Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/render/Renderer.cpp
This commit is contained in:
Sergeanur 2020-05-06 19:32:57 +03:00
commit 6ad66fb2d7
7 changed files with 25 additions and 24 deletions

View file

@ -75,7 +75,7 @@ CWorld::Add(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return;
if(!ent->bIsStatic) ((CPhysical *)ent)->AddToMovingList();
if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList();
}
void
@ -90,7 +90,7 @@ CWorld::Remove(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return;
if(!ent->bIsStatic) ((CPhysical *)ent)->RemoveFromMovingList();
if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
}
void
@ -1953,7 +1953,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); }
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
bForceProcessControl = true;
@ -1964,7 +1964,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); }
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
}
@ -2117,7 +2117,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
CObject *pObject = (CObject *)pEntity;
CVehicle *pVehicle = (CVehicle *)pEntity;
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
if(pEntity->bIsStatic) {
if(pEntity->IsStatic()) {
if(pEntity->IsObject()) {
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
if (IsGlass(pObject->GetModelIndex())) {
@ -2141,7 +2141,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
}
}
}
if(pEntity->bIsStatic) {
if(pEntity->IsStatic()) {
float fDamageMultiplier =
(fRadius - fMagnitude) * 2.0f / fRadius;
float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f);
@ -2152,7 +2152,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
pEntity->AddToMovingList();
}
}
if(!pEntity->bIsStatic) {
if(!pEntity->IsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir =
vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /