more fixes to new renderer

This commit is contained in:
aap 2020-11-04 23:11:27 +01:00
parent 0662de5323
commit 67c894cda9
3 changed files with 27 additions and 19 deletions

View file

@ -876,7 +876,6 @@ MattRenderScene(void)
// CMattRenderer::ResetRenderStates
CRenderer::ClearForFrame();
// CClock::CalcEnvMapTimeMultiplicator
//if(gbRenderWater)
CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
// cWorldStream::ClearDynamics
@ -919,11 +918,13 @@ RenderScene_new(void)
}
// TODO
bool FredIsInFirstPersonCam(void) { return false; }
bool FredIsInFirstPersonCam(void) { return true; } // this seems to give the best result in all cases
void
RenderEffects_new(void)
{
CRenderer::RenderPeds();
CShadows::RenderStaticShadows();
// CRenderer::GenerateEnvironmentMap
CShadows::RenderStoredShadows();
@ -938,10 +939,10 @@ RenderEffects_new(void)
if(gbRenderWorld2)
CRenderer::RenderWorld(2); // transparent
if(gbRenderVehicles)
CRenderer::RenderVehiclesAndPeds();
CRenderer::RenderVehicles();
}else{
if(gbRenderVehicles)
CRenderer::RenderVehiclesAndPeds();
CRenderer::RenderVehicles();
if(gbRenderWorld2)
CRenderer::RenderWorld(2); // transparent
}

View file

@ -814,36 +814,42 @@ CRenderer::RenderWorld(int pass)
}
void
CRenderer::RenderVehiclesAndPeds(void)
CRenderer::RenderPeds(void)
{
int i;
CEntity *e;
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
e = ms_aVisibleVehiclePtrs[i];
if(e->IsPed())
RenderOneNonRoad(e);
}
}
void
CRenderer::RenderVehicles(void)
{
int i;
CEntity *e;
EntityInfo ei;
CLink<EntityInfo> *node;
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
//CVisibilityPlugins::InitAlphaEntityList(); // not safe yet
// not the real thing
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
e = ms_aVisibleVehiclePtrs[i];
if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e))
if(!e->IsVehicle())
continue;
if(PutIntoSortedVehicleList((CVehicle*)e))
continue; // boats handled elsewhere
if(e->IsPed())
RenderOneNonRoad(e);
else{
ei.ent = e;
ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
gSortedVehiclesAndPeds.InsertSorted(ei);
}
ei.ent = e;
ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
gSortedVehiclesAndPeds.InsertSorted(ei);
}
for(node = gSortedVehiclesAndPeds.tail.prev;
node != &gSortedVehiclesAndPeds.head;
node = node->prev)
RenderOneNonRoad(node->item.ent);
// RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
}
void

View file

@ -74,7 +74,8 @@ public:
#ifdef NEW_RENDERER
static void ClearForFrame(void);
static void RenderVehiclesAndPeds(void); // just called RenderVehicles in LCS
static void RenderPeds(void);
static void RenderVehicles(void); // also renders peds in LCS
static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
static void RenderWorld(int pass); // like cWorldStream::Render(int)
static void RenderTransparentWater(void); // keep-out polys and transparent water