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Merge pull request #29 from erorcun/erorcun
Shotgun fix, CPed, CWeaponInfo
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commit
6c7df4487e
5 changed files with 361 additions and 29 deletions
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@ -12,10 +12,6 @@
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struct CPathNode;
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enum {
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PED_MAX_WEAPONS = 13
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};
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enum PedOnGroundState {
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NO_PED,
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PED_BELOW_PLAYER,
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@ -138,7 +134,7 @@ public:
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uint8 m_ped_flagE1 : 1;
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uint8 m_ped_flagE2 : 1;
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uint8 m_ped_flagE4 : 1;
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uint8 m_ped_flagE8 : 1;
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uint8 m_ped_flagE8 : 1; // can duck?
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uint8 m_ped_flagE10 : 1; // can't attack if it's set
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uint8 m_ped_flagE20 : 1;
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uint8 m_ped_flagE40 : 1;
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@ -225,10 +221,11 @@ public:
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uint8 stuff5[24];
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CEntity *m_pCollidingEntity;
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uint8 stuff6[12];
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CWeapon m_weapons[PED_MAX_WEAPONS];
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CWeapon m_weapons[NUM_PED_WEAPONTYPES];
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int32 stuff7;
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uint8 m_currentWeapon;
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uint8 stuff[3];
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uint8 m_currentWeapon; // eWeaponType
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uint8 m_maxWeaponTypeAllowed; // eWeaponType
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uint8 stuff[2];
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int32 m_pPointGunAt;
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CVector m_vecHitLastPos;
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uint8 stuff8[12];
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@ -241,8 +238,11 @@ public:
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uint32 m_standardTimer;
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uint32 m_attackTimer;
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uint32 m_lastHitTime;
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uint8 stuff9[22];
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uint8 m_bodyPartBleeding;
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uint32 m_hitRecoverTimer;
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uint32 field_4E0;
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uint32 m_duckTimer;
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uint8 stuff9[10];
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uint8 m_bodyPartBleeding; // PedNode
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uint8 m_field_4F3;
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CPed *m_nearPeds[10];
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uint16 m_numNearPeds;
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@ -272,12 +272,17 @@ public:
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void RestorePreviousState(void);
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void ClearAttack(void);
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bool IsPedHeadAbovePos(float zOffset);
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void RemoveWeaponModel(int);
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void SelectGunIfArmed(void);
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void RemoveWeaponModel(int modelId);
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void SetCurrentWeapon(eWeaponType weaponType);
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bool SelectGunIfArmed(void);
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void Duck(void);
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void ClearDuck(void);
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void ClearPointGunAt(void);
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static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
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static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
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static void FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg);
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bool HasWeapon(eWeaponType weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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