Full CGameLogic

This commit is contained in:
Sergeanur 2019-10-08 00:29:30 +03:00
commit 69963cea68
19 changed files with 400 additions and 6 deletions

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@ -10,7 +10,6 @@ class CCutsceneHead;
class CCutsceneMgr
{
static bool &ms_running;
static bool &ms_cutsceneProcessing;
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
static int32 &ms_numCutsceneObjs;
@ -25,6 +24,7 @@ class CCutsceneMgr
public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
static bool &ms_cutsceneProcessing;
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }