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a bit of fonts
This commit is contained in:
parent
afa4fa6510
commit
678a19ce3b
6 changed files with 446 additions and 192 deletions
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@ -3,10 +3,12 @@
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#include "Sprite2d.h"
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#include "TxdStore.h"
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#include "Font.h"
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#include "Timer.h"
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CFontDetails CFont::Details;
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int16 CFont::NewLine;
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CSprite2d CFont::Sprite[MAX_FONTS];
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CFontRenderState CFont::RenderState;
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#ifdef MORE_LANGUAGES
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uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
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@ -16,55 +18,24 @@ int32 CFont::Slot = -1;
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int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
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{
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#else
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int16 CFont::Size[MAX_FONTS][193] = {
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int16 CFont::Size[MAX_FONTS][210] = {
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#endif
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{
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13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
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23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
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30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
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23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
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35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
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23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
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27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
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26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
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22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
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12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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20
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},
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{
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13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
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28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
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5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
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22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
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35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
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20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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16
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},
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{
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15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
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19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
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15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
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19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
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37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
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20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
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19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
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19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
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12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19
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}
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{
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12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19,
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16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11,
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12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18,
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18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15,
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15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16
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},
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{
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15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22,
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22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17,
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17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24,
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20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19,
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19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20
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}
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#ifdef MORE_LANGUAGES
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},
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{
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@ -198,6 +169,10 @@ wchar foreign_table[128] = {
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0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
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};
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void* FontRenderStatePointer;
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uint8 FontRenderStateBuf[1024];
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void
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CFont::Initialise(void)
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{
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@ -228,16 +203,14 @@ CFont::Initialise(void)
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CTxdStore::AddRef(slot);
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(slot);
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Sprite[0].SetTexture("font2", "font2_mask");
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Sprite[0].SetTexture("font2", "font2m");
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#ifdef MORE_LANGUAGES
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if (IsJapanese()) {
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Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
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Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
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}
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else
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#endif // MORE_LANGUAGES
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Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[2].SetTexture("font1", "font1_mask");
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Sprite[1].SetTexture("font1", "font1m");
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SetScale(1.0f, 1.0f);
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SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
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SetSlant(0.0f);
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@ -305,7 +278,6 @@ CFont::Shutdown(void)
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{
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Sprite[0].Delete();
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Sprite[1].Delete();
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Sprite[2].Delete();
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#ifdef MORE_LANGUAGES
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if (IsJapanese())
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Sprite[3].Delete();
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@ -319,9 +291,13 @@ CFont::Shutdown(void)
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void
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CFont::InitPerFrame(void)
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{
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Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
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CSprite2d::GetBank(15, Sprite[1].m_pTexture);
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CSprite2d::GetBank(15, Sprite[2].m_pTexture);
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//Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
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//CSprite2d::GetBank(15, Sprite[1].m_pTexture);
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//CSprite2d::GetBank(15, Sprite[2].m_pTexture);
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RenderState.FontStyle = -1;
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Details.anonymous_25 = 0;
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FontRenderStatePointer = FontRenderStateBuf;
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#ifdef MORE_LANGUAGES
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if (IsJapanese())
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CSprite2d::GetBank(15, Sprite[3].m_pTexture);
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@ -333,11 +309,15 @@ CFont::InitPerFrame(void)
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void
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CFont::PrintChar(float x, float y, wchar c)
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{
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bool bDontPrint = false;
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if(x <= 0.0f || x > SCREEN_WIDTH ||
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y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
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return;
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bDontPrint = c == '\0';
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float w = GetCharacterWidth(c) / 32.0f;
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if (Details.bFontHalfTexture && c == 208)
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c = '\0';
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float xoff = c % 16;
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float yoff = c / 16;
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#ifdef MORE_LANGUAGES
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}
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#endif
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if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
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if(Details.dropShadowPosition != 0){
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
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y + SCREEN_SCALE_Y(Details.dropShadowPosition),
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x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
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y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
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Details.dropColor,
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xoff/16.0f, yoff/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
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xoff/16.0f, (yoff+1.0f)/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
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}
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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if(Details.style == FONT_STANDART || Details.style == FONT_HEADING){
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if (bDontPrint) return;
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CSprite2d::AddToBuffer(
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CRect(x, y,
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x + 32.0f * Details.scaleX * 1.0f,
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y + 40.0f * Details.scaleY * 0.5f),
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Details.color,
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xoff/16.0f, yoff/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
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xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
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(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
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x + 32.0f * RenderState.fTextSizeX * w,
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y + 32.0f * RenderState.fTextSizeX * 0.5f),
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RenderState.color,
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xoff/16.0f, yoff/16.0f,
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(xoff+ w)/16.0f, yoff/ 16.0f,
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xoff/16.0f, (yoff+1.0f)/ 16.0f,
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(xoff+ w)/16.0f - 0.0001f, (yoff+1.0f)/ 16.0f - 0.0001f);
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#ifdef MORE_LANGUAGES
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}else if (IsJapaneseFont()) {
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if (Details.dropShadowPosition != 0) {
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@ -394,16 +363,48 @@ CFont::PrintChar(float x, float y, wchar c)
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xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
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xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
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#endif
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}else
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x, y,
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x + 32.0f * Details.scaleX * w,
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y + 32.0f * Details.scaleY * 0.5f),
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Details.color,
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xoff/16.0f, yoff/16.0f,
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(xoff+w)/16.0f, yoff/16.0f,
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xoff/16.0f, (yoff+1.0f)/16.0f,
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(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
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}
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else
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{
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if (bDontPrint) return;
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if (RenderState.fSlant == 0.0f)
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{
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if (c < 193)
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{
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CSprite2d::AddToBuffer(
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CRect(x, y,
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x + 32.0f * RenderState.fTextSizeX * 1.0f,
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y + 40.0f * RenderState.fTextSizeY * 0.5f),
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RenderState.color,
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xoff / 16.0f, yoff / 12.8f + 0.0021f,
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(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
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xoff / 16.0f, (yoff + 1.0f) / 12.8f + 0.0021f,
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(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f);
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}
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else
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{
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CSprite2d::AddToBuffer(
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CRect(x, y,
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x + 32.0f * RenderState.fTextSizeX * 1.0f,
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y + 33.0f * RenderState.fTextSizeY * 0.5f),
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RenderState.color,
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xoff / 16.0f, yoff / 12.8f,
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(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
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xoff / 16.0f, (yoff + 1.0f) / 12.8f,
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(xoff + 1.0f) / 16.0f - 0.001f, (yoff+1.0f) / 12.8f - 0.017f);
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}
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}
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else
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CSprite2d::AddToBuffer(
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CRect(x, y,
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x + 32.0f * RenderState.fTextSizeX * 1.0f,
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y + 40.0f * RenderState.fTextSizeY * 0.5f),
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RenderState.color,
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xoff / 16.0f, yoff / 12.8f,
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(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
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xoff / 16.0f, (yoff + 1.0f) / 12.8f,
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(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f + 0.01f);
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}
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}
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#ifdef MORE_LANGUAGES
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@ -807,17 +808,87 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
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{
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wchar *s, c, unused;
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if (RenderState.FontStyle != Details.style)
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{
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RenderFontBuffer();
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RenderState.FontStyle = Details.style;
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}
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float v7 = CFont::Details.dropShadowPosition;
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if (v7 != 0.0f && (CFont::Details.style == 0 || CFont::Details.style == 1))
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{
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auto v8 = CFont::Details.color;
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CFont::Details.color.r = CFont::Details.dropColor.r;
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//v18 = v8;
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CFont::Details.color.g = CFont::Details.dropColor.g;
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CFont::Details.color.b = CFont::Details.dropColor.b;
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CFont::Details.color.a = CFont::Details.dropColor.a;
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CFont::Details.dropShadowPosition = 0;
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CFont::Details.bIsShadow = true;
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if (0.0f != CFont::Details.slant)
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{
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CFont::Details.slantRefX = (double)v7 + CFont::Details.slantRefX;
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CFont::Details.slantRefY = (double)v7 + CFont::Details.slantRefY;
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//CFont::PrintString(v7 + x, v7 + y, CFont::Details.anonymous_25, a4, a5, a6);
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CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
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CFont::Details.slantRefX = CFont::Details.slantRefX - (double)v7;
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CFont::Details.slantRefY = CFont::Details.slantRefY - (double)v7;
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}
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else
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{
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//CFont::PrintString(v12, v11, CFont::Details.anonymous_25, a4, a5, a6);
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CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
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}
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CFont::Details.color = v8;
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CFont::Details.dropShadowPosition = v7;
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CFont::Details.bIsShadow = 0;
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}
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if (FontRenderStatePointer >= (char*)&FontRenderStatePointer - 2 * (end - start + 26))
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CFont::RenderFontBuffer();
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CFontRenderState* v13 = (CFontRenderState*)FontRenderStatePointer;
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v13->fTextPosX = x;
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v13->fTextPosY = y;
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v13->fTextSizeX = CFont::Details.scaleX;
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v13->fTextSizeY = CFont::Details.scaleY;
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v13->color.r = CFont::Details.color.r;
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v13->color.g = CFont::Details.color.g;
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v13->color.b = CFont::Details.color.b;
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v13->color.a = CFont::Details.color.a;
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v13->fExtraSpace = spwidth;
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v13->fSlant = CFont::Details.slant;
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v13->fSlantRefPointX = CFont::Details.slantRefX;
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v13->fSlantRefPointY = CFont::Details.slantRefY;
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v13->bFontHalfTexture = CFont::Details.bFontHalfTexture;
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v13->bProp = CFont::Details.proportional;
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v13->FontStyle = CFont::Details.style;
|
||||
v13->bIsShadow = CFont::Details.bIsShadow;
|
||||
FontRenderStatePointer = (char*)FontRenderStatePointer + 0x30;
|
||||
|
||||
for(s = start; s < end; s++){
|
||||
if(*s == '~')
|
||||
s = ParseToken(s, &unused);
|
||||
c = *s - ' ';
|
||||
if (*s == '~')
|
||||
{
|
||||
for (auto i = ParseToken(s, &unused); s != i; FontRenderStatePointer = (char*)FontRenderStatePointer + 2)
|
||||
{
|
||||
*(wchar*)FontRenderStatePointer = *s;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(wchar*)FontRenderStatePointer = *s;
|
||||
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
|
||||
}
|
||||
/*c = *s - ' ';
|
||||
if(Details.slant != 0.0f)
|
||||
y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
|
||||
PrintChar(x, y, c);
|
||||
x += GetCharacterSize(c);
|
||||
if(c == 0) // space
|
||||
x += spwidth;
|
||||
x += spwidth;*/
|
||||
}
|
||||
*(wchar*)FontRenderStatePointer = 0;
|
||||
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
|
||||
if ((unsigned __int8)FontRenderStatePointer & 3)
|
||||
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -858,10 +929,12 @@ CFont::GetCharacterWidth(wchar c)
|
|||
else
|
||||
return Size[LanguageSet][Details.style][192];
|
||||
#else
|
||||
if (Details.bFontHalfTexture)
|
||||
c = FindNewCharacter(c);
|
||||
if (Details.proportional)
|
||||
return Size[Details.style][c];
|
||||
else
|
||||
return Size[Details.style][192];
|
||||
return Size[Details.style][209];
|
||||
#endif // MORE_LANGUAGES
|
||||
}
|
||||
|
||||
|
@ -873,7 +946,7 @@ CFont::GetCharacterSize(wchar c)
|
|||
if (IsJapanese())
|
||||
{
|
||||
if (!Details.proportional)
|
||||
return Size[0][Details.style][192] * Details.scaleX;
|
||||
return Size[0][Details.style][209] * Details.scaleX;
|
||||
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
|
||||
switch (Details.style)
|
||||
{
|
||||
|
@ -901,12 +974,14 @@ CFont::GetCharacterSize(wchar c)
|
|||
else if(Details.proportional)
|
||||
return Size[LanguageSet][Details.style][c] * Details.scaleX;
|
||||
else
|
||||
return Size[LanguageSet][Details.style][192] * Details.scaleX;
|
||||
return Size[LanguageSet][Details.style][209] * Details.scaleX;
|
||||
#else
|
||||
if (Details.bFontHalfTexture)
|
||||
c = FindNewCharacter(c);
|
||||
if (Details.proportional)
|
||||
return Size[Details.style][c] * Details.scaleX;
|
||||
else
|
||||
return Size[Details.style][192] * Details.scaleX;
|
||||
return Size[Details.style][209] * Details.scaleX;
|
||||
#endif // MORE_LANGUAGES
|
||||
}
|
||||
|
||||
|
@ -1064,13 +1139,148 @@ CFont::ParseToken(wchar *s, wchar*)
|
|||
void
|
||||
CFont::DrawFonts(void)
|
||||
{
|
||||
CSprite2d::DrawBank(Details.bank);
|
||||
CSprite2d::DrawBank(Details.bank+1);
|
||||
CSprite2d::DrawBank(Details.bank+2);
|
||||
#ifdef MORE_LANGUAGES
|
||||
if (IsJapanese())
|
||||
CSprite2d::DrawBank(Details.bank+3);
|
||||
#endif
|
||||
RenderFontBuffer();
|
||||
//CSprite2d::DrawBank(Details.bank);
|
||||
//CSprite2d::DrawBank(Details.bank+1);
|
||||
//CSprite2d::DrawBank(Details.bank+2);
|
||||
//#ifdef MORE_LANGUAGES
|
||||
// if (IsJapanese())
|
||||
// CSprite2d::DrawBank(Details.bank+3);
|
||||
//#endif
|
||||
}
|
||||
|
||||
void
|
||||
CFont::RenderFontBuffer()
|
||||
{
|
||||
int v0; // ebx
|
||||
//wchar_t* v1; // esi
|
||||
CFontRenderState* v2; // esi
|
||||
char v3; // al
|
||||
float v4; // ST04_4
|
||||
float v5; // ST04_4
|
||||
signed int v6; // eax
|
||||
float v7; // [esp+Ch] [ebp-24h]
|
||||
float v8; // [esp+10h] [ebp-20h]
|
||||
CRGBA v9; // [esp+1Ch] [ebp-14h]
|
||||
char v10; // [esp+22h] [ebp-Eh]
|
||||
char v11; // [esp+23h] [ebp-Dh]
|
||||
|
||||
if (FontRenderStatePointer != FontRenderStateBuf) {
|
||||
v11 = 0;
|
||||
v10 = 0;
|
||||
Sprite[RenderState.FontStyle].SetRenderState();
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
|
||||
v7 = RenderState.fTextPosX;
|
||||
v8 = RenderState.fTextPosY;
|
||||
wchar* string = (wchar*)&FontRenderStateBuf[sizeof(CFontRenderState)];
|
||||
|
||||
if (string < FontRenderStatePointer)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (string[0] == '\0')
|
||||
{
|
||||
v2 = (CFontRenderState*)((uintptr)string + sizeof(CFontRenderState));
|
||||
if ((uintptr)v2 & 3)
|
||||
v2 = (CFontRenderState*)((uint8*)v2 + 2);
|
||||
if (v2 >= FontRenderStatePointer)
|
||||
break;
|
||||
|
||||
RenderState = *v2;
|
||||
|
||||
v7 = RenderState.fTextPosX;
|
||||
v8 = RenderState.fTextPosY;
|
||||
}
|
||||
if (string[0] == '~')
|
||||
{
|
||||
//v1 = CFont::ParseToken(v1, &v9, (_BOOL1*)&v10, (_BOOL1*)&v11);
|
||||
string = CFont::ParseToken(string, nil);
|
||||
if (v10)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
|
||||
Details.bFlashState = !Details.bFlashState;
|
||||
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
Details.color.alpha = Details.bFlashState ? 0 : 255;
|
||||
}
|
||||
if (!RenderState.bIsShadow)
|
||||
RenderState.color = v9;
|
||||
}
|
||||
wchar v0 = string[0];
|
||||
//LOWORD(v0) = *v1;
|
||||
v0 -= 32;
|
||||
if (RenderState.bFontHalfTexture)
|
||||
v0 = FindNewCharacter(v0);
|
||||
else if (v0 > 155)
|
||||
v0 = 0;
|
||||
|
||||
if (RenderState.fSlant != 0.0f)
|
||||
v8 = (RenderState.fSlantRefPointX - v7) * RenderState.fSlant + RenderState.fSlantRefPointY;
|
||||
CFont::PrintChar(v7, v8, v0);
|
||||
if (v11) {
|
||||
CFont::PrintChar(v7 + 1.0f, v8, v0);
|
||||
CFont::PrintChar(v7 + 2.0f, v8, v0);
|
||||
v7 += 2.0f;
|
||||
}
|
||||
if (CFont::RenderState.bProp == true)
|
||||
v6 = CFont::Size[RenderState.FontStyle][v0];
|
||||
else
|
||||
v6 = CFont::Size[RenderState.FontStyle][209];
|
||||
v7 = CFont::RenderState.fTextSizeX * v6 + v7;
|
||||
if (v0 == 0)
|
||||
v7 += CFont::RenderState.fExtraSpace;
|
||||
++string;
|
||||
} while (string < FontRenderStatePointer);
|
||||
}
|
||||
CSprite2d::RenderVertexBuffer();
|
||||
FontRenderStatePointer = FontRenderStateBuf;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CFont::SetFontStyle(int16 style)
|
||||
{
|
||||
if (style == FONT_HEADING)
|
||||
{
|
||||
Details.style = FONT_BANK;
|
||||
Details.bFontHalfTexture = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Details.style = style;
|
||||
Details.bFontHalfTexture = false;
|
||||
}
|
||||
}
|
||||
|
||||
wchar CFont::FindNewCharacter(wchar c)
|
||||
{
|
||||
if (c >= 16 && c <= 26)
|
||||
return 128;
|
||||
if (c >= 8 && c <= 9)
|
||||
return 86;
|
||||
if (c == 4)
|
||||
return 89;
|
||||
if (c == 7)
|
||||
return 206;
|
||||
if (c == 14)
|
||||
return 207;
|
||||
if (c >= 33 && c <= 58)
|
||||
return c + 122;
|
||||
if (c >= 65 && c <= 90)
|
||||
return c + 90;
|
||||
if (c >= 96 && c <= 118)
|
||||
return c + 85;
|
||||
if (c >= 119 && c <= 140)
|
||||
return c + 62;
|
||||
if (c >= 141 && c <= 142)
|
||||
return 204;
|
||||
if (c == 143)
|
||||
return 205;
|
||||
if (c == 1)
|
||||
return 208;
|
||||
return c;
|
||||
}
|
||||
|
||||
wchar
|
||||
|
|
|
@ -14,22 +14,50 @@ struct CFontDetails
|
|||
bool background;
|
||||
bool backgroundOnlyText;
|
||||
bool proportional;
|
||||
bool bIsShadow;
|
||||
bool bFlash;
|
||||
bool bBold;
|
||||
float alphaFade;
|
||||
CRGBA backgroundColor;
|
||||
float wrapX;
|
||||
float centreSize;
|
||||
float rightJustifyWrap;
|
||||
int16 style;
|
||||
int32 bank;
|
||||
bool bFontHalfTexture;
|
||||
uint32 bank;
|
||||
int16 dropShadowPosition;
|
||||
CRGBA dropColor;
|
||||
char bFlashState;
|
||||
char anonymous_21;
|
||||
int nFlashTimer;
|
||||
char anonymous_23;
|
||||
uint32 anonymous_25;
|
||||
};
|
||||
|
||||
struct CFontRenderState
|
||||
{
|
||||
uint32 anonymous_0;
|
||||
float fTextPosX;
|
||||
float fTextPosY;
|
||||
float fTextSizeX;
|
||||
float fTextSizeY;
|
||||
CRGBA color;
|
||||
float fExtraSpace;
|
||||
float fSlant;
|
||||
float fSlantRefPointX;
|
||||
float fSlantRefPointY;
|
||||
bool bIsShadow;
|
||||
bool bFontHalfTexture;
|
||||
bool bProp;
|
||||
bool anonymous_14;
|
||||
int16 FontStyle;
|
||||
};
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
enum {
|
||||
FONT_STANDART,
|
||||
FONT_BANK,
|
||||
FONT_PAGER,
|
||||
FONT_HEADING,
|
||||
#ifdef MORE_LANGUAGES
|
||||
FONT_JAPANESE,
|
||||
|
@ -65,12 +93,13 @@ class CFont
|
|||
static uint8 LanguageSet;
|
||||
static int32 Slot;
|
||||
#else
|
||||
static int16 Size[MAX_FONTS][193];
|
||||
static int16 Size[MAX_FONTS][210];
|
||||
#endif
|
||||
static int16 NewLine;
|
||||
public:
|
||||
static CSprite2d Sprite[MAX_FONTS];
|
||||
static CFontDetails Details;
|
||||
static CFontRenderState RenderState;
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
|
@ -97,6 +126,7 @@ public:
|
|||
static uint16 *ParseToken(wchar *s, wchar*);
|
||||
#endif
|
||||
static void DrawFonts(void);
|
||||
static void RenderFontBuffer(void);
|
||||
static uint16 character_code(uint8 c);
|
||||
|
||||
static CFontDetails GetDetails() { return Details; }
|
||||
|
@ -155,14 +185,14 @@ public:
|
|||
static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
|
||||
static void SetPropOn(void) { Details.proportional = true; }
|
||||
static void SetPropOff(void) { Details.proportional = false; }
|
||||
static void SetFontStyle(int16 style) { Details.style = style; }
|
||||
static void SetFontStyle(int16 style);// { Details.style = style; }
|
||||
static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
|
||||
static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
|
||||
static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
|
||||
static void SetBackgroundColor(CRGBA col);
|
||||
static void SetColor(CRGBA col);
|
||||
static void SetDropColor(CRGBA col);
|
||||
|
||||
static wchar FindNewCharacter(wchar c);
|
||||
#ifdef MORE_LANGUAGES
|
||||
static void ReloadFonts(uint8 set);
|
||||
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
int32 TempBufferVerticesStored;
|
||||
int32 TempBufferIndicesStored;
|
||||
|
||||
RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE];
|
||||
RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE];
|
||||
RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex * )TempVertexBuffer;
|
||||
RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
|
||||
|
||||
int RenderBuffer::VerticesToBeStored;
|
||||
|
|
|
@ -9,10 +9,11 @@ public:
|
|||
static void RenderStuffInBuffer(void);
|
||||
};
|
||||
|
||||
#define TEMPBUFFERVERTSIZE 256
|
||||
#define TEMPBUFFERVERTSIZE 512
|
||||
#define TEMPBUFFERINDEXSIZE 1024
|
||||
|
||||
extern int32 TempBufferVerticesStored;
|
||||
extern int32 TempBufferIndicesStored;
|
||||
extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE];
|
||||
extern RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE];
|
||||
extern RwIm3DVertex *TempBufferRenderVertices;
|
||||
extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
|
|
@ -5,13 +5,13 @@
|
|||
#include "Camera.h"
|
||||
#include "Sprite2d.h"
|
||||
#include "Font.h"
|
||||
#include "RenderBuffer.h"
|
||||
|
||||
RwIm2DVertex CSprite2d::maVertices[8];
|
||||
float CSprite2d::RecipNearClip;
|
||||
int32 CSprite2d::mCurrentBank;
|
||||
int32 CSprite2d::mCurrentSprite[10];
|
||||
int32 CSprite2d::mBankStart[10];
|
||||
RwIm2DVertex CSprite2d::maBankVertices[500];
|
||||
float CSprite2d::NearScreenZ;
|
||||
int CSprite2d::nextBufferVertex;
|
||||
int CSprite2d::nextBufferIndex;
|
||||
RwIm2DVertex CSprite2d::maVertices[8];
|
||||
|
||||
void
|
||||
CSprite2d::SetRecipNearClip(void)
|
||||
|
@ -22,52 +22,11 @@ CSprite2d::SetRecipNearClip(void)
|
|||
void
|
||||
CSprite2d::InitPerFrame(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
nextBufferVertex = 0;
|
||||
nextBufferIndex = 0;
|
||||
RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera);
|
||||
mCurrentBank = 0;
|
||||
for(i = 0; i < 10; i++)
|
||||
mCurrentSprite[i] = 0;
|
||||
NearScreenZ = RwIm2DGetNearScreenZ();
|
||||
}
|
||||
|
||||
int32
|
||||
CSprite2d::GetBank(int32 n, RwTexture *tex)
|
||||
{
|
||||
mCurrentSprite[mCurrentBank] = 0;
|
||||
mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n;
|
||||
return mCurrentBank++;
|
||||
}
|
||||
|
||||
void
|
||||
CSprite2d::AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
|
||||
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
|
||||
{
|
||||
SetVertices(&maBankVertices[6 * (mCurrentSprite[bank] + mBankStart[bank])],
|
||||
rect, col, col, col, col,
|
||||
u0, v0, u1, v1, u2, v2, u3, v3);
|
||||
mCurrentSprite[bank]++;
|
||||
if(mCurrentSprite[bank] + mBankStart[bank] >= mBankStart[bank+1]){
|
||||
DrawBank(bank);
|
||||
mCurrentSprite[bank] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSprite2d::DrawBank(int32 bank)
|
||||
{
|
||||
if(mCurrentSprite[bank] == 0)
|
||||
return;
|
||||
|
||||
// This is hacked III function to make it work with VC frontend.
|
||||
CFont::Sprite[bank].SetRenderState();
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]);
|
||||
mCurrentSprite[bank] = 0;
|
||||
//RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CSprite2d::Delete(void)
|
||||
{
|
||||
|
@ -163,7 +122,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||
screenz = RwIm2DGetFarScreenZ();
|
||||
z = RwCameraGetFarClipPlane(Scene.camera);
|
||||
}else{
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
screenz = NearScreenZ;
|
||||
z = 1.0f/RecipNearClip;
|
||||
}
|
||||
recipz = 1.0f/z;
|
||||
|
@ -215,7 +174,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||
{
|
||||
float screenz, z, recipz;
|
||||
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
screenz = NearScreenZ;
|
||||
z = 1.0f/RecipNearClip;
|
||||
recipz = 1.0f/z;
|
||||
|
||||
|
@ -267,7 +226,7 @@ CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y
|
|||
float screenz, recipz;
|
||||
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
screenz = NearScreenZ;
|
||||
recipz = RecipNearClip;
|
||||
|
||||
RwIm2DVertexSetScreenX(&maVertices[0], x3);
|
||||
|
@ -313,7 +272,7 @@ CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col)
|
|||
int i;
|
||||
float screenz, recipz, z;
|
||||
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
screenz = NearScreenZ;
|
||||
recipz = RecipNearClip;
|
||||
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
|
@ -336,7 +295,7 @@ CSprite2d::SetMaskVertices(int n, float *positions)
|
|||
int i;
|
||||
float screenz, recipz, z;
|
||||
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
screenz = NearScreenZ;
|
||||
recipz = RecipNearClip;
|
||||
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
|
@ -356,47 +315,47 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
|
|||
{
|
||||
float screenz, recipz, z;
|
||||
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
screenz = NearScreenZ;
|
||||
recipz = RecipNearClip;
|
||||
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
//z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
RwIm2DVertexSetScreenX(&verts[0], r.left);
|
||||
RwIm2DVertexSetScreenY(&verts[0], r.top);
|
||||
RwIm2DVertexSetScreenZ(&verts[0], screenz);
|
||||
RwIm2DVertexSetCameraZ(&verts[0], z);
|
||||
//RwIm2DVertexSetCameraZ(&verts[0], z);
|
||||
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a);
|
||||
RwIm2DVertexSetU(&verts[0], u0, recipz);
|
||||
RwIm2DVertexSetV(&verts[0], v0, recipz);
|
||||
|
||||
RwIm2DVertexSetScreenX(&verts[1], r.left);
|
||||
RwIm2DVertexSetScreenY(&verts[1], r.bottom);
|
||||
RwIm2DVertexSetScreenX(&verts[1], r.right);
|
||||
RwIm2DVertexSetScreenY(&verts[1], r.top);
|
||||
RwIm2DVertexSetScreenZ(&verts[1], screenz);
|
||||
RwIm2DVertexSetCameraZ(&verts[1], z);
|
||||
//RwIm2DVertexSetCameraZ(&verts[1], z);
|
||||
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[1], c0.r, c0.g, c0.b, c0.a);
|
||||
RwIm2DVertexSetU(&verts[1], u2, recipz);
|
||||
RwIm2DVertexSetV(&verts[1], v2, recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a);
|
||||
RwIm2DVertexSetU(&verts[1], u1, recipz);
|
||||
RwIm2DVertexSetV(&verts[1], v1, recipz);
|
||||
|
||||
RwIm2DVertexSetScreenX(&verts[2], r.right);
|
||||
RwIm2DVertexSetScreenY(&verts[2], r.bottom);
|
||||
RwIm2DVertexSetScreenZ(&verts[2], screenz);
|
||||
RwIm2DVertexSetCameraZ(&verts[2], z);
|
||||
//RwIm2DVertexSetCameraZ(&verts[2], z);
|
||||
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a);
|
||||
RwIm2DVertexSetU(&verts[2], u3, recipz);
|
||||
RwIm2DVertexSetV(&verts[2], v3, recipz);
|
||||
RwIm2DVertexSetU(&verts[2], u2, recipz);
|
||||
RwIm2DVertexSetV(&verts[2], v2, recipz);
|
||||
|
||||
RwIm2DVertexSetScreenX(&verts[3], r.left);
|
||||
RwIm2DVertexSetScreenY(&verts[3], r.top);
|
||||
RwIm2DVertexSetScreenY(&verts[3], r.bottom);
|
||||
RwIm2DVertexSetScreenZ(&verts[3], screenz);
|
||||
RwIm2DVertexSetCameraZ(&verts[3], z);
|
||||
//RwIm2DVertexSetCameraZ(&verts[3], z);
|
||||
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[3], c2.r, c2.g, c2.b, c2.a);
|
||||
RwIm2DVertexSetU(&verts[3], u0, recipz);
|
||||
RwIm2DVertexSetV(&verts[3], v0, recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a);
|
||||
RwIm2DVertexSetU(&verts[3], u3, recipz);
|
||||
RwIm2DVertexSetV(&verts[3], v3, recipz);
|
||||
|
||||
RwIm2DVertexSetScreenX(&verts[4], r.right);
|
||||
/*RwIm2DVertexSetScreenX(&verts[4], r.right);
|
||||
RwIm2DVertexSetScreenY(&verts[4], r.bottom);
|
||||
RwIm2DVertexSetScreenZ(&verts[4], screenz);
|
||||
RwIm2DVertexSetCameraZ(&verts[4], z);
|
||||
|
@ -412,7 +371,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
|
|||
RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[5], c3.r, c3.g, c3.b, c3.a);
|
||||
RwIm2DVertexSetU(&verts[5], u1, recipz);
|
||||
RwIm2DVertexSetV(&verts[5], v1, recipz);
|
||||
RwIm2DVertexSetV(&verts[5], v1, recipz);*/
|
||||
|
||||
}
|
||||
|
||||
|
@ -488,3 +447,54 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3,
|
|||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
|
||||
}
|
||||
|
||||
void
|
||||
CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10)
|
||||
{
|
||||
RwIm2DVertex* v = TempVertexBuffer;
|
||||
SetVertices(
|
||||
&v[nextBufferVertex],
|
||||
r,
|
||||
c,
|
||||
c,
|
||||
c,
|
||||
c,
|
||||
a3,
|
||||
a4,
|
||||
a5,
|
||||
a6,
|
||||
a7,
|
||||
a8,
|
||||
a9,
|
||||
a10);
|
||||
RwImVertexIndex *v12 = &TempBufferRenderIndexList[nextBufferIndex];
|
||||
v12[0] = nextBufferVertex;
|
||||
v12[1] = nextBufferVertex + 1;
|
||||
v12[2] = nextBufferVertex + 2;
|
||||
v12[3] = nextBufferVertex + 3;
|
||||
v12[4] = nextBufferVertex;
|
||||
v12[5] = nextBufferVertex + 2;
|
||||
nextBufferIndex += 6;
|
||||
nextBufferVertex += 4;
|
||||
if (IsVertexBufferFull())
|
||||
RenderVertexBuffer();
|
||||
}
|
||||
|
||||
bool CSprite2d::IsVertexBufferFull()
|
||||
{
|
||||
bool result = true;
|
||||
if (nextBufferVertex <= 380 && nextBufferIndex <= 1018)
|
||||
result = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
void
|
||||
CSprite2d::RenderVertexBuffer()
|
||||
{
|
||||
if (nextBufferVertex > 0) {
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex);
|
||||
nextBufferVertex = 0;
|
||||
nextBufferIndex = 0;
|
||||
}
|
||||
}
|
|
@ -3,21 +3,19 @@
|
|||
class CSprite2d
|
||||
{
|
||||
static float RecipNearClip;
|
||||
static int32 mCurrentBank;
|
||||
static RwTexture *mpBankTextures[10];
|
||||
static int32 mCurrentSprite[10];
|
||||
static int32 mBankStart[10];
|
||||
static RwIm2DVertex maBankVertices[500];
|
||||
static float NearScreenZ;
|
||||
static int nextBufferVertex;
|
||||
static int nextBufferIndex;
|
||||
static RwIm2DVertex maVertices[8];
|
||||
public:
|
||||
RwTexture *m_pTexture;
|
||||
|
||||
static void SetRecipNearClip(void);
|
||||
static void InitPerFrame(void);
|
||||
static int32 GetBank(int32 n, RwTexture *tex);
|
||||
static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
|
||||
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
|
||||
static void DrawBank(int32 bank);
|
||||
//static int32 GetBank(int32 n, RwTexture *tex);
|
||||
//static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
|
||||
// float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
|
||||
//static void DrawBank(int32 bank);
|
||||
|
||||
CSprite2d(void) : m_pTexture(nil) {};
|
||||
~CSprite2d(void) { Delete(); };
|
||||
|
@ -52,4 +50,8 @@ public:
|
|||
static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color);
|
||||
|
||||
static RwIm2DVertex* GetVertices() { return maVertices; };
|
||||
|
||||
static bool IsVertexBufferFull();
|
||||
static void AddToBuffer(const CRect &a1, const CRGBA &a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10);
|
||||
static void RenderVertexBuffer();
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue