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VC Water
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parent
90947a608f
commit
63d0bdc863
11 changed files with 2168 additions and 652 deletions
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@ -306,7 +306,7 @@ bool CGame::Initialise(const char* datFile)
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CWorld::Players[0].LoadPlayerSkin();
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TestModelIndices();
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LoadingScreen("Loading the Game", "Setup water", nil);
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CWaterLevel::Initialise("DATA\\WATER.DAT");
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WaterLevelInitialise("DATA\\WATER.DAT");
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TheConsole.Init();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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@ -685,6 +685,13 @@ CGame::InitAfterFocusLoss()
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FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
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}
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bool
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CGame::CanSeeWaterFromCurrArea(void)
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{
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return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
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|| currArea == AREA_HOTEL;
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}
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bool
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CGame::CanSeeOutSideFromCurrArea(void)
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{
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@ -62,6 +62,7 @@ public:
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static void InitAfterFocusLoss(void);
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static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; }
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static bool CanSeeWaterFromCurrArea(void);
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static bool CanSeeOutSideFromCurrArea(void);
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// NB: these do something on PS2
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@ -10,6 +10,8 @@ enum eZoneAttribs
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ATTRZONE_NOTCULLZONE = 0x20,
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ATTRZONE_DOINEEDCOLLISION = 0x40,
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ATTRZONE_SUBWAYVISIBLE = 0x80,
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ATTRZONE_WATERFUDGE = 0x400,
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};
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struct CAttributeZone
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@ -53,6 +55,7 @@ public:
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static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; }
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static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
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static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
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static bool WaterFudge(void) { return (CurrentFlags_Camera & ATTRZONE_WATERFUDGE) != 0; }
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static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
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//--MIAMI: TODO
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@ -205,6 +205,8 @@ enum Config {
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#define RELOADABLES // some debug menu options to reload TXD files
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#endif
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//#define PC_WATER
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// Particle
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#define PC_PARTICLE
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//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
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@ -821,7 +821,7 @@ RenderScene(void)
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CRenderer::RenderBoats();
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CRenderer::RenderFadingInUnderwaterEntities();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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// CWaterLevel::RenderTransparentWater();
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CWaterLevel::RenderTransparentWater();
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CRenderer::RenderFadingInEntities();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWeather::RenderRainStreaks();
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@ -1008,6 +1008,9 @@ Idle(void *arg)
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "CnstrRenderList");
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#endif
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#ifdef PC_WATER
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CWaterLevel::PreCalcWaterGeometry();
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#endif
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CRenderer::ConstructRenderList();
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#ifdef TIMEBARS
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