSetU(&TraceVertices[5], 1.0);
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RwIm3DVertexSetV(&TraceVertices[5], 1.0);
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RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
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RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
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RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
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RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
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StreakIndexList[0] = 0;
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StreakIndexList[1] = 1;
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StreakIndexList[2] = 2;
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StreakIndexList[3] = 1;
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StreakIndexList[4] = 3;
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StreakIndexList[5] = 2;
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StreakIndexList[6] = 0;
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StreakIndexList[7] = 2;
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StreakIndexList[8] = 1;
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StreakIndexList[9] = 1;
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StreakIndexList[10] = 2;
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StreakIndexList[11] = 3;
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RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
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RwIm3DVertexSetU(&TraceVertices[0], 0.0);
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RwIm3DVertexSetV(&TraceVertices[0], 0.0);
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RwIm3DVertexSetU(&TraceVertices[1], 1.0);
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RwIm3DVertexSetV(&TraceVertices[1], 0.0);
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RwIm3DVertexSetU(&TraceVertices[2], 0.0);
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RwIm3DVertexSetV(&TraceVertices[2], 0.5);
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RwIm3DVertexSetU(&TraceVertices[3], 1.0);
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RwIm3DVertexSetV(&TraceVertices[3], 0.5);
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RwIm3DVertexSetU(&TraceVertices[4], 0.0);
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RwIm3DVertexSetV(&TraceVertices[4], 1.0);
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RwIm3DVertexSetU(&TraceVertices[5], 1.0);
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RwIm3DVertexSetV(&TraceVertices[5], 1.0);
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TraceIndexList[0] = 0;
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TraceIndexList[1] = 2;
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TraceIndexList[2] = 1;
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TraceIndexList[3] = 1;
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TraceIndexList[4] = 2;
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TraceIndexList[5] = 3;
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TraceIndexList[6] = 2;
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TraceIndexList[7] = 4;
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TraceIndexList[8] = 3;
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TraceIndexList[9] = 3;
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TraceIndexList[10] = 4;
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TraceIndexList[11] = 5;
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TraceIndexList[0] = 0;
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TraceIndexList[1] = 2;
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TraceIndexList[2] = 1;
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TraceIndexList[3] = 1;
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TraceIndexList[4] = 2;
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TraceIndexList[5] = 3;
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TraceIndexList[6] = 2;
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TraceIndexList[7] = 4;
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TraceIndexList[8] = 3;
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TraceIndexList[9] = 3;
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TraceIndexList[10] = 4;
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TraceIndexList[11] = 5;
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CMotionBlurStreaks::Init();
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CBrightLights::Init();
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CShinyTexts::Init();
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@ -112,13 +112,13 @@ LookForBatCB(RwObject *object, void *data)
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void
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CSpecialFX::Update(void)
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{
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CMotionBlurStreaks::Update();
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CBulletTraces::Update();
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if(FindPlayerPed() &&
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FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
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FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
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RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
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CMotionBlurStreaks::Update();
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CBulletTraces::Update();
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if(FindPlayerPed() &&
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FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
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FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
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RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
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}
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void
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@ -130,78 +130,78 @@ CSpecialFX::Shutdown(void)
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void
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CSpecialFX::Render(void)
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{
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CMotionBlurStreaks::Render();
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CBulletTraces::Render();
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CBrightLights::Render();
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CShinyTexts::Render();
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CMoneyMessages::Render();
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C3dMarkers::Render();
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CMotionBlurStreaks::Render();
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CBulletTraces::Render();
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CBrightLights::Render();
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CShinyTexts::Render();
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CMoneyMessages::Render();
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C3dMarkers::Render();
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}
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CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
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void
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CRegisteredMotionBlurStreak::Update(void)
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{
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int i;
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bool wasUpdated;
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bool lastWasUpdated = false;
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for(i = 2; i > 0; i--){
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m_pos1[i] = m_pos1[i-1];
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m_pos2[i] = m_pos2[i-1];
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m_isValid[i] = m_isValid[i-1];
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wasUpdated = true;
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if(!lastWasUpdated && !m_isValid[i])
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wasUpdated = false;
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lastWasUpdated = wasUpdated;
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}
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m_isValid[0] = false;
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if(!wasUpdated)
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m_id = 0;
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}
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void
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CRegisteredMotionBlurStreak::Render(void)
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{
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int i;
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int a1, a2;
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for(i = 0; i < 2; i++)
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if(m_isValid[i] && m_isValid[i+1]){
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a1 = (255/3)*(3-i)/3;
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RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
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RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
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a2 = (255/3)*(3-(i+1))/3;
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RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
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RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
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RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
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RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
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RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
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RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
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void
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CRegisteredMotionBlurStreak::Update(void)
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{
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int i;
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bool wasUpdated;
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bool lastWasUpdated = false;
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for(i = 2; i > 0; i--){
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m_pos1[i] = m_pos1[i-1];
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m_pos2[i] = m_pos2[i-1];
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m_isValid[i] = m_isValid[i-1];
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wasUpdated = true;
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if(!lastWasUpdated && !m_isValid[i])
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wasUpdated = false;
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lastWasUpdated = wasUpdated;
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}
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m_isValid[0] = false;
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if(!wasUpdated)
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m_id = 0;
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}
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void
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CRegisteredMotionBlurStreak::Render(void)
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{
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int i;
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int a1, a2;
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for(i = 0; i < 2; i++)
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if(m_isValid[i] && m_isValid[i+1]){
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a1 = (255/3)*(3-i)/3;
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RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
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RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
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a2 = (255/3)*(3-(i+1))/3;
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RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
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RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
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RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
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RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
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RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
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RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
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LittleTest();
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if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
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RwIm3DEnd();
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}
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}
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}
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}
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}
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}
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void
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CMotionBlurStreaks::Init(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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aStreaks[i].m_id = 0;
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}
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void
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CMotionBlurStreaks::Update(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id)
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aStreaks[i].Update();
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}
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void
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CMotionBlurStreaks::Init(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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aStreaks[i].m_id = 0;
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}
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void
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CMotionBlurStreaks::Update(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id)
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aStreaks[i].Update();
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}
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void
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CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
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{
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@ -234,32 +234,32 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
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aStreaks[i].m_isValid[2] = false;
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}
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void
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CMotionBlurStreaks::Render(void)
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{
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void
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CMotionBlurStreaks::Render(void)
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{
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bool setRenderStates = false;
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id){
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if(!setRenderStates){
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id){
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if(!setRenderStates){
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
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(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
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setRenderStates = true;
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}
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aStreaks[i].Render();
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}
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if(setRenderStates){
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
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}
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}
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
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setRenderStates = true;
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}
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aStreaks[i].Render();
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}
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if(setRenderStates){
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
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}
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}
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CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
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@ -291,10 +291,10 @@ void CBulletTraces::Render(void)
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for (int i = 0; i < NUMBULLETTRACES; i++) {
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if (!aTraces[i].m_bInUse)
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continue;
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
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CVector inf = aTraces[i].m_vecCurrentPos;
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CVector sup = aTraces[i].m_vecTargetPos;
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CVector center = (inf + sup) / 2;
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@ -316,9 +316,9 @@ void CBulletTraces::Render(void)
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RwIm3DEnd();
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}
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}
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
|
||||
void CBulletTraces::Update(void)
|
||||
|
@ -414,8 +414,7 @@ C3dMarker::Render()
|
|||
{
|
||||
if (m_pAtomic == nil) return;
|
||||
|
||||
RwRGBA *color = RpMaterialGetColor(m_pMaterial);
|
||||
*color = m_Color;
|
||||
RpMaterialSetColor(m_pMaterial, &m_Color);
|
||||
|
||||
m_Matrix.UpdateRW();
|
||||
|
||||
|
@ -643,13 +642,13 @@ C3dMarkers::Update()
|
|||
|
||||
int CBrightLights::NumBrightLights;
|
||||
CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
|
||||
|
||||
void
|
||||
CBrightLights::Init(void)
|
||||
{
|
||||
NumBrightLights = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CBrightLights::Init(void)
|
||||
{
|
||||
NumBrightLights = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
|
||||
uint8 type, uint8 red, uint8 green, uint8 blue)
|
||||
|
@ -661,13 +660,13 @@ CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
|
|||
if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
|
||||
return;
|
||||
|
||||
aBrightLights[NumBrightLights].m_pos = pos;
|
||||
aBrightLights[NumBrightLights].m_up = up;
|
||||
aBrightLights[NumBrightLights].m_side = side;
|
||||
aBrightLights[NumBrightLights].m_front = front;
|
||||
aBrightLights[NumBrightLights].m_type = type;
|
||||
aBrightLights[NumBrightLights].m_red = red;
|
||||
aBrightLights[NumBrightLights].m_green = green;
|
||||
aBrightLights[NumBrightLights].m_pos = pos;
|
||||
aBrightLights[NumBrightLights].m_up = up;
|
||||
aBrightLights[NumBrightLights].m_side = side;
|
||||
aBrightLights[NumBrightLights].m_front = front;
|
||||
aBrightLights[NumBrightLights].m_type = type;
|
||||
aBrightLights[NumBrightLights].m_red = red;
|
||||
aBrightLights[NumBrightLights].m_green = green;
|
||||
aBrightLights[NumBrightLights].m_blue = blue;
|
||||
|
||||
NumBrightLights++;
|
||||
|
@ -696,22 +695,22 @@ static RwImVertexIndex CubeIndices[12*3] = {
|
|||
6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
|
||||
};
|
||||
|
||||
void
|
||||
CBrightLights::Render(void)
|
||||
{
|
||||
void
|
||||
CBrightLights::Render(void)
|
||||
{
|
||||
int i, j;
|
||||
CVector pos;
|
||||
|
||||
if(NumBrightLights == 0)
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
for(i = 0; i < NumBrightLights; i++){
|
||||
if(NumBrightLights == 0)
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
for(i = 0; i < NumBrightLights; i++){
|
||||
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
|
||||
RenderOutGeometryBuffer();
|
||||
|
||||
|
@ -753,14 +752,14 @@ CBrightLights::Render(void)
|
|||
a = 255;
|
||||
else
|
||||
a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
|
||||
// fade car lights down to 31 as they come near
|
||||
if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
|
||||
// fade car lights down to 31 as they come near
|
||||
if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
|
||||
if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
|
||||
a = 31;
|
||||
else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
|
||||
a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
switch(aBrightLights[i].m_type){
|
||||
case BRIGHTLIGHT_TRAFFIC_GREEN:
|
||||
case BRIGHTLIGHT_TRAFFIC_YELLOW:
|
||||
|
@ -793,7 +792,7 @@ CBrightLights::Render(void)
|
|||
TempBufferVerticesStored += 8;
|
||||
TempBufferIndicesStored += 12*3;
|
||||
break;
|
||||
|
||||
|
||||
case BRIGHTLIGHT_FRONT_SMALL:
|
||||
case BRIGHTLIGHT_REAR_SMALL:
|
||||
for(j = 0; j < 8; j++){
|
||||
|
@ -809,7 +808,7 @@ CBrightLights::Render(void)
|
|||
TempBufferVerticesStored += 8;
|
||||
TempBufferIndicesStored += 12*3;
|
||||
break;
|
||||
|
||||
|
||||
case BRIGHTLIGHT_FRONT_TALL:
|
||||
case BRIGHTLIGHT_REAR_TALL:
|
||||
for(j = 0; j < 8; j++){
|
||||
|
@ -840,17 +839,17 @@ CBrightLights::Render(void)
|
|||
TempBufferIndicesStored += 4*3;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
RenderOutGeometryBuffer();
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
NumBrightLights = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CBrightLights::RenderOutGeometryBuffer(void)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
RenderOutGeometryBuffer();
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
NumBrightLights = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CBrightLights::RenderOutGeometryBuffer(void)
|
||||
{
|
||||
if(TempBufferIndicesStored != 0){
|
||||
LittleTest();
|
||||
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
|
||||
|
@ -864,13 +863,13 @@ CBrightLights::RenderOutGeometryBuffer(void)
|
|||
|
||||
int CShinyTexts::NumShinyTexts;
|
||||
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
|
||||
|
||||
void
|
||||
CShinyTexts::Init(void)
|
||||
{
|
||||
NumShinyTexts = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CShinyTexts::Init(void)
|
||||
{
|
||||
NumShinyTexts = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
|
||||
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
|
||||
|
@ -910,20 +909,20 @@ CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
|
|||
NumShinyTexts++;
|
||||
}
|
||||
|
||||
void
|
||||
CShinyTexts::Render(void)
|
||||
{
|
||||
int i, ix, v;
|
||||
RwTexture *lastTex = nil;
|
||||
|
||||
if(NumShinyTexts == 0)
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
|
||||
void
|
||||
CShinyTexts::Render(void)
|
||||
{
|
||||
int i, ix, v;
|
||||
RwTexture *lastTex = nil;
|
||||
|
||||
if(NumShinyTexts == 0)
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
|
||||
TempBufferVerticesStored = 0;
|
||||
TempBufferIndicesStored = 0;
|
||||
|
||||
|
@ -984,15 +983,15 @@ CShinyTexts::Render(void)
|
|||
RenderOutGeometryBuffer();
|
||||
NumShinyTexts = 0;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
|
||||
void
|
||||
CShinyTexts::RenderOutGeometryBuffer(void)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
CShinyTexts::RenderOutGeometryBuffer(void)
|
||||
{
|
||||
if(TempBufferIndicesStored != 0){
|
||||
LittleTest();
|
||||
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
|
||||
|
@ -1002,8 +1001,8 @@ CShinyTexts::RenderOutGeometryBuffer(void)
|
|||
TempBufferVerticesStored = 0;
|
||||
TempBufferIndicesStored = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#define MONEY_MESSAGE_LIFETIME_MS 2000
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue