small fix

This commit is contained in:
Nikolay Korolev 2020-11-13 17:53:03 +03:00
parent 3048a77a05
commit 6682e56f71

View file

@ -4723,18 +4723,18 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed); pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
} }
} }
pPlayer->m_pPed->RemoveInCarAnims();
pPlayer->m_pPed->bInVehicle = false; pPlayer->m_pPed->bInVehicle = false;
pPlayer->m_pPed->m_pMyVehicle = nil; pPlayer->m_pPed->m_pMyVehicle = nil;
pPlayer->m_pPed->SetPedState(PED_IDLE); pPlayer->m_pPed->SetPedState(PED_IDLE);
pPlayer->m_pPed->bUsesCollision = true; pPlayer->m_pPed->bUsesCollision = true;
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle(); pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
pPlayer->m_pPed->RemoveInCarAnims();
if (pPlayer->m_pPed->m_pVehicleAnim) if (pPlayer->m_pPed->m_pVehicleAnim)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPlayer->m_pPed->m_pVehicleAnim = nil; pPlayer->m_pPed->m_pVehicleAnim = nil;
pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE); pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
pPlayer->m_pPed->RestartNonPartialAnims(); pPlayer->m_pPed->RestartNonPartialAnims();
AudioManager.PlayerJustLeftCar(); AudioManager.PlayerJustLeftCar();
pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();