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a bit of fonts
This commit is contained in:
parent
afa4fa6510
commit
678a19ce3b
6 changed files with 446 additions and 192 deletions
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@ -3,10 +3,12 @@
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#include "Sprite2d.h"
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#include "TxdStore.h"
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#include "Font.h"
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#include "Timer.h"
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CFontDetails CFont::Details;
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int16 CFont::NewLine;
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CSprite2d CFont::Sprite[MAX_FONTS];
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CFontRenderState CFont::RenderState;
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#ifdef MORE_LANGUAGES
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uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
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@ -16,55 +18,24 @@ int32 CFont::Slot = -1;
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int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
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{
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#else
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int16 CFont::Size[MAX_FONTS][193] = {
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int16 CFont::Size[MAX_FONTS][210] = {
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#endif
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{
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13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
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23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
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30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
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23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
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35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
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23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
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27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
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26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
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22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
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12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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20
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},
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{
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13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
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28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
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5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
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22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
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35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
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20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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16
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},
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{
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15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
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19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
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15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
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19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
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37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
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20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
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19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
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19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
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12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19
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}
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{
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12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19,
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16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11,
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12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18,
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18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15,
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15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16
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},
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{
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15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22,
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22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17,
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17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24,
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20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19,
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19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20
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}
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#ifdef MORE_LANGUAGES
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},
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{
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@ -198,6 +169,10 @@ wchar foreign_table[128] = {
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0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
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};
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void* FontRenderStatePointer;
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uint8 FontRenderStateBuf[1024];
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void
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CFont::Initialise(void)
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{
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@ -228,16 +203,14 @@ CFont::Initialise(void)
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CTxdStore::AddRef(slot);
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(slot);
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Sprite[0].SetTexture("font2", "font2_mask");
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Sprite[0].SetTexture("font2", "font2m");
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#ifdef MORE_LANGUAGES
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if (IsJapanese()) {
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Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
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Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
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}
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else
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#endif // MORE_LANGUAGES
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Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[2].SetTexture("font1", "font1_mask");
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Sprite[1].SetTexture("font1", "font1m");
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SetScale(1.0f, 1.0f);
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SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
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SetSlant(0.0f);
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@ -305,7 +278,6 @@ CFont::Shutdown(void)
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{
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Sprite[0].Delete();
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Sprite[1].Delete();
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Sprite[2].Delete();
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#ifdef MORE_LANGUAGES
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if (IsJapanese())
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Sprite[3].Delete();
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@ -319,9 +291,13 @@ CFont::Shutdown(void)
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void
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CFont::InitPerFrame(void)
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{
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Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
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CSprite2d::GetBank(15, Sprite[1].m_pTexture);
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CSprite2d::GetBank(15, Sprite[2].m_pTexture);
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//Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
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//CSprite2d::GetBank(15, Sprite[1].m_pTexture);
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//CSprite2d::GetBank(15, Sprite[2].m_pTexture);
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RenderState.FontStyle = -1;
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Details.anonymous_25 = 0;
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FontRenderStatePointer = FontRenderStateBuf;
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#ifdef MORE_LANGUAGES
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if (IsJapanese())
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CSprite2d::GetBank(15, Sprite[3].m_pTexture);
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@ -333,11 +309,15 @@ CFont::InitPerFrame(void)
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void
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CFont::PrintChar(float x, float y, wchar c)
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{
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bool bDontPrint = false;
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if(x <= 0.0f || x > SCREEN_WIDTH ||
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y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
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return;
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bDontPrint = c == '\0';
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float w = GetCharacterWidth(c) / 32.0f;
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if (Details.bFontHalfTexture && c == 208)
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c = '\0';
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float xoff = c % 16;
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float yoff = c / 16;
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#ifdef MORE_LANGUAGES
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}
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#endif
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if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
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if(Details.dropShadowPosition != 0){
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
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y + SCREEN_SCALE_Y(Details.dropShadowPosition),
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x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
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y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
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Details.dropColor,
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xoff/16.0f, yoff/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
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xoff/16.0f, (yoff+1.0f)/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
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}
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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if(Details.style == FONT_STANDART || Details.style == FONT_HEADING){
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if (bDontPrint) return;
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CSprite2d::AddToBuffer(
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CRect(x, y,
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x + 32.0f * Details.scaleX * 1.0f,
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y + 40.0f * Details.scaleY * 0.5f),
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Details.color,
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xoff/16.0f, yoff/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
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xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
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(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
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x + 32.0f * RenderState.fTextSizeX * w,
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y + 32.0f * RenderState.fTextSizeX * 0.5f),
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RenderState.color,
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xoff/16.0f, yoff/16.0f,
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(xoff+ w)/16.0f, yoff/ 16.0f,
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xoff/16.0f, (yoff+1.0f)/ 16.0f,
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(xoff+ w)/16.0f - 0.0001f, (yoff+1.0f)/ 16.0f - 0.0001f);
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#ifdef MORE_LANGUAGES
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}else if (IsJapaneseFont()) {
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if (Details.dropShadowPosition != 0) {
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@ -394,16 +363,48 @@ CFont::PrintChar(float x, float y, wchar c)
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xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
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xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
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#endif
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}else
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x, y,
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x + 32.0f * Details.scaleX * w,
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y + 32.0f * Details.scaleY * 0.5f),
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Details.color,
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xoff/16.0f, yoff/16.0f,
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(xoff+w)/16.0f, yoff/16.0f,
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xoff/16.0f, (yoff+1.0f)/16.0f,
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(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
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}
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else
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{
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if (bDontPrint) return;
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if (RenderState.fSlant == 0.0f)
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{
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if (c < 193)
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{
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CSprite2d::AddToBuffer(
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CRect(x, y,
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x + 32.0f * RenderState.fTextSizeX * 1.0f,
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y + 40.0f * RenderState.fTextSizeY * 0.5f),
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RenderState.color,
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xoff / 16.0f, yoff / 12.8f + 0.0021f,
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(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
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xoff / 16.0f, (yoff + 1.0f) / 12.8f + 0.0021f,
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(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f);
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}
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else
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{
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CSprite2d::AddToBuffer(
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CRect(x, y,
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x + 32.0f * RenderState.fTextSizeX * 1.0f,
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y + 33.0f * RenderState.fTextSizeY * 0.5f),
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RenderState.color,
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xoff / 16.0f, yoff / 12.8f,
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(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
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xoff / 16.0f, (yoff + 1.0f) / 12.8f,
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(xoff + 1.0f) / 16.0f - 0.001f, (yoff+1.0f) / 12.8f - 0.017f);
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}
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}
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else
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CSprite2d::AddToBuffer(
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CRect(x, y,
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x + 32.0f * RenderState.fTextSizeX * 1.0f,
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y + 40.0f * RenderState.fTextSizeY * 0.5f),
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RenderState.color,
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xoff / 16.0f, yoff / 12.8f,
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(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
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xoff / 16.0f, (yoff + 1.0f) / 12.8f,
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(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f + 0.01f);
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}
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}
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#ifdef MORE_LANGUAGES
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@ -807,17 +808,87 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
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{
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wchar *s, c, unused;
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if (RenderState.FontStyle != Details.style)
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{
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RenderFontBuffer();
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RenderState.FontStyle = Details.style;
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}
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float v7 = CFont::Details.dropShadowPosition;
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if (v7 != 0.0f && (CFont::Details.style == 0 || CFont::Details.style == 1))
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{
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auto v8 = CFont::Details.color;
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CFont::Details.color.r = CFont::Details.dropColor.r;
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//v18 = v8;
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CFont::Details.color.g = CFont::Details.dropColor.g;
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CFont::Details.color.b = CFont::Details.dropColor.b;
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CFont::Details.color.a = CFont::Details.dropColor.a;
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CFont::Details.dropShadowPosition = 0;
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CFont::Details.bIsShadow = true;
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if (0.0f != CFont::Details.slant)
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{
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CFont::Details.slantRefX = (double)v7 + CFont::Details.slantRefX;
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CFont::Details.slantRefY = (double)v7 + CFont::Details.slantRefY;
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//CFont::PrintString(v7 + x, v7 + y, CFont::Details.anonymous_25, a4, a5, a6);
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CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
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CFont::Details.slantRefX = CFont::Details.slantRefX - (double)v7;
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CFont::Details.slantRefY = CFont::Details.slantRefY - (double)v7;
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}
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else
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{
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//CFont::PrintString(v12, v11, CFont::Details.anonymous_25, a4, a5, a6);
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CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
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}
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CFont::Details.color = v8;
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CFont::Details.dropShadowPosition = v7;
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CFont::Details.bIsShadow = 0;
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}
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if (FontRenderStatePointer >= (char*)&FontRenderStatePointer - 2 * (end - start + 26))
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CFont::RenderFontBuffer();
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CFontRenderState* v13 = (CFontRenderState*)FontRenderStatePointer;
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v13->fTextPosX = x;
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v13->fTextPosY = y;
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v13->fTextSizeX = CFont::Details.scaleX;
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v13->fTextSizeY = CFont::Details.scaleY;
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v13->color.r = CFont::Details.color.r;
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v13->color.g = CFont::Details.color.g;
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v13->color.b = CFont::Details.color.b;
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v13->color.a = CFont::Details.color.a;
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v13->fExtraSpace = spwidth;
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v13->fSlant = CFont::Details.slant;
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v13->fSlantRefPointX = CFont::Details.slantRefX;
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v13->fSlantRefPointY = CFont::Details.slantRefY;
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v13->bFontHalfTexture = CFont::Details.bFontHalfTexture;
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v13->bProp = CFont::Details.proportional;
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v13->FontStyle = CFont::Details.style;
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v13->bIsShadow = CFont::Details.bIsShadow;
|
||||
FontRenderStatePointer = (char*)FontRenderStatePointer + 0x30;
|
||||
|
||||
for(s = start; s < end; s++){
|
||||
if(*s == '~')
|
||||
s = ParseToken(s, &unused);
|
||||
c = *s - ' ';
|
||||
if (*s == '~')
|
||||
{
|
||||
for (auto i = ParseToken(s, &unused); s != i; FontRenderStatePointer = (char*)FontRenderStatePointer + 2)
|
||||
{
|
||||
*(wchar*)FontRenderStatePointer = *s;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(wchar*)FontRenderStatePointer = *s;
|
||||
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
|
||||
}
|
||||
/*c = *s - ' ';
|
||||
if(Details.slant != 0.0f)
|
||||
y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
|
||||
PrintChar(x, y, c);
|
||||
x += GetCharacterSize(c);
|
||||
if(c == 0) // space
|
||||
x += spwidth;
|
||||
x += spwidth;*/
|
||||
}
|
||||
*(wchar*)FontRenderStatePointer = 0;
|
||||
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
|
||||
if ((unsigned __int8)FontRenderStatePointer & 3)
|
||||
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -858,10 +929,12 @@ CFont::GetCharacterWidth(wchar c)
|
|||
else
|
||||
return Size[LanguageSet][Details.style][192];
|
||||
#else
|
||||
if (Details.bFontHalfTexture)
|
||||
c = FindNewCharacter(c);
|
||||
if (Details.proportional)
|
||||
return Size[Details.style][c];
|
||||
else
|
||||
return Size[Details.style][192];
|
||||
return Size[Details.style][209];
|
||||
#endif // MORE_LANGUAGES
|
||||
}
|
||||
|
||||
|
@ -873,7 +946,7 @@ CFont::GetCharacterSize(wchar c)
|
|||
if (IsJapanese())
|
||||
{
|
||||
if (!Details.proportional)
|
||||
return Size[0][Details.style][192] * Details.scaleX;
|
||||
return Size[0][Details.style][209] * Details.scaleX;
|
||||
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
|
||||
switch (Details.style)
|
||||
{
|
||||
|
@ -901,12 +974,14 @@ CFont::GetCharacterSize(wchar c)
|
|||
else if(Details.proportional)
|
||||
return Size[LanguageSet][Details.style][c] * Details.scaleX;
|
||||
else
|
||||
return Size[LanguageSet][Details.style][192] * Details.scaleX;
|
||||
return Size[LanguageSet][Details.style][209] * Details.scaleX;
|
||||
#else
|
||||
if (Details.bFontHalfTexture)
|
||||
c = FindNewCharacter(c);
|
||||
if (Details.proportional)
|
||||
return Size[Details.style][c] * Details.scaleX;
|
||||
else
|
||||
return Size[Details.style][192] * Details.scaleX;
|
||||
return Size[Details.style][209] * Details.scaleX;
|
||||
#endif // MORE_LANGUAGES
|
||||
}
|
||||
|
||||
|
@ -1064,13 +1139,148 @@ CFont::ParseToken(wchar *s, wchar*)
|
|||
void
|
||||
CFont::DrawFonts(void)
|
||||
{
|
||||
CSprite2d::DrawBank(Details.bank);
|
||||
CSprite2d::DrawBank(Details.bank+1);
|
||||
CSprite2d::DrawBank(Details.bank+2);
|
||||
#ifdef MORE_LANGUAGES
|
||||
if (IsJapanese())
|
||||
CSprite2d::DrawBank(Details.bank+3);
|
||||
#endif
|
||||
RenderFontBuffer();
|
||||
//CSprite2d::DrawBank(Details.bank);
|
||||
//CSprite2d::DrawBank(Details.bank+1);
|
||||
//CSprite2d::DrawBank(Details.bank+2);
|
||||
//#ifdef MORE_LANGUAGES
|
||||
// if (IsJapanese())
|
||||
// CSprite2d::DrawBank(Details.bank+3);
|
||||
//#endif
|
||||
}
|
||||
|
||||
void
|
||||
CFont::RenderFontBuffer()
|
||||
{
|
||||
int v0; // ebx
|
||||
//wchar_t* v1; // esi
|
||||
CFontRenderState* v2; // esi
|
||||
char v3; // al
|
||||
float v4; // ST04_4
|
||||
float v5; // ST04_4
|
||||
signed int v6; // eax
|
||||
float v7; // [esp+Ch] [ebp-24h]
|
||||
float v8; // [esp+10h] [ebp-20h]
|
||||
CRGBA v9; // [esp+1Ch] [ebp-14h]
|
||||
char v10; // [esp+22h] [ebp-Eh]
|
||||
char v11; // [esp+23h] [ebp-Dh]
|
||||
|
||||
if (FontRenderStatePointer != FontRenderStateBuf) {
|
||||
v11 = 0;
|
||||
v10 = 0;
|
||||
Sprite[RenderState.FontStyle].SetRenderState();
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
|
||||
v7 = RenderState.fTextPosX;
|
||||
v8 = RenderState.fTextPosY;
|
||||
wchar* string = (wchar*)&FontRenderStateBuf[sizeof(CFontRenderState)];
|
||||
|
||||
if (string < FontRenderStatePointer)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (string[0] == '\0')
|
||||
{
|
||||
v2 = (CFontRenderState*)((uintptr)string + sizeof(CFontRenderState));
|
||||
if ((uintptr)v2 & 3)
|
||||
v2 = (CFontRenderState*)((uint8*)v2 + 2);
|
||||
if (v2 >= FontRenderStatePointer)
|
||||
break;
|
||||
|
||||
RenderState = *v2;
|
||||
|
||||
v7 = RenderState.fTextPosX;
|
||||
v8 = RenderState.fTextPosY;
|
||||
}
|
||||
if (string[0] == '~')
|
||||
{
|
||||
//v1 = CFont::ParseToken(v1, &v9, (_BOOL1*)&v10, (_BOOL1*)&v11);
|
||||
string = CFont::ParseToken(string, nil);
|
||||
if (v10)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
|
||||
Details.bFlashState = !Details.bFlashState;
|
||||
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
Details.color.alpha = Details.bFlashState ? 0 : 255;
|
||||
}
|
||||
if (!RenderState.bIsShadow)
|
||||
RenderState.color = v9;
|
||||
}
|
||||
wchar v0 = string[0];
|
||||
//LOWORD(v0) = *v1;
|
||||
v0 -= 32;
|
||||
if (RenderState.bFontHalfTexture)
|
||||
v0 = FindNewCharacter(v0);
|
||||
else if (v0 > 155)
|
||||
v0 = 0;
|
||||
|
||||
if (RenderState.fSlant != 0.0f)
|
||||
v8 = (RenderState.fSlantRefPointX - v7) * RenderState.fSlant + RenderState.fSlantRefPointY;
|
||||
CFont::PrintChar(v7, v8, v0);
|
||||
if (v11) {
|
||||
CFont::PrintChar(v7 + 1.0f, v8, v0);
|
||||
CFont::PrintChar(v7 + 2.0f, v8, v0);
|
||||
v7 += 2.0f;
|
||||
}
|
||||
if (CFont::RenderState.bProp == true)
|
||||
v6 = CFont::Size[RenderState.FontStyle][v0];
|
||||
else
|
||||
v6 = CFont::Size[RenderState.FontStyle][209];
|
||||
v7 = CFont::RenderState.fTextSizeX * v6 + v7;
|
||||
if (v0 == 0)
|
||||
v7 += CFont::RenderState.fExtraSpace;
|
||||
++string;
|
||||
} while (string < FontRenderStatePointer);
|
||||
}
|
||||
CSprite2d::RenderVertexBuffer();
|
||||
FontRenderStatePointer = FontRenderStateBuf;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CFont::SetFontStyle(int16 style)
|
||||
{
|
||||
if (style == FONT_HEADING)
|
||||
{
|
||||
Details.style = FONT_BANK;
|
||||
Details.bFontHalfTexture = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Details.style = style;
|
||||
Details.bFontHalfTexture = false;
|
||||
}
|
||||
}
|
||||
|
||||
wchar CFont::FindNewCharacter(wchar c)
|
||||
{
|
||||
if (c >= 16 && c <= 26)
|
||||
return 128;
|
||||
if (c >= 8 && c <= 9)
|
||||
return 86;
|
||||
if (c == 4)
|
||||
return 89;
|
||||
if (c == 7)
|
||||
return 206;
|
||||
if (c == 14)
|
||||
return 207;
|
||||
if (c >= 33 && c <= 58)
|
||||
return c + 122;
|
||||
if (c >= 65 && c <= 90)
|
||||
return c + 90;
|
||||
if (c >= 96 && c <= 118)
|
||||
return c + 85;
|
||||
if (c >= 119 && c <= 140)
|
||||
return c + 62;
|
||||
if (c >= 141 && c <= 142)
|
||||
return 204;
|
||||
if (c == 143)
|
||||
return 205;
|
||||
if (c == 1)
|
||||
return 208;
|
||||
return c;
|
||||
}
|
||||
|
||||
wchar
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue