Port debug messagess for audio cache

This commit is contained in:
Filip Gawin 2021-01-16 01:38:18 +01:00
parent 19749effce
commit 6bebde8279

View file

@ -996,11 +996,13 @@ cSampleManager::Initialise(void)
#ifdef AUDIO_CACHE
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
if (cacheFile) {
debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n");
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
} else
#endif
{
debug("Cannot load audio cache\n");
#endif
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
@ -1019,10 +1021,15 @@ cSampleManager::Initialise(void)
}
#ifdef AUDIO_CACHE
cacheFile = fcaseopen("audio\\sound.cache", "wb");
if(cacheFile) {
debug("Saving audio cache\n");
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
#endif
} else {
debug("Cannot save audio cache\n");
}
}
#endif
{
if ( !InitialiseSampleBanks() )