mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-17 13:34:08 +00:00
Merge remote-tracking branch 'upstream/lcs' into lcs
This commit is contained in:
commit
636f67ca3f
11 changed files with 16126 additions and 34 deletions
|
@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
|
|||
{
|
||||
if (m_bFrontEnd_ReloadObrTxtGxt) {
|
||||
m_bFrontEnd_ReloadObrTxtGxt = false;
|
||||
#ifdef FIX_BUGS
|
||||
if (gGameState > GS_INIT_ONCE)
|
||||
#endif
|
||||
CTimer::Stop();
|
||||
TheText.Unload();
|
||||
TheText.Load();
|
||||
#ifdef FIX_BUGS
|
||||
if (gGameState > GS_INIT_ONCE)
|
||||
#endif
|
||||
CTimer::Update();
|
||||
CGame::frenchGame = false;
|
||||
CGame::germanGame = false;
|
||||
|
|
|
@ -197,7 +197,8 @@ enum Config {
|
|||
#define DRAW_GAME_VERSION_TEXT
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
|
||||
#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
|
||||
// If you disable this then game will fetch version from peds.col, as R* did while in development.
|
||||
//#define USE_OUR_VERSIONING // enabled from buildfiles by default
|
||||
#endif
|
||||
|
||||
// Memory allocation and compression
|
||||
|
|
|
@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
|
|||
}
|
||||
#else
|
||||
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
|
||||
sprintf(s, "screen_%11lld.png", time(nil));
|
||||
sprintf(s, "screen_0%11lld.png", time(nil));
|
||||
RwGrabScreen(Scene.camera, s);
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue