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getting the vice city map to work
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27 changed files with 327 additions and 792 deletions
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@ -57,7 +57,8 @@ void CCranes::InitCranes(void)
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}
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}
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}
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for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) {
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// TODO(MIAMI): LEVEL_MAINLAND just so it compiles
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for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) {
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CEntity* pEntity = (CEntity*)pNode->item;
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if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
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MODELID_CRANE_2 == pEntity->GetModelIndex() ||
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