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Fix cAudioManager::ProcessSpecial
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1 changed files with 1 additions and 2 deletions
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@ -277,8 +277,7 @@ cAudioManager::ProcessSpecial()
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}
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CPlayerPed *playerPed = FindPlayerPed();
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if (playerPed) {
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const PedState &state = playerPed->m_nPedState;
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if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
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if(playerPed->EnteringCar() && !playerPed->bInVehicle)
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SampleManager.StopChannel(m_nActiveSamples);
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}
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}
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