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Full CGameLogic
This commit is contained in:
parent
3e25726697
commit
69963cea68
19 changed files with 400 additions and 6 deletions
293
src/control/GameLogic.cpp
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293
src/control/GameLogic.cpp
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@ -0,0 +1,293 @@
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#include "common.h"
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#include "patcher.h"
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#include "GameLogic.h"
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#include "Clock.h"
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#include "Stats.h"
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#include "Pickups.h"
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#include "Timer.h"
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#include "Streaming.h"
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#include "CutsceneMgr.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "Camera.h"
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#include "Messages.h"
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#include "CarCtrl.h"
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#include "Restart.h"
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#include "Pad.h"
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#include "References.h"
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#include "Fire.h"
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#include "Script.h"
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#include "Garages.h"
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uint8 CGameLogic::ActivePlayers; // 0x95CD5E
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void
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CGameLogic::InitAtStartOfGame()
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{
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ActivePlayers = 1;
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}
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void
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CGameLogic::PassTime(uint32 time)
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{
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uint8 minutes, hours, days;
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minutes = time + CClock::GetMinutes();
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hours = CClock::GetHours();
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for (; minutes >= 60; minutes -= 60)
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hours++;
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if (hours > 23) {
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days = CStats::DaysPassed;
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for (; hours >= 24; hours -= 24)
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days++;
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CStats::DaysPassed = days;
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}
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CClock::SetGameClock(hours, minutes);
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CPickups::PassTime(time * 1000);
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}
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void
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CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
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{
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CTimer::Stop();
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CStreaming::FlushRequestList();
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CStreaming::DeleteRwObjectsAfterDeath(pos);
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory();
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CStreaming::LoadScene(pos);
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CTimer::Update();
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}
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void
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CGameLogic::Update()
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{
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CVector vecRestartPos;
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float fRestartFloat;
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if (CCutsceneMgr::ms_cutsceneProcessing) return;
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CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
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switch (pPlayerInfo.m_WBState) {
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case WBSTATE_PLAYING:
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if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
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pPlayerInfo.m_pPed->ClearAdrenaline();
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pPlayerInfo.KillPlayer();
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}
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if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
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pPlayerInfo.m_pPed->ClearAdrenaline();
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pPlayerInfo.ArrestPlayer();
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}
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break;
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case WBSTATE_WASTED:
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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TheCamera.SetFadeColour(200, 200, 200);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_bGetOutOfHospitalFree) {
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pPlayerInfo.m_bGetOutOfHospitalFree = false;
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} else {
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pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
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pPlayerInfo.m_pPed->ClearWeapons();
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}
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if (pPlayerInfo.m_pPed->bInVehicle) {
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CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
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if (pVehicle != nil) {
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if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
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pVehicle->pDriver = nil;
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if (pVehicle->m_status != STATUS_WRECKED)
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pVehicle->m_status = STATUS_ABANDONED;
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} else
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pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
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}
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}
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CEventList::Initialise();
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CMessages::ClearMessages();
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = false;
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CRestart::OverridePoliceStationLevel = false;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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TheCamera.m_fCamShakeForce = 0.0f;
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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CPad::GetPad(0)->StopShaking(0);
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CReferences::RemoveReferencesToPlayer();
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CCarCtrl::CountDownToCarsAtStart = 2;
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CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
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if (CRestart::bFadeInAfterNextDeath) {
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TheCamera.SetFadeColour(200, 200, 200);
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TheCamera.Fade(4.0f, FADE_IN);
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} else CRestart::bFadeInAfterNextDeath = true;
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}
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break;
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case WBSTATE_BUSTED:
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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int takeMoney;
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switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
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case 0:
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case 1:
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takeMoney = 100;
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break;
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case 2:
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takeMoney = 200;
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break;
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case 3:
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takeMoney = 400;
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break;
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case 4:
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takeMoney = 600;
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break;
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case 5:
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takeMoney = 900;
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break;
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case 6:
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takeMoney = 1500;
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break;
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}
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if (pPlayerInfo.m_bGetOutOfJailFree) {
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pPlayerInfo.m_bGetOutOfJailFree = false;
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} else {
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pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
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pPlayerInfo.m_pPed->ClearWeapons();
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}
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if (pPlayerInfo.m_pPed->bInVehicle) {
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CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
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if (pVehicle != nil) {
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if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
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pVehicle->pDriver = nil;
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if (pVehicle->m_status != STATUS_WRECKED)
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pVehicle->m_status = STATUS_ABANDONED;
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}
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else
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pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
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}
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}
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CEventList::Initialise();
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CMessages::ClearMessages();
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = false;
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CRestart::OverridePoliceStationLevel = false;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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pPlayerInfo.m_pPed->ClearWeapons();
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SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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TheCamera.m_fCamShakeForce = 0.0f;
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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CPad::GetPad(0)->StopShaking(0);
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CReferences::RemoveReferencesToPlayer();
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CCarCtrl::CountDownToCarsAtStart = 2;
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CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
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if (CRestart::bFadeInAfterNextArrest) {
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(4.0f, FADE_IN);
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} else CRestart::bFadeInAfterNextArrest = true;
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}
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break;
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case WBSTATE_FAILED_CRITICAL_MISSION:
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_pPed->bInVehicle) {
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CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
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if (pVehicle != nil) {
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if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
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pVehicle->pDriver = nil;
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if (pVehicle->m_status != STATUS_WRECKED)
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pVehicle->m_status = STATUS_ABANDONED;
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} else
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pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
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}
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}
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CEventList::Initialise();
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CMessages::ClearMessages();
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverridePoliceStationLevel = false;
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CRestart::OverrideHospitalLevel = false;
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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TheCamera.m_fCamShakeForce = 0.0f;
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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CPad::GetPad(0)->StopShaking(0);
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CReferences::RemoveReferencesToPlayer();
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CCarCtrl::CountDownToCarsAtStart = 2;
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CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(4.0f, FADE_IN);
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}
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break;
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case 4:
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return;
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}
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}
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void
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CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
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{
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pPlayerPed->m_fHealth = 100.0f;
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pPlayerPed->m_fArmour = 0.0f;
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pPlayerPed->bIsVisible = true;
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pPlayerPed->m_bloodyFootprintCount = 0;
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pPlayerPed->bDoBloodyFootprints = false;
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pPlayerPed->ClearAdrenaline();
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pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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if (pPlayerPed->m_pFire)
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pPlayerPed->m_pFire->Extinguish();
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pPlayerPed->bInVehicle = false;
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pPlayerPed->m_pMyVehicle = nil;
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pPlayerPed->m_pVehicleAnim = nil;
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pPlayerPed->m_pWanted->Reset();
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pPlayerPed->RestartNonPartialAnims();
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pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
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pPlayerPed->bRemoveFromWorld = false;
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pPlayerPed->ClearWeaponTarget();
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pPlayerPed->SetInitialState();
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CCarCtrl::ClearInterestingVehicleList();
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pos.z += 1.0f;
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pPlayerPed->Teleport(pos);
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pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
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pPlayerPed->m_fRotationCur = DEGTORAD(angle);
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pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
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pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
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CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
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CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
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pPlayerPed->RestoreHeadingRate();
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TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
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CReferences::RemoveReferencesToPlayer();
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CGarages::PlayerArrestedOrDied();
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CStats::CheckPointReachedUnsuccessfully();
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CWorld::Remove(pPlayerPed);
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CWorld::Add(pPlayerPed);
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}
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STARTPATCHES
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InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP);
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InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP);
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InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP);
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InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP);
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InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
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ENDPATCHES
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13
src/control/GameLogic.h
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13
src/control/GameLogic.h
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#pragma once
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class CGameLogic
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{
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public:
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static void InitAtStartOfGame();
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static void PassTime(uint32 time);
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static void SortOutStreamingAndMemory(const CVector &pos);
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static void Update();
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static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
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static uint8 ActivePlayers;
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};
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@ -71,6 +71,7 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
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WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
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WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
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WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
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WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
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#if 0
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WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
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@ -27,4 +27,5 @@ public:
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static bool HasCarBeenCrushed(int32);
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static bool IsPointWithinHideOutGarage(CVector&);
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static bool IsPointWithinAnyGarage(CVector&);
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static void PlayerArrestedOrDied();
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};
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@ -2,6 +2,13 @@
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#include "patcher.h"
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#include "Restart.h"
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bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C;
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bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50;
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bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69;
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bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D;
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WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); }
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WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); }
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WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
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WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
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WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); }
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WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }
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@ -6,4 +6,12 @@ public:
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static void AddPoliceRestartPoint(const CVector&, float);
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static void AddHospitalRestartPoint(const CVector&, float);
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static void OverrideNextRestart(const CVector&, float);
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static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *);
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static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *);
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static bool &OverrideHospitalLevel;
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static bool &OverridePoliceStationLevel;
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static bool &bFadeInAfterNextArrest;
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static bool &bFadeInAfterNextDeath;
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};
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@ -1349,6 +1349,14 @@ CCamera::TakeControlWithSpline(short nSwitch)
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//FindPlayerPed(); // unused
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};
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void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
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{
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m_bCamDirectlyInFront = true;
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CPlayerPed *player = FindPlayerPed();
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if (player)
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m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
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}
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STARTPATCHES
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InjectHook(0x42C760, (bool (CCamera::*)(const CVector ¢er, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
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InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
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@ -1357,6 +1365,8 @@ STARTPATCHES
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InjectHook(0x46FD80, &CCamera::SetMotionBlurAlpha, PATCH_JUMP);
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InjectHook(0x46F940, &CCamera::RenderMotionBlur, PATCH_JUMP);
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InjectHook(0x46FC90, &CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString, PATCH_JUMP);
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InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
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InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
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InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
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@ -489,6 +489,7 @@ int m_iModeObbeCamIsInForCar;
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void SetCamCutSceneOffSet(const CVector&);
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void TakeControlWithSpline(short);
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void RestoreWithJumpCut(void);
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void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
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void dtor(void) { this->CCamera::~CCamera(); }
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};
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@ -10,7 +10,6 @@ class CCutsceneHead;
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class CCutsceneMgr
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{
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static bool &ms_running;
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static bool &ms_cutsceneProcessing;
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||||
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
|
||||
|
||||
static int32 &ms_numCutsceneObjs;
|
||||
|
@ -25,6 +24,7 @@ class CCutsceneMgr
|
|||
public:
|
||||
static CDirectory *&ms_pCutsceneDir;
|
||||
static uint32 &ms_cutsceneLoadStatus;
|
||||
static bool &ms_cutsceneProcessing;
|
||||
|
||||
static bool IsRunning(void) { return ms_running; }
|
||||
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
|
||||
|
|
|
@ -5,25 +5,32 @@
|
|||
#include "Frontend.h"
|
||||
#include "Vehicle.h"
|
||||
#include "PlayerSkin.h"
|
||||
#include "Darkel.h"
|
||||
#include "Messages.h"
|
||||
#include "Text.h"
|
||||
#include "Stats.h"
|
||||
|
||||
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
|
||||
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
|
||||
WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
|
||||
|
||||
void CPlayerInfo::SetPlayerSkin(char *skin)
|
||||
void
|
||||
CPlayerInfo::SetPlayerSkin(char *skin)
|
||||
{
|
||||
strncpy(m_aSkinName, skin, 32);
|
||||
LoadPlayerSkin();
|
||||
}
|
||||
|
||||
CVector& CPlayerInfo::GetPos()
|
||||
CVector&
|
||||
CPlayerInfo::GetPos()
|
||||
{
|
||||
if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle)
|
||||
return m_pPed->m_pMyVehicle->GetPosition();
|
||||
return m_pPed->GetPosition();
|
||||
}
|
||||
|
||||
void CPlayerInfo::LoadPlayerSkin()
|
||||
void
|
||||
CPlayerInfo::LoadPlayerSkin()
|
||||
{
|
||||
DeletePlayerSkin();
|
||||
|
||||
|
@ -32,7 +39,8 @@ void CPlayerInfo::LoadPlayerSkin()
|
|||
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
|
||||
}
|
||||
|
||||
void CPlayerInfo::DeletePlayerSkin()
|
||||
void
|
||||
CPlayerInfo::DeletePlayerSkin()
|
||||
{
|
||||
if (m_pSkinTexture) {
|
||||
RwTextureDestroy(m_pSkinTexture);
|
||||
|
@ -40,7 +48,33 @@ void CPlayerInfo::DeletePlayerSkin()
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::KillPlayer()
|
||||
{
|
||||
if (m_WBState != WBSTATE_PLAYING) return;
|
||||
|
||||
m_WBState = WBSTATE_WASTED;
|
||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
|
||||
CStats::TimesDied++;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::ArrestPlayer()
|
||||
{
|
||||
if (m_WBState != WBSTATE_PLAYING) return;
|
||||
|
||||
m_WBState = WBSTATE_BUSTED;
|
||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
|
||||
CStats::TimesArrested++;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
|
||||
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
|
||||
InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
|
||||
InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -73,6 +73,8 @@ public:
|
|||
void SetPlayerSkin(char* skin);
|
||||
CVector& GetPos();
|
||||
void Process(void);
|
||||
void KillPlayer(void);
|
||||
void ArrestPlayer(void);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
|
||||
|
|
|
@ -9,6 +9,9 @@ int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
|
|||
int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
|
||||
int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
|
||||
int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
|
||||
int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
|
||||
int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
|
||||
int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
|
||||
|
||||
void CStats::AnotherKillFrenzyPassed()
|
||||
{
|
||||
|
|
|
@ -11,7 +11,11 @@ public:
|
|||
static int32 &PeopleKilledByOthers;
|
||||
static int32 &HelisDestroyed;
|
||||
static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES]
|
||||
static int32 &TimesDied;
|
||||
static int32 &TimesArrested;
|
||||
static int32 &KillsSinceLastCheckpoint;
|
||||
|
||||
public:
|
||||
static void AnotherKillFrenzyPassed();
|
||||
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
|
||||
};
|
|
@ -12,6 +12,8 @@
|
|||
int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6
|
||||
int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400
|
||||
|
||||
WRAPPER void CWanted::Reset() { EAXJMP(0x4AD790) };
|
||||
|
||||
void
|
||||
CWanted::Initialise()
|
||||
{
|
||||
|
|
|
@ -76,6 +76,7 @@ public:
|
|||
bool AddCrimeToQ(eCrimeType type, int32 id, const CVector &pos, bool reported, bool policeDoesntCare);
|
||||
void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
|
||||
void UpdateWantedLevel();
|
||||
void Reset();
|
||||
|
||||
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
|
||||
|
||||
|
|
|
@ -41,6 +41,7 @@ bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
|
|||
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
|
||||
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
|
||||
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
|
||||
WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) };
|
||||
|
||||
void
|
||||
CWorld::Initialise()
|
||||
|
|
|
@ -85,6 +85,7 @@ public:
|
|||
}
|
||||
}
|
||||
static void ClearScanCodes(void);
|
||||
static void ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8);
|
||||
|
||||
static bool CameraToIgnoreThisObject(CEntity *ent);
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "Camera.h"
|
||||
#include "WeaponEffects.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "World.h"
|
||||
|
||||
CPlayerPed::~CPlayerPed()
|
||||
{
|
||||
|
@ -103,6 +104,15 @@ CPlayerPed::ClearAdrenaline(void)
|
|||
}
|
||||
}
|
||||
|
||||
CPlayerInfo *
|
||||
CPlayerPed::GetPlayerInfoForThisPlayerPed()
|
||||
{
|
||||
if (CWorld::Players[0].m_pPed == this)
|
||||
return &CWorld::Players[0];
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
class CPlayerPed_ : public CPlayerPed
|
||||
{
|
||||
public:
|
||||
|
@ -115,4 +125,5 @@ STARTPATCHES
|
|||
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
|
||||
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
|
||||
InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
|
||||
InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -53,6 +53,7 @@ public:
|
|||
void SetMoveAnim(void);
|
||||
void ProcessControl(void);
|
||||
void ClearAdrenaline(void);
|
||||
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
|
Loading…
Reference in a new issue