mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-12 11:24:09 +00:00
Small type use fixes
# Conflicts: # src/audio/AudioLogic.cpp # src/control/Garages.cpp # src/vehicles/Cranes.cpp
This commit is contained in:
parent
0768026938
commit
6a2edcea46
7 changed files with 17 additions and 17 deletions
|
@ -123,31 +123,31 @@ cAudioManager::PostInitialiseGameSpecificSetup()
|
|||
{
|
||||
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
|
||||
if (m_nFireAudioEntity >= 0)
|
||||
SetEntityStatus(m_nFireAudioEntity, 1);
|
||||
SetEntityStatus(m_nFireAudioEntity, true);
|
||||
|
||||
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
|
||||
if (m_nCollisionEntity >= 0)
|
||||
SetEntityStatus(m_nCollisionEntity, 1);
|
||||
SetEntityStatus(m_nCollisionEntity, true);
|
||||
|
||||
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
|
||||
if (m_nFrontEndEntity >= 0)
|
||||
SetEntityStatus(m_nFrontEndEntity, 1);
|
||||
SetEntityStatus(m_nFrontEndEntity, true);
|
||||
|
||||
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
|
||||
if (m_nProjectileEntity >= 0)
|
||||
SetEntityStatus(m_nProjectileEntity, 1);
|
||||
SetEntityStatus(m_nProjectileEntity, true);
|
||||
|
||||
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
|
||||
if (m_nWaterCannonEntity >= 0)
|
||||
SetEntityStatus(m_nWaterCannonEntity, 1);
|
||||
SetEntityStatus(m_nWaterCannonEntity, true);
|
||||
|
||||
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
|
||||
if (m_nPoliceChannelEntity >= 0)
|
||||
SetEntityStatus(m_nPoliceChannelEntity, 1);
|
||||
SetEntityStatus(m_nPoliceChannelEntity, true);
|
||||
#ifdef GTA_BRIDGE
|
||||
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
|
||||
if (m_nBridgeEntity >= 0)
|
||||
SetEntityStatus(m_nBridgeEntity, 1);
|
||||
SetEntityStatus(m_nBridgeEntity, true);
|
||||
#endif // GTA_BRIDGE
|
||||
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
|
||||
if (m_nEscalatorEntity >= 0)
|
||||
|
@ -261,7 +261,7 @@ cAudioManager::ProcessReverb() const
|
|||
if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
|
||||
for (uint32 i = 0; i < numChannels; i++) {
|
||||
if (m_asActiveSamples[i].m_bReverbFlag)
|
||||
SampleManager.SetChannelReverbFlag(i, 1);
|
||||
SampleManager.SetChannelReverbFlag(i, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -350,7 +350,7 @@ cAudioManager::ProcessSpecial()
|
|||
if (playerPed != nil) {
|
||||
if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
|
||||
if (playerPed->EnteringCar()) {
|
||||
if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
|
||||
if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
|
||||
SampleManager.StopChannel(m_nActiveSamples);
|
||||
}
|
||||
}
|
||||
|
@ -361,7 +361,7 @@ cAudioManager::ProcessSpecial()
|
|||
void
|
||||
cAudioManager::ProcessEntity(int32 id)
|
||||
{
|
||||
if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) {
|
||||
if (m_asAudioEntities[id].m_bStatus) {
|
||||
m_sQueueSample.m_nEntityIndex = id;
|
||||
switch (m_asAudioEntities[id].m_nType) {
|
||||
case AUDIOTYPE_PHYSICAL:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue