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CPlayerInfo done
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7 changed files with 374 additions and 28 deletions
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@ -360,7 +360,7 @@ public:
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uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
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uint8 m_ped_flagH4 : 1;
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uint8 bClearObjective : 1;
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uint8 m_ped_flagH10 : 1; // bTryingToReachDryLand? reset when we landed on something not vehicle and object
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uint8 bTryingToReachDryLand : 1;
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uint8 bCollidedWithMyVehicle : 1;
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uint8 bRichFromMugging : 1; // ped has lots of cash from mugging people - will drop money if someone points gun to him
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uint8 m_ped_flagH80 : 1;
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@ -696,6 +696,7 @@ public:
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void SetCarJack(CVehicle*);
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bool WarpPedToNearLeaderOffScreen(void);
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void Solicit(void);
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void SetExitBoat(CVehicle*);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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