Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
eray orçunus 2020-06-07 19:13:27 +03:00
commit 6cc39e9bdb

View file

@ -601,7 +601,7 @@ CBike::ProcessControl(void)
m_aSuspensionSpringRatio[i] = 1.0f;
else if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST){
// wheel more bumpy the faster we are
if(i == BIKESUSP_F1 || BIKESUSP_R1)
if(i == BIKESUSP_F1 || i == BIKESUSP_R1)
rnd = CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100;
if(rnd){
m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
@ -711,7 +711,7 @@ CBike::ProcessControl(void)
fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
if(!CVehicle::bCheat3)
gripCheat = false;
float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
acceleration /= m_fForceMultiplier;
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();