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menu fixes
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7 changed files with 73 additions and 60 deletions
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@ -216,22 +216,31 @@ enum Config {
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#define REGISTER_START_BUTTON
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// Hud, frontend and radar
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
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#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
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#define TRIANGLE_BACK_BUTTON
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// #define CIRCLE_BACK_BUTTON
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define BETA_SLIDING_TEXT
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#define CUSTOM_FRONTEND_OPTIONS
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
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#ifndef PC_MENU
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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#else
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# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
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# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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# define CUSTOM_FRONTEND_OPTIONS
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#endif
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// Script
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#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
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#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
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#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
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#define MISSION_REPLAY // mobile feature
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#ifdef PC_MENU
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# define MISSION_REPLAY // mobile feature
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#endif
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
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