fix mblur stencil

This commit is contained in:
aap 2020-12-26 13:02:30 +01:00
parent 8737a1d76a
commit 688e277e89
2 changed files with 5 additions and 1 deletions

View file

@ -125,6 +125,10 @@ bool gbPrintMemoryUsage;
#ifdef NEW_RENDERER
bool gbNewRenderer;
#endif
#ifdef FIX_BUGS
// need to clear stencil for mblur fx. no idea why it works in the original game
// also for clearing out water rects in new renderer
#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
#else
#define CLEARMODE (rwCAMERACLEARZ)

View file

@ -651,7 +651,7 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
#endif
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){