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https://github.com/GTAmodding/re3.git
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Merge branch 'miami' into lcs
# Conflicts: # src/audio/AudioManager.cpp
This commit is contained in:
commit
6a12033942
2 changed files with 32 additions and 32 deletions
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@ -1301,13 +1301,12 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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freq = 3000 * propellerSpeed + 30000;
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m_sQueueSample.m_nFrequency = 3000 * propellerSpeed + 30000;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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freq = 3000 * propellerSpeed + 6000;
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m_sQueueSample.m_nFrequency = 3000 * propellerSpeed + 6000;
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}
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nPriority = 1;
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@ -200,7 +200,7 @@ cAudioManager::DestroyEntity(int32 id)
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for (uint32 i = 0; i < m_nAudioEntitiesCount; ++i) {
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if (id == m_aAudioEntityOrderList[i]) {
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if (i < NUM_AUDIOENTITIES - 1)
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memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1)));
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memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], sizeof(uint32) * (m_nAudioEntitiesCount - (i + 1)));
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m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES;
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return;
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}
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@ -231,14 +231,17 @@ cAudioManager::GetEntityPointer(int32 id)
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return NULL;
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}
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void
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cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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{
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static const uint8 OneShotPriority[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1,
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static Const uint8 OneShotPriority[] = {
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1,
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1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0,
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0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0 };
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0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0
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};
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void
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cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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{
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if (m_bIsInitialised) {
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if (index >= 0 && index < NUM_AUDIOENTITIES) {
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@ -255,7 +258,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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int32 i = 0;
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while (TRUE) {
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if (i >= entity.m_AudioEvents) {
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if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
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if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS) {
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entity.m_awAudioEvent[i] = sound;
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entity.m_afVolume[i] = vol;
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entity.m_AudioEvents++;
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@ -267,12 +270,12 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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i++;
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}
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if (i < NUM_AUDIOENTITY_EVENTS - 1) {
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memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
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memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
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memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(int16));
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memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(float));
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}
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entity.m_awAudioEvent[i] = sound;
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entity.m_afVolume[i] = vol;
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if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
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if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS)
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entity.m_AudioEvents++;
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}
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}
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@ -483,18 +486,16 @@ cAudioManager::IsMP3RadioChannelAvailable()
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void
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cAudioManager::ReleaseDigitalHandle()
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{
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if (m_bIsInitialised) {
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if (m_bIsInitialised)
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SampleManager.ReleaseDigitalHandle();
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}
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}
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void
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cAudioManager::ReacquireDigitalHandle()
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{
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if (m_bIsInitialised) {
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if (m_bIsInitialised)
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SampleManager.ReacquireDigitalHandle();
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}
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}
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#ifdef AUDIO_REFLECTIONS
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void
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@ -619,10 +620,10 @@ Const static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 3
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int32
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cAudioManager::ComputeFrontRearMix(float dist, CVector *vec)
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{
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int32 index = vec->y / (dist / 64.f);
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int32 index = vec->y / (dist / 64.0f);
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index = Min(63, ABS(index));
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if (vec->y > 0.f)
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if (vec->y > 0.0f)
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return Max(0, 63 - (int8)PanTable[index]);
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return Min(127, PanTable[index] + 63);
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}
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@ -630,10 +631,10 @@ cAudioManager::ComputeFrontRearMix(float dist, CVector *vec)
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int32
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cAudioManager::ComputePan(float dist, CVector *vec)
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{
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int32 index = vec->x / (dist / 64.f);
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int32 index = vec->x / (dist / 64.0f);
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index = Min(63, ABS(index));
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if (vec->x > 0.f)
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if (vec->x > 0.0f)
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return Max(20, 63 - (int8)PanTable[index]);
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return Min(107, PanTable[index] + 63);
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}
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@ -663,15 +664,15 @@ cAudioManager::RandomDisplacement(uint32 seed)
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static bool8 bPos = TRUE;
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static uint32 Adjustment = 0;
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if (!seed)
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if (seed == 0)
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return 0;
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value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
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Adjustment += value;
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if (value % 2) {
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if (value % 2)
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bPos = !bPos;
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}
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if (!bPos)
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value = -value;
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return value;
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@ -776,7 +777,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
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oldFreq = m_sQueueSample.m_nFrequency;
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} else
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#endif
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emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
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emittingVolume = (9 * m_sQueueSample.m_nVolume) >> 4;
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m_sQueueSample.m_MaxDistance /= 2.0f;
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uint32 halfOldFreq = oldFreq >> 1;
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@ -784,23 +785,23 @@ cAudioManager::AddReflectionsToRequestedQueue()
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for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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if ( CTimer::GetIsSlowMotionActive() )
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m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.f / 8.f;
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m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.0f / 8.0f;
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#endif
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reflectionDistance = m_afReflectionsDistances[i];
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if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
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if (reflectionDistance > 0.0f && reflectionDistance < 100.0f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.f / 1029.f) : (reflectionDistance * 300.f / 1029.f);
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m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.0f / 1029.0f) : (reflectionDistance * 300.0f / 1029.0f);
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#else
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m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.f / 1029.f;
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m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.0f / 1029.0f;
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#endif
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if (m_sQueueSample.m_nReflectionDelay > 3) {
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m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
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SET_EMITTING_VOLUME(emittingVolume);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
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m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
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if (m_sQueueSample.m_nVolume > emittingVolume >> 4) {
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m_sQueueSample.m_nCounter = oldCounter + ((i + 1) << 8);
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if (m_sQueueSample.m_nLoopCount > 0) {
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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if ( CTimer::GetIsSlowMotionActive() ) {
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@ -808,7 +809,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
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} else
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#endif
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{
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
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if (noise > 0)
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m_sQueueSample.m_nFrequency -= noise;
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else
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