CCollision done and fixes

This commit is contained in:
aap 2020-07-27 15:38:34 +02:00
parent 5d266ace64
commit 6b7a8f96a6
7 changed files with 272 additions and 200 deletions

View file

@ -326,13 +326,13 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
int32 numVertices = *(int16*)buf;
buf += 4;
if(numVertices > 0){
model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector));
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
for(i = 0; i < numVertices; i++){
model.vertices[i] = *(CVector*)buf;
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
#if 0
if(Abs(model.vertices[i].x) >= 256.0f ||
Abs(model.vertices[i].y) >= 256.0f ||
Abs(model.vertices[i].z) >= 256.0f)
if(Abs(*(float*)buf) >= 256.0f ||
Abs(*(float*)(buf+4)) >= 256.0f ||
Abs(*(float*)(buf+8)) >= 256.0f)
printf("%s:Collision volume too big\n", modelname);
#endif
buf += 12;