mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-26 04:33:45 +00:00
assert, temp fixes
This commit is contained in:
parent
3e6016dc6e
commit
660d040531
3 changed files with 51 additions and 11 deletions
|
@ -321,84 +321,101 @@ void CParticle::Initialise()
|
|||
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
{
|
||||
gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil);
|
||||
ASSERT(gpSmokeTex[i] != nil);
|
||||
gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
|
||||
}
|
||||
|
||||
gpSmoke2Tex = RwTextureRead("smokeII_3", nil);
|
||||
ASSERT(gpSmoke2Tex != nil);
|
||||
gpSmoke2Raster = RwTextureGetRaster(gpSmoke2Tex);
|
||||
|
||||
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
{
|
||||
gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil);
|
||||
ASSERT(gpRubberTex[i] != nil);
|
||||
gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
{
|
||||
gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil);
|
||||
ASSERT(gpRainSplashTex[i] != nil);
|
||||
gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
{
|
||||
gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil);
|
||||
ASSERT(gpWatersprayTex[i] != nil);
|
||||
gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
{
|
||||
gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil);
|
||||
ASSERT(gpExplosionMediumTex[i] != nil);
|
||||
gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
{
|
||||
gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], nil);
|
||||
ASSERT(gpGunFlashTex[i] != nil);
|
||||
gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]);
|
||||
}
|
||||
|
||||
gpRainDropTex = RwTextureRead("raindrop4", nil);
|
||||
ASSERT(gpRainDropTex != nil);
|
||||
gpRainDropRaster = RwTextureGetRaster(gpRainDropTex);
|
||||
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
{
|
||||
gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil);
|
||||
ASSERT(gpRainSplashupTex[i] != nil);
|
||||
gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
{
|
||||
gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], nil);
|
||||
ASSERT(gpBirdfrontTex[i] != nil);
|
||||
gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < MAX_BOAT_FILES; i++ )
|
||||
{
|
||||
gpBoatTex[i] = RwTextureRead(BoatFiles[i], nil);
|
||||
ASSERT(gpBoatTex[i] != nil);
|
||||
gpBoatRaster[i] = RwTextureGetRaster(gpBoatTex[i]);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
{
|
||||
gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil);
|
||||
ASSERT(gpCarDebrisTex[i] != nil);
|
||||
gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
{
|
||||
gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil);
|
||||
ASSERT(gpCarSplashTex[i] != nil);
|
||||
gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
|
||||
}
|
||||
|
||||
gpBoatWakeTex = RwTextureRead("boatwake2", nil);
|
||||
ASSERT(gpBoatWakeTex != nil);
|
||||
gpBoatWakeRaster = RwTextureGetRaster(gpBoatWakeTex);
|
||||
|
||||
gpFlame1Tex = RwTextureRead("flame1", nil);
|
||||
ASSERT(gpFlame1Tex != nil);
|
||||
gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex);
|
||||
|
||||
gpFlame5Tex = RwTextureRead("flame5", nil);
|
||||
ASSERT(gpFlame5Tex != nil);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
//#ifdef FIX_BUGS
|
||||
#if 0
|
||||
gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex);
|
||||
#else
|
||||
// this seems to have become more of a design choice
|
||||
|
@ -406,68 +423,91 @@ void CParticle::Initialise()
|
|||
#endif
|
||||
|
||||
gpRainDropSmallTex = RwTextureRead("rainsmall", nil);
|
||||
ASSERT(gpRainDropSmallTex != nil);
|
||||
gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex);
|
||||
|
||||
gpBloodTex = RwTextureRead("blood", nil);
|
||||
ASSERT(gpBloodTex != nil);
|
||||
gpBloodRaster = RwTextureGetRaster(gpBloodTex);
|
||||
|
||||
gpLeafTex = RwTextureRead("gameleaf01_64", nil);
|
||||
ASSERT(gpLeafTex != nil);
|
||||
gpLeafRaster = RwTextureGetRaster(gpLeafTex);
|
||||
|
||||
gpLetterTex = RwTextureRead("letter", nil);
|
||||
ASSERT(gpLetterTex != nil);
|
||||
gpLetterRaster = RwTextureGetRaster(gpLetterTex);
|
||||
|
||||
gpCloudTex1 = RwTextureRead("cloud3", nil);
|
||||
ASSERT(gpCloudTex1 != nil);
|
||||
gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1);
|
||||
|
||||
gpCloudTex4 = RwTextureRead("cloudmasked", nil);
|
||||
ASSERT(gpCloudTex4 != nil);
|
||||
gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4);
|
||||
|
||||
gpBloodSmallTex = RwTextureRead("bloodsplat2", nil);
|
||||
ASSERT(gpBloodSmallTex != nil);
|
||||
gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex);
|
||||
|
||||
gpGungeTex = RwTextureRead("gunge", nil);
|
||||
ASSERT(gpGungeTex != nil);
|
||||
gpGungeRaster = RwTextureGetRaster(gpGungeTex);
|
||||
|
||||
gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil);
|
||||
ASSERT(gpCollisionSmokeTex != nil);
|
||||
gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex);
|
||||
|
||||
gpBulletHitTex = RwTextureRead("bullethitsmoke", nil);
|
||||
ASSERT(gpBulletHitTex != nil);
|
||||
gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex);
|
||||
|
||||
gpGunShellTex = RwTextureRead("gunshell", nil);
|
||||
ASSERT(gpGunShellTex != nil);
|
||||
gpGunShellRaster = RwTextureGetRaster(gpGunShellTex);
|
||||
|
||||
gpPointlightTex = RwTextureRead("smoke5", nil);
|
||||
ASSERT(gpPointlightTex != nil);
|
||||
gpPointlightRaster = RwTextureGetRaster(gpPointlightTex);
|
||||
|
||||
gpSparkTex = RwTextureRead("spark", nil);
|
||||
ASSERT(gpSparkTex != nil);
|
||||
gpSparkRaster = RwTextureGetRaster(gpSparkTex);
|
||||
|
||||
gpNewspaperTex = RwTextureRead("ballot_paper", nil);
|
||||
ASSERT(gpNewspaperTex != nil);
|
||||
gpNewspaperRaster = RwTextureGetRaster(gpNewspaperTex);
|
||||
|
||||
gpGunSmokeTex = RwTextureRead("gunsmoke3", nil);
|
||||
ASSERT(gpGunSmokeTex != nil);
|
||||
gpGunSmokeRaster = RwTextureGetRaster(gpGunSmokeTex);
|
||||
|
||||
gpHeatHazeTex = RwTextureRead("heathaze", nil);
|
||||
ASSERT(gpHeatHazeTex != nil);
|
||||
gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex);
|
||||
|
||||
gpBeastieTex = RwTextureRead("beastie", nil);
|
||||
ASSERT(gpBeastieTex != nil);
|
||||
gpBeastieRaster = RwTextureGetRaster(gpBeastieTex);
|
||||
|
||||
gpRainDripTex[0] = RwTextureRead("raindrip64", nil);
|
||||
ASSERT(gpRainDripTex[0] != nil);
|
||||
gpRainDripRaster[0] = RwTextureGetRaster(gpRainDripTex[0]);
|
||||
|
||||
gpRainDripTex[1] = RwTextureRead("raindripb64", nil);
|
||||
ASSERT(gpRainDripTex[1] != nil);
|
||||
gpRainDripRaster[1] = RwTextureGetRaster(gpRainDripTex[1]);
|
||||
|
||||
gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil);
|
||||
ASSERT(gpRainDripDarkTex[0] != nil);
|
||||
gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]);
|
||||
|
||||
gpMultiPlayerHitTex = RwTextureRead("mphit", nil);
|
||||
ASSERT(gpMultiPlayerHitTex != nil);
|
||||
gpMultiPlayerHitRaster = RwTextureGetRaster(gpMultiPlayerHitTex);
|
||||
|
||||
gpFireHoseTex = RwTextureRead("firehose", nil);
|
||||
ASSERT(gpFireHoseTex != nil);
|
||||
gpFireHoseRaster = RwTextureGetRaster(gpFireHoseTex);
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
|
|
@ -76,14 +76,14 @@ CShadows::Init(void)
|
|||
gpShadowBikeTex = RwTextureRead("shad_bike", nil);
|
||||
gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil);
|
||||
gpShadowExplosionTex = RwTextureRead("shad_exp", nil);
|
||||
gpShadowHeadLightsTex = RwTextureRead("headlight", nil);
|
||||
gpShadowHeadLightsTex = RwTextureRead("headlight_single", nil);
|
||||
gpOutline1Tex = RwTextureRead("outline_64", nil);
|
||||
gpOutline2Tex = RwTextureRead("outline2_64", nil);
|
||||
gpOutline3Tex = RwTextureRead("outline3_64", nil);
|
||||
gpBloodPoolTex = RwTextureRead("bloodpool_64", nil);
|
||||
gpReflectionTex = RwTextureRead("reflection01", nil);
|
||||
//gpReflectionTex = RwTextureRead("reflection01", nil);
|
||||
gpWalkDontTex = RwTextureRead("walk_dont", nil);
|
||||
gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
|
||||
//gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
|
||||
gpPostShadowTex = RwTextureRead("lamp_shad_64", nil);
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
@ -99,9 +99,9 @@ CShadows::Init(void)
|
|||
ASSERT(gpOutline2Tex != nil);
|
||||
ASSERT(gpOutline3Tex != nil);
|
||||
ASSERT(gpBloodPoolTex != nil);
|
||||
ASSERT(gpReflectionTex != nil);
|
||||
//ASSERT(gpReflectionTex != nil);
|
||||
ASSERT(gpWalkDontTex != nil);
|
||||
ASSERT(gpCrackedGlassTex != nil);
|
||||
//ASSERT(gpCrackedGlassTex != nil);
|
||||
ASSERT(gpPostShadowTex != nil);
|
||||
|
||||
|
||||
|
@ -178,9 +178,9 @@ CShadows::Shutdown(void)
|
|||
ASSERT(gpOutline2Tex != nil);
|
||||
ASSERT(gpOutline3Tex != nil);
|
||||
ASSERT(gpBloodPoolTex != nil);
|
||||
ASSERT(gpReflectionTex != nil);
|
||||
//ASSERT(gpReflectionTex != nil);
|
||||
ASSERT(gpWalkDontTex != nil);
|
||||
ASSERT(gpCrackedGlassTex != nil);
|
||||
//ASSERT(gpCrackedGlassTex != nil);
|
||||
ASSERT(gpPostShadowTex != nil);
|
||||
|
||||
RwTextureDestroy(gpShadowCarTex);
|
||||
|
@ -194,9 +194,9 @@ CShadows::Shutdown(void)
|
|||
RwTextureDestroy(gpOutline2Tex);
|
||||
RwTextureDestroy(gpOutline3Tex);
|
||||
RwTextureDestroy(gpBloodPoolTex);
|
||||
RwTextureDestroy(gpReflectionTex);
|
||||
//RwTextureDestroy(gpReflectionTex);
|
||||
RwTextureDestroy(gpWalkDontTex);
|
||||
RwTextureDestroy(gpCrackedGlassTex);
|
||||
//RwTextureDestroy(gpCrackedGlassTex);
|
||||
RwTextureDestroy(gpPostShadowTex);
|
||||
}
|
||||
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 78d540fce0ca090b07377cee40d73eadfb7a699d
|
||||
Subproject commit ed9cb45ee9a2749a0a89231bf16f09a5c53bfc92
|
Loading…
Reference in a new issue