a bit of fonts

This commit is contained in:
Sergeanur 2020-06-07 04:11:10 +03:00
parent afa4fa6510
commit 678a19ce3b
6 changed files with 446 additions and 192 deletions

View file

@ -3,10 +3,12 @@
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
#include "Timer.h"
CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
CFontRenderState CFont::RenderState;
#ifdef MORE_LANGUAGES
uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
@ -16,55 +18,24 @@ int32 CFont::Slot = -1;
int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
{
#else
int16 CFont::Size[MAX_FONTS][193] = {
int16 CFont::Size[MAX_FONTS][210] = {
#endif
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
20
},
{
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
16
},
{
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
{
12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19,
16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11,
12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18,
18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15,
15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16
},
{
15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22,
22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17,
17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24,
20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19,
19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9,
19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20
}
#ifdef MORE_LANGUAGES
},
{
@ -198,6 +169,10 @@ wchar foreign_table[128] = {
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
void* FontRenderStatePointer;
uint8 FontRenderStateBuf[1024];
void
CFont::Initialise(void)
{
@ -228,16 +203,14 @@ CFont::Initialise(void)
CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
Sprite[0].SetTexture("font2", "font2_mask");
Sprite[0].SetTexture("font2", "font2m");
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
else
#endif // MORE_LANGUAGES
Sprite[1].SetTexture("pager", "pager_mask");
Sprite[2].SetTexture("font1", "font1_mask");
Sprite[1].SetTexture("font1", "font1m");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
@ -305,7 +278,6 @@ CFont::Shutdown(void)
{
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
#ifdef MORE_LANGUAGES
if (IsJapanese())
Sprite[3].Delete();
@ -319,9 +291,13 @@ CFont::Shutdown(void)
void
CFont::InitPerFrame(void)
{
Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
CSprite2d::GetBank(15, Sprite[1].m_pTexture);
CSprite2d::GetBank(15, Sprite[2].m_pTexture);
//Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
//CSprite2d::GetBank(15, Sprite[1].m_pTexture);
//CSprite2d::GetBank(15, Sprite[2].m_pTexture);
RenderState.FontStyle = -1;
Details.anonymous_25 = 0;
FontRenderStatePointer = FontRenderStateBuf;
#ifdef MORE_LANGUAGES
if (IsJapanese())
CSprite2d::GetBank(15, Sprite[3].m_pTexture);
@ -333,11 +309,15 @@ CFont::InitPerFrame(void)
void
CFont::PrintChar(float x, float y, wchar c)
{
bool bDontPrint = false;
if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
bDontPrint = c == '\0';
float w = GetCharacterWidth(c) / 32.0f;
if (Details.bFontHalfTexture && c == 208)
c = '\0';
float xoff = c % 16;
float yoff = c / 16;
#ifdef MORE_LANGUAGES
@ -348,28 +328,17 @@ CFont::PrintChar(float x, float y, wchar c)
}
#endif
if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
if(Details.dropShadowPosition != 0){
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
}
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
if(Details.style == FONT_STANDART || Details.style == FONT_HEADING){
if (bDontPrint) return;
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY * 0.5f),
Details.color,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
x + 32.0f * RenderState.fTextSizeX * w,
y + 32.0f * RenderState.fTextSizeX * 0.5f),
RenderState.color,
xoff/16.0f, yoff/16.0f,
(xoff+ w)/16.0f, yoff/ 16.0f,
xoff/16.0f, (yoff+1.0f)/ 16.0f,
(xoff+ w)/16.0f - 0.0001f, (yoff+1.0f)/ 16.0f - 0.0001f);
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
@ -394,16 +363,48 @@ CFont::PrintChar(float x, float y, wchar c)
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
}else
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
x + 32.0f * Details.scaleX * w,
y + 32.0f * Details.scaleY * 0.5f),
Details.color,
xoff/16.0f, yoff/16.0f,
(xoff+w)/16.0f, yoff/16.0f,
xoff/16.0f, (yoff+1.0f)/16.0f,
(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
}
else
{
if (bDontPrint) return;
if (RenderState.fSlant == 0.0f)
{
if (c < 193)
{
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.fTextSizeX * 1.0f,
y + 40.0f * RenderState.fTextSizeY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f);
}
else
{
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.fTextSizeX * 1.0f,
y + 33.0f * RenderState.fTextSizeY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff+1.0f) / 12.8f - 0.017f);
}
}
else
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.fTextSizeX * 1.0f,
y + 40.0f * RenderState.fTextSizeY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f + 0.01f);
}
}
#ifdef MORE_LANGUAGES
@ -807,17 +808,87 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
{
wchar *s, c, unused;
if (RenderState.FontStyle != Details.style)
{
RenderFontBuffer();
RenderState.FontStyle = Details.style;
}
float v7 = CFont::Details.dropShadowPosition;
if (v7 != 0.0f && (CFont::Details.style == 0 || CFont::Details.style == 1))
{
auto v8 = CFont::Details.color;
CFont::Details.color.r = CFont::Details.dropColor.r;
//v18 = v8;
CFont::Details.color.g = CFont::Details.dropColor.g;
CFont::Details.color.b = CFont::Details.dropColor.b;
CFont::Details.color.a = CFont::Details.dropColor.a;
CFont::Details.dropShadowPosition = 0;
CFont::Details.bIsShadow = true;
if (0.0f != CFont::Details.slant)
{
CFont::Details.slantRefX = (double)v7 + CFont::Details.slantRefX;
CFont::Details.slantRefY = (double)v7 + CFont::Details.slantRefY;
//CFont::PrintString(v7 + x, v7 + y, CFont::Details.anonymous_25, a4, a5, a6);
CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
CFont::Details.slantRefX = CFont::Details.slantRefX - (double)v7;
CFont::Details.slantRefY = CFont::Details.slantRefY - (double)v7;
}
else
{
//CFont::PrintString(v12, v11, CFont::Details.anonymous_25, a4, a5, a6);
CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
}
CFont::Details.color = v8;
CFont::Details.dropShadowPosition = v7;
CFont::Details.bIsShadow = 0;
}
if (FontRenderStatePointer >= (char*)&FontRenderStatePointer - 2 * (end - start + 26))
CFont::RenderFontBuffer();
CFontRenderState* v13 = (CFontRenderState*)FontRenderStatePointer;
v13->fTextPosX = x;
v13->fTextPosY = y;
v13->fTextSizeX = CFont::Details.scaleX;
v13->fTextSizeY = CFont::Details.scaleY;
v13->color.r = CFont::Details.color.r;
v13->color.g = CFont::Details.color.g;
v13->color.b = CFont::Details.color.b;
v13->color.a = CFont::Details.color.a;
v13->fExtraSpace = spwidth;
v13->fSlant = CFont::Details.slant;
v13->fSlantRefPointX = CFont::Details.slantRefX;
v13->fSlantRefPointY = CFont::Details.slantRefY;
v13->bFontHalfTexture = CFont::Details.bFontHalfTexture;
v13->bProp = CFont::Details.proportional;
v13->FontStyle = CFont::Details.style;
v13->bIsShadow = CFont::Details.bIsShadow;
FontRenderStatePointer = (char*)FontRenderStatePointer + 0x30;
for(s = start; s < end; s++){
if(*s == '~')
s = ParseToken(s, &unused);
c = *s - ' ';
if (*s == '~')
{
for (auto i = ParseToken(s, &unused); s != i; FontRenderStatePointer = (char*)FontRenderStatePointer + 2)
{
*(wchar*)FontRenderStatePointer = *s;
}
}
else
{
*(wchar*)FontRenderStatePointer = *s;
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
}
/*c = *s - ' ';
if(Details.slant != 0.0f)
y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if(c == 0) // space
x += spwidth;
x += spwidth;*/
}
*(wchar*)FontRenderStatePointer = 0;
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
if ((unsigned __int8)FontRenderStatePointer & 3)
FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
}
#endif
@ -858,10 +929,12 @@ CFont::GetCharacterWidth(wchar c)
else
return Size[LanguageSet][Details.style][192];
#else
if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
if (Details.proportional)
return Size[Details.style][c];
else
return Size[Details.style][192];
return Size[Details.style][209];
#endif // MORE_LANGUAGES
}
@ -873,7 +946,7 @@ CFont::GetCharacterSize(wchar c)
if (IsJapanese())
{
if (!Details.proportional)
return Size[0][Details.style][192] * Details.scaleX;
return Size[0][Details.style][209] * Details.scaleX;
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
@ -901,12 +974,14 @@ CFont::GetCharacterSize(wchar c)
else if(Details.proportional)
return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
return Size[LanguageSet][Details.style][192] * Details.scaleX;
return Size[LanguageSet][Details.style][209] * Details.scaleX;
#else
if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
if (Details.proportional)
return Size[Details.style][c] * Details.scaleX;
else
return Size[Details.style][192] * Details.scaleX;
return Size[Details.style][209] * Details.scaleX;
#endif // MORE_LANGUAGES
}
@ -1064,13 +1139,148 @@ CFont::ParseToken(wchar *s, wchar*)
void
CFont::DrawFonts(void)
{
CSprite2d::DrawBank(Details.bank);
CSprite2d::DrawBank(Details.bank+1);
CSprite2d::DrawBank(Details.bank+2);
#ifdef MORE_LANGUAGES
if (IsJapanese())
CSprite2d::DrawBank(Details.bank+3);
#endif
RenderFontBuffer();
//CSprite2d::DrawBank(Details.bank);
//CSprite2d::DrawBank(Details.bank+1);
//CSprite2d::DrawBank(Details.bank+2);
//#ifdef MORE_LANGUAGES
// if (IsJapanese())
// CSprite2d::DrawBank(Details.bank+3);
//#endif
}
void
CFont::RenderFontBuffer()
{
int v0; // ebx
//wchar_t* v1; // esi
CFontRenderState* v2; // esi
char v3; // al
float v4; // ST04_4
float v5; // ST04_4
signed int v6; // eax
float v7; // [esp+Ch] [ebp-24h]
float v8; // [esp+10h] [ebp-20h]
CRGBA v9; // [esp+1Ch] [ebp-14h]
char v10; // [esp+22h] [ebp-Eh]
char v11; // [esp+23h] [ebp-Dh]
if (FontRenderStatePointer != FontRenderStateBuf) {
v11 = 0;
v10 = 0;
Sprite[RenderState.FontStyle].SetRenderState();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
v7 = RenderState.fTextPosX;
v8 = RenderState.fTextPosY;
wchar* string = (wchar*)&FontRenderStateBuf[sizeof(CFontRenderState)];
if (string < FontRenderStatePointer)
{
do
{
if (string[0] == '\0')
{
v2 = (CFontRenderState*)((uintptr)string + sizeof(CFontRenderState));
if ((uintptr)v2 & 3)
v2 = (CFontRenderState*)((uint8*)v2 + 2);
if (v2 >= FontRenderStatePointer)
break;
RenderState = *v2;
v7 = RenderState.fTextPosX;
v8 = RenderState.fTextPosY;
}
if (string[0] == '~')
{
//v1 = CFont::ParseToken(v1, &v9, (_BOOL1*)&v10, (_BOOL1*)&v11);
string = CFont::ParseToken(string, nil);
if (v10)
{
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.alpha = Details.bFlashState ? 0 : 255;
}
if (!RenderState.bIsShadow)
RenderState.color = v9;
}
wchar v0 = string[0];
//LOWORD(v0) = *v1;
v0 -= 32;
if (RenderState.bFontHalfTexture)
v0 = FindNewCharacter(v0);
else if (v0 > 155)
v0 = 0;
if (RenderState.fSlant != 0.0f)
v8 = (RenderState.fSlantRefPointX - v7) * RenderState.fSlant + RenderState.fSlantRefPointY;
CFont::PrintChar(v7, v8, v0);
if (v11) {
CFont::PrintChar(v7 + 1.0f, v8, v0);
CFont::PrintChar(v7 + 2.0f, v8, v0);
v7 += 2.0f;
}
if (CFont::RenderState.bProp == true)
v6 = CFont::Size[RenderState.FontStyle][v0];
else
v6 = CFont::Size[RenderState.FontStyle][209];
v7 = CFont::RenderState.fTextSizeX * v6 + v7;
if (v0 == 0)
v7 += CFont::RenderState.fExtraSpace;
++string;
} while (string < FontRenderStatePointer);
}
CSprite2d::RenderVertexBuffer();
FontRenderStatePointer = FontRenderStateBuf;
}
}
void
CFont::SetFontStyle(int16 style)
{
if (style == FONT_HEADING)
{
Details.style = FONT_BANK;
Details.bFontHalfTexture = true;
}
else
{
Details.style = style;
Details.bFontHalfTexture = false;
}
}
wchar CFont::FindNewCharacter(wchar c)
{
if (c >= 16 && c <= 26)
return 128;
if (c >= 8 && c <= 9)
return 86;
if (c == 4)
return 89;
if (c == 7)
return 206;
if (c == 14)
return 207;
if (c >= 33 && c <= 58)
return c + 122;
if (c >= 65 && c <= 90)
return c + 90;
if (c >= 96 && c <= 118)
return c + 85;
if (c >= 119 && c <= 140)
return c + 62;
if (c >= 141 && c <= 142)
return 204;
if (c == 143)
return 205;
if (c == 1)
return 208;
return c;
}
wchar