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https://github.com/GTAmodding/re3.git
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CStats finished
This commit is contained in:
parent
a5c7151656
commit
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3 changed files with 245 additions and 20 deletions
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@ -43,7 +43,6 @@ CPools - save/loading
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CRecordDataForChase
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CRecordDataForGame
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CRoadBlocks
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CStats
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CTrafficLights
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CWeapon
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CWorld
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@ -1,14 +1,14 @@
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#include "common.h"
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#include "patcher.h"
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#include "Stats.h"
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WRAPPER void CStats::SaveStats(uint8 *buf, uint32 *size) { EAXJMP(0x4ab3e0); }
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#include "Text.h"
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#include "World.h"
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int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
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int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
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bool& CStats::CommercialPassed = *(bool*)0x8F4334;
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bool& CStats::IndustrialPassed = *(bool*)0x8E2A68;
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bool& CStats::SuburbanPassed = *(bool*)0x8F2740;
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int32& CStats::CommercialPassed = *(int32*)0x8F4334;
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int32& CStats::IndustrialPassed = *(int32*)0x8E2A68;
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int32& CStats::SuburbanPassed = *(int32*)0x8F2740;
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int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
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int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
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int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
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@ -48,7 +48,7 @@ int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
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int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
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int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
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int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
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int32& CStats::ShotsMade = *(int32*)0x8E2BE8;
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int32& CStats::RoundsFiredByPlayer = *(int32*)0x8E2BE8;
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int32& CStats::KgsOfExplosivesUsed = *(int32*)0x8F2510;
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int32& CStats::InstantHitsFiredByPlayer = *(int32*)0x943070;
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int32& CStats::InstantHitsHitByPlayer = *(int32*)0x95CB8C;
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@ -62,7 +62,7 @@ void CStats::Init()
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{
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PeopleKilledByOthers = 0;
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PeopleKilledByPlayer = 0;
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ShotsMade = 0;
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RoundsFiredByPlayer = 0;
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CarsExploded = 0;
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HelisDestroyed = 0;
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ProgressMade = 0;
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@ -200,6 +200,229 @@ void CStats::SetTotalNumberMissions(int32 total)
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TotalNumberMissions = total;
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}
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wchar *CStats::FindCriminalRatingString()
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{
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int rating = FindCriminalRatingNumber();
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if (rating < 10) return TheText.Get("RATNG1");
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if (rating < 25) return TheText.Get("RATNG2");
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if (rating < 70) return TheText.Get("RATNG3");
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if (rating < 150) return TheText.Get("RATNG4");
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if (rating < 250) return TheText.Get("RATNG5");
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if (rating < 450) return TheText.Get("RATNG6");
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if (rating < 700) return TheText.Get("RATNG7");
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if (rating < 1000) return TheText.Get("RATNG8");
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if (rating < 1400) return TheText.Get("RATNG9");
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if (rating < 1900) return TheText.Get("RATNG10");
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if (rating < 2500) return TheText.Get("RATNG11");
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if (rating < 3200) return TheText.Get("RATNG12");
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if (rating < 4000) return TheText.Get("RATNG13");
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if (rating < 5000) return TheText.Get("RATNG14");
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return TheText.Get("RATNG15");
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}
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int32 CStats::FindCriminalRatingNumber()
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{
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int32 rating;
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rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance
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+ 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied
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+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000;
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if (rating <= 0) rating = 0;
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if (InstantHitsFiredByPlayer > 100)
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rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f;
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if (TotalProgressInGame)
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rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f;
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if (!IndustrialPassed && rating >= 3521)
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rating = 3521;
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if (!CommercialPassed && rating >= 4552)
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rating = 4552;
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return rating;
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}
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void CStats::SaveStats(uint8 *buf, uint32 *size)
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{
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CheckPointReachedSuccessfully();
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uint8 *buf_start = buf;
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*size = sizeof(PeopleKilledByPlayer) +
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sizeof(PeopleKilledByOthers) +
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sizeof(CarsExploded) +
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sizeof(RoundsFiredByPlayer) +
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sizeof(PedsKilledOfThisType) +
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sizeof(HelisDestroyed) +
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sizeof(ProgressMade) +
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sizeof(TotalProgressInGame) +
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sizeof(KgsOfExplosivesUsed) +
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sizeof(InstantHitsFiredByPlayer) +
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sizeof(InstantHitsHitByPlayer) +
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sizeof(CarsCrushed) +
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sizeof(HeadsPopped) +
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sizeof(TimesArrested) +
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sizeof(TimesDied) +
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sizeof(DaysPassed) +
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sizeof(mmRain) +
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sizeof(MaximumJumpDistance) +
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sizeof(MaximumJumpHeight) +
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sizeof(MaximumJumpFlips) +
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sizeof(MaximumJumpSpins) +
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sizeof(BestStuntJump) +
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sizeof(NumberOfUniqueJumpsFound) +
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sizeof(TotalNumberOfUniqueJumps) +
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sizeof(MissionsGiven) +
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sizeof(MissionsPassed) +
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sizeof(PassengersDroppedOffWithTaxi) +
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sizeof(MoneyMadeWithTaxi) +
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sizeof(IndustrialPassed) +
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sizeof(CommercialPassed) +
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sizeof(SuburbanPassed) +
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sizeof(ElBurroTime) +
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sizeof(DistanceTravelledOnFoot) +
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sizeof(DistanceTravelledInVehicle) +
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sizeof(Record4x4One) +
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sizeof(Record4x4Two) +
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sizeof(Record4x4Three) +
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sizeof(Record4x4Mayhem) +
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sizeof(LivesSavedWithAmbulance) +
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sizeof(CriminalsCaught) +
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sizeof(HighestLevelAmbulanceMission) +
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sizeof(FiresExtinguished) +
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sizeof(LongestFlightInDodo) +
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sizeof(TimeTakenDefuseMission) +
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sizeof(NumberKillFrenziesPassed) +
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sizeof(TotalNumberKillFrenzies) +
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sizeof(TotalNumberMissions) +
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sizeof(FastestTimes) +
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sizeof(HighestScores) +
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sizeof(KillsSinceLastCheckpoint) +
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sizeof(TotalLegitimateKills) +
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sizeof(LastMissionPassedName);
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
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CopyToBuf(buf, PeopleKilledByPlayer);
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CopyToBuf(buf, PeopleKilledByOthers);
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CopyToBuf(buf, CarsExploded);
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CopyToBuf(buf, RoundsFiredByPlayer);
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CopyToBuf(buf, PedsKilledOfThisType);
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CopyToBuf(buf, HelisDestroyed);
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CopyToBuf(buf, ProgressMade);
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CopyToBuf(buf, TotalProgressInGame);
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CopyToBuf(buf, KgsOfExplosivesUsed);
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CopyToBuf(buf, InstantHitsFiredByPlayer);
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CopyToBuf(buf, InstantHitsHitByPlayer);
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CopyToBuf(buf, CarsCrushed);
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CopyToBuf(buf, HeadsPopped);
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CopyToBuf(buf, TimesArrested);
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CopyToBuf(buf, TimesDied);
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CopyToBuf(buf, DaysPassed);
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CopyToBuf(buf, mmRain);
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CopyToBuf(buf, MaximumJumpDistance);
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CopyToBuf(buf, MaximumJumpHeight);
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CopyToBuf(buf, MaximumJumpFlips);
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CopyToBuf(buf, MaximumJumpSpins);
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CopyToBuf(buf, BestStuntJump);
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CopyToBuf(buf, NumberOfUniqueJumpsFound);
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CopyToBuf(buf, TotalNumberOfUniqueJumps);
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CopyToBuf(buf, MissionsGiven);
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CopyToBuf(buf, MissionsPassed);
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CopyToBuf(buf, PassengersDroppedOffWithTaxi);
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CopyToBuf(buf, MoneyMadeWithTaxi);
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CopyToBuf(buf, IndustrialPassed);
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CopyToBuf(buf, CommercialPassed);
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CopyToBuf(buf, SuburbanPassed);
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CopyToBuf(buf, ElBurroTime);
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CopyToBuf(buf, DistanceTravelledOnFoot);
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CopyToBuf(buf, DistanceTravelledInVehicle);
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CopyToBuf(buf, Record4x4One);
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CopyToBuf(buf, Record4x4Two);
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CopyToBuf(buf, Record4x4Three);
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CopyToBuf(buf, Record4x4Mayhem);
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CopyToBuf(buf, LivesSavedWithAmbulance);
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CopyToBuf(buf, CriminalsCaught);
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CopyToBuf(buf, HighestLevelAmbulanceMission);
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CopyToBuf(buf, FiresExtinguished);
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CopyToBuf(buf, LongestFlightInDodo);
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CopyToBuf(buf, TimeTakenDefuseMission);
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CopyToBuf(buf, NumberKillFrenziesPassed);
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CopyToBuf(buf, TotalNumberKillFrenzies);
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CopyToBuf(buf, TotalNumberMissions);
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CopyToBuf(buf, FastestTimes);
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CopyToBuf(buf, HighestScores);
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CopyToBuf(buf, KillsSinceLastCheckpoint);
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CopyToBuf(buf, TotalLegitimateKills);
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CopyToBuf(buf, LastMissionPassedName);
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assert(buf - buf_start == *size);
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#undef CopyToBuf
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}
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void CStats::LoadStats(uint8 *buf, uint32 size)
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{
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uint8* buf_start = buf;
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#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
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CopyFromBuf(buf, PeopleKilledByPlayer);
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CopyFromBuf(buf, PeopleKilledByOthers);
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CopyFromBuf(buf, CarsExploded);
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CopyFromBuf(buf, RoundsFiredByPlayer);
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CopyFromBuf(buf, PedsKilledOfThisType);
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CopyFromBuf(buf, HelisDestroyed);
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CopyFromBuf(buf, ProgressMade);
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CopyFromBuf(buf, TotalProgressInGame);
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CopyFromBuf(buf, KgsOfExplosivesUsed);
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CopyFromBuf(buf, InstantHitsFiredByPlayer);
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CopyFromBuf(buf, InstantHitsHitByPlayer);
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CopyFromBuf(buf, CarsCrushed);
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CopyFromBuf(buf, HeadsPopped);
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CopyFromBuf(buf, TimesArrested);
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CopyFromBuf(buf, TimesDied);
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CopyFromBuf(buf, DaysPassed);
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CopyFromBuf(buf, mmRain);
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CopyFromBuf(buf, MaximumJumpDistance);
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CopyFromBuf(buf, MaximumJumpHeight);
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CopyFromBuf(buf, MaximumJumpFlips);
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CopyFromBuf(buf, MaximumJumpSpins);
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CopyFromBuf(buf, BestStuntJump);
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CopyFromBuf(buf, NumberOfUniqueJumpsFound);
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CopyFromBuf(buf, TotalNumberOfUniqueJumps);
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CopyFromBuf(buf, MissionsGiven);
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CopyFromBuf(buf, MissionsPassed);
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CopyFromBuf(buf, PassengersDroppedOffWithTaxi);
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CopyFromBuf(buf, MoneyMadeWithTaxi);
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CopyFromBuf(buf, IndustrialPassed);
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CopyFromBuf(buf, CommercialPassed);
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CopyFromBuf(buf, SuburbanPassed);
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CopyFromBuf(buf, ElBurroTime);
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CopyFromBuf(buf, DistanceTravelledOnFoot);
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CopyFromBuf(buf, DistanceTravelledInVehicle);
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CopyFromBuf(buf, Record4x4One);
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CopyFromBuf(buf, Record4x4Two);
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CopyFromBuf(buf, Record4x4Three);
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CopyFromBuf(buf, Record4x4Mayhem);
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CopyFromBuf(buf, LivesSavedWithAmbulance);
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CopyFromBuf(buf, CriminalsCaught);
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CopyFromBuf(buf, HighestLevelAmbulanceMission);
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CopyFromBuf(buf, FiresExtinguished);
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CopyFromBuf(buf, LongestFlightInDodo);
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CopyFromBuf(buf, TimeTakenDefuseMission);
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CopyFromBuf(buf, NumberKillFrenziesPassed);
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CopyFromBuf(buf, TotalNumberKillFrenzies);
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CopyFromBuf(buf, TotalNumberMissions);
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CopyFromBuf(buf, FastestTimes);
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CopyFromBuf(buf, HighestScores);
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CopyFromBuf(buf, KillsSinceLastCheckpoint);
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CopyFromBuf(buf, TotalLegitimateKills);
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CopyFromBuf(buf, LastMissionPassedName);
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assert(buf - buf_start == size);
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#undef CopyFromBuf
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}
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STARTPATCHES
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InjectHook(0x48C5A3, CStats::Init, PATCH_JUMP); // CGame::ReInitGameObjectVariables
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InjectHook(0x4AB3E0, CStats::SaveStats, PATCH_JUMP);
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InjectHook(0x4AB670, CStats::LoadStats, PATCH_JUMP);
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InjectHook(0x4AB090, CStats::FindCriminalRatingString, PATCH_JUMP);
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InjectHook(0x4AB2A0, CStats::FindCriminalRatingNumber, PATCH_JUMP);
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ENDPATCHES
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@ -11,9 +11,9 @@ public:
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};
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static int32 &DaysPassed;
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static int32 &HeadsPopped;
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static bool& CommercialPassed;
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static bool& IndustrialPassed;
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static bool& SuburbanPassed;
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static int32& CommercialPassed;
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static int32& IndustrialPassed;
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static int32& SuburbanPassed;
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static int32 &NumberKillFrenziesPassed;
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static int32 &PeopleKilledByOthers;
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static int32 &HelisDestroyed;
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@ -53,7 +53,7 @@ public:
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static int32 &TimeTakenDefuseMission;
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static int32 &TotalNumberKillFrenzies;
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static int32 &TotalNumberMissions;
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static int32 &ShotsMade;
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static int32 &RoundsFiredByPlayer;
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static int32 &KgsOfExplosivesUsed;
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static int32 &InstantHitsFiredByPlayer;
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static int32 &InstantHitsHitByPlayer;
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static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
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public:
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static void Init(void);
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static void RegisterFastestTime(int32, int32);
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static void RegisterHighestScore(int32, int32);
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static void AnotherKillFrenzyPassed();
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static void AnotherLifeSavedWithAmbulance();
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static void AnotherCriminalCaught();
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static void RegisterLevelAmbulanceMission(int32);
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static void AnotherFireExtinguished();
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static void RegisterElBurroTime(int32);
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static void Register4x4OneTime(int32);
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static void Register4x4TwoTime(int32);
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static void Register4x4ThreeTime(int32);
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static void Register4x4MayhemTime(int32);
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static void AnotherLifeSavedWithAmbulance();
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static void AnotherCriminalCaught();
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static void RegisterLevelAmbulanceMission(int32);
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static void AnotherFireExtinguished();
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static wchar *FindCriminalRatingString();
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static void RegisterLongestFlightInDodo(int32);
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static void RegisterTimeTakenDefuseMission(int32);
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static void AnotherKillFrenzyPassed();
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static void SetTotalNumberKillFrenzies(int32);
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static void SetTotalNumberMissions(int32);
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static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
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static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
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static void RegisterElBurroTime(int32);
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static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
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static int32 FindCriminalRatingNumber();
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static void SaveStats(uint8 *buf, uint32 *size);
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static void Init(void);
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static void LoadStats(uint8 *buf, uint32 size);
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};
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