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Put camera modes compatibility under COMPATIBLE_SAVES
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1 changed files with 2 additions and 2 deletions
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@ -164,7 +164,7 @@ GenericSave(int file)
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
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WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
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WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
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#ifdef FIX_BUGS
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#ifdef COMPATIBLE_SAVES
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// converted to float for compatibility with original format
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// converted to float for compatibility with original format
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// TODO: maybe remove this? not really gonna break anything vital
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// TODO: maybe remove this? not really gonna break anything vital
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float f = TheCamera.CarZoomIndicator;
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float f = TheCamera.CarZoomIndicator;
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@ -283,7 +283,7 @@ GenericLoad()
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
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ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
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ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
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#ifdef FIX_BUGS
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#ifdef COMPATIBLE_SAVES
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// converted to float for compatibility with original format
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// converted to float for compatibility with original format
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// TODO: maybe remove this? not really gonna break anything vital
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// TODO: maybe remove this? not really gonna break anything vital
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float f;
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float f;
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