mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-05 03:04:09 +00:00
getting the vice city map to work
This commit is contained in:
parent
0b61ae11ec
commit
68d3ea9c42
27 changed files with 327 additions and 792 deletions
|
@ -265,7 +265,7 @@ bool CGame::Initialise(const char* datFile)
|
|||
strcpy(aDatFile, datFile);
|
||||
CPools::Initialise();
|
||||
CIniFile::LoadIniFile();
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
currLevel = LEVEL_BEACH;
|
||||
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
|
||||
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
|
||||
CTxdStore::Create(gameTxdSlot);
|
||||
|
@ -588,7 +588,7 @@ void CGame::InitialiseWhenRestarting(void)
|
|||
CTimer::Initialise();
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
ReInitGameObjectVariables();
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
currLevel = LEVEL_NONE;
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue