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CPedPath improvements
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1 changed files with 4 additions and 3 deletions
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@ -15,6 +15,7 @@ bool gbShowCarPathsLinks;
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CPathFind &ThePaths = *(CPathFind*)0x8F6754;
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#define MAX_DIST INT16_MAX-1
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#define MIN_PED_ROUTE_DISTANCE 23.8f
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// object flags:
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// 1 UseInRoadBlock
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@ -31,7 +32,7 @@ CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVe
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{
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*pointsFound = 0;
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CVector vecDistance = destination - position;
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if (Abs(vecDistance.x) > 23.8f || Abs(vecDistance.y) > 23.8f || Abs(vecDistance.z) > 23.8f)
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if (Abs(vecDistance.x) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.y) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.z) > MIN_PED_ROUTE_DISTANCE)
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return false;
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CVector vecPos = (position + destination) * 0.5f;
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CVector vecSectorStartPos (vecPos.x - 14.0f, vecPos.y - 14.0f, vecPos.z);
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@ -47,7 +48,7 @@ CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVe
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for (int32 x = 0; x < 40; x++) {
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for (int32 y = 0; y < 40; y++) {
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pathNodes[x][y].bBlockade = false;
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pathNodes[x][y].id = 0x7FFF;
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pathNodes[x][y].id = INT16_MAX;
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pathNodes[x][y].nodeIdX = x;
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pathNodes[x][y].nodeIdY = y;
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}
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@ -147,7 +148,7 @@ void
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CPedPath::AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList)
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{
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if (!pNodeToAdd->bBlockade && id < pNodeToAdd->id) {
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if (pNodeToAdd->id != 0x7FFF)
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if (pNodeToAdd->id != INT16_MAX)
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RemoveNodeFromList(pNodeToAdd);
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AddNodeToList(pNodeToAdd, id, pNodeList);
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}
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